MechWarrior 5: Clans

MechWarrior 5: Clans

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P.J Oct 18, 2024 @ 5:32am
Clan's mechs are too weak vs IS mechs
Come on, I am piloting a Stormcrow, and after the very first laser exchanges with light mech's laser, my armor is down at 91%, REALLY, after 3 shots of small lasers?

How do you think my Star did in this fight in the city vs the Kuritan forces on the last 4 mech that have an Awesome in it? I had 2 pilots that were already ejected, and the last 3 of us were below 40%. We failed, badly.

The damages are not consistent: even though we have clan tech, it doesn't really show. It takes 2-3 rounds of 5 clan mechs each shooting all its weapons at the same light mech to kill it. That's way too long for medium 50T clan mechs.

We should be able to do 1 clan vs 2 IS light easy without much damage, but we can't and we need to focus fire every time.

That's not how it should work if you are throwing over 25 mechs per battles + turrets, tanks and airborne to hit 5 clan mechs.
Last edited by P.J; Oct 18, 2024 @ 5:34am
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Showing 1-15 of 89 comments
Oaklish Oct 18, 2024 @ 5:50am 
It sounds like your builds are trash and need to be updated
panzerd18 Oct 18, 2024 @ 5:56am 
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.
Last Seraph Oct 18, 2024 @ 6:03am 
Originally posted by panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.

The problem is the maps don't let us really facilitate this.

I'm most of the way through Turtle Bay, and up to this point, I think there's been maybe 2 or 3 missions in total where I've been able to leverage the range on clan weapons. Everything else has been CQC.

You're better off loading up on short range weapons and slapping a bunch of armor pods on your mechs.
Harukage Oct 18, 2024 @ 6:09am 
Originally posted by panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.
That is just not true. It is all PGIs version they created for MWO "balance".
Lorefull Clan armor is lighter and provide more protection per tonn. Meaning a clan mech can have similar protection as IS counterpart while mounting less tonns of armor, or more protection if using the same weight.
But it would not be as "fun" if we got real clan mechs as they should be. Right PGI?
Cannonical Timber Wolf can duel a couple IS assaults and come on top. And Stormcrow is feared in Combined for how obnoxiously fast and sturdy it is for the amount of firepower it runs.
Last edited by Harukage; Oct 18, 2024 @ 6:14am
talemore Oct 18, 2024 @ 6:22am 
Originally posted by Harukage:
Originally posted by panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.
That is just not true. It is all PGIs version they created for MWO "balance".
Lorefull Clan armor is lighter and provide more protection per tonn. Meaning a clan mech can have similar protection as IS counterpart while mounting less tonns of armor, or more protection if using the same weight.
But it would not be as "fun" if we got real clan mechs as they should be. Right PGI?

Do you think it would be allowed to add all armor in the center torso since it's the only thing players can hit with 70% hit chance.

Centurion with two large laser in the center torso. Since centurion do have the ability to mount two large lasers.

Laser weapons are not cannons. They use focus to direct the beam that it has no need of a barrel and can be guided in every direction. For that reason laser weapons are no different from arm mounted cannons and is given a +1 hit advantage.

Cannons do need arms as it is a motorized gun. Lasers don't need arms as the guide system is part of the weapon.
talemore Oct 18, 2024 @ 6:25am 
You can hunchback the cannon but that limit the option on what you can aim at.
swordsman422 Oct 18, 2024 @ 6:28am 
I had three goes at that mission, and went in at max tonnage, with me personally piloting a Nova Prime. Have to make my shots count and fight from water where possible, but I made it without losing anyone. Sheesh, but my mech was practically trashed by the time Yuichi went down.

Nah, it felt like Clan mediums going up against IS heavies and assaults should feel. Clan mechs are sturdier, faster, have more firepower, and run cooler than the IS rattletraps, but they should also be outnumbered at nearly 2-1 odds almost all the time. Fight smart, command your star, assign them mech loadouts that play to their strengths, and you should be fine. This isn't a walk forward and press X to win kind of game.
P.J Oct 18, 2024 @ 6:35am 
Originally posted by Oaklish:
It sounds like your builds are trash and need to be updated
Sounds like you are still installing the game. Wait till you reach that point and come again.
P.J Oct 18, 2024 @ 6:36am 
Originally posted by panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.

That's not true - well, it shouldn't be else why everyone agrees that Clan tech is top notch for the same tonage and power usage?
Sir_Blaze Oct 18, 2024 @ 6:38am 
the AI is rather pants, your team mates seem to like being within machine gun range even if they're not sporting any, and when outnumbered this gives the IS an edge. 2 the game pilot skills honestly are crap i'd love to have a different set of skills rather than cooldown times due to over heating a lot.
Personally i've found the nova to be a mech killer, drop 2 mlasers and add 2 heat sinks and the remaining 10 m'lsasers melt even assaults ( though it remains a glass cannon)

@talemore the term glass cannon doesn't mean they have to use cannons its a term to mean a ♥♥♥♥ tone of damage but very little protection
HeroinHobgoblin Oct 18, 2024 @ 6:42am 
This is exactly why I maxed evasion and was at level 3 in all pilots before leaving the pirate faction missions behind. That is almost 50% chance of just saying nope to taking damage.

With the armour reduction buffs I rarely dip past 80% because when the weapon does connect it is reduced by 16% already.

Survivability is king in mechwarrior games because of how many op for they throw at your lance/star.
P.J Oct 18, 2024 @ 6:42am 
Originally posted by swordsman422:
... This isn't a walk forward and press X to win kind of game.

Well, since we are still at the start of the game, the pilots of your lances merely started to put points in their skills, we barely have money/researc/xp/honor, most stuff haven't been researched and/or unlocked, so I feel it should still be a "press X to win" for now in order to move along.

The game theater doesn't lend for long range/fast Mech combat due to many things:
-bad zoom to pin point stuff
-mech wobbling too much
-getting swarmed and rushed

There is only one fight now that you could use range for your advantage (you could snipe a Stalker and an Atlas), everything else has either rocks or building hiding stuff from you that just get the jump.
Last edited by P.J; Oct 18, 2024 @ 6:42am
P.J Oct 18, 2024 @ 6:44am 
Originally posted by HeroinHobgoblin:
This is exactly why I maxed evasion and was at level 3 in all pilots before leaving the pirate faction missions behind. That is almost 50% chance of just saying nope to taking damage.

With the armour reduction buffs I rarely dip past 80% because when the weapon does connect it is reduced by 16% already.

Survivability is king in mechwarrior games because of how many op for they throw at your lance/star.
That's what I am doing too, but it doesn't seem enough.
When you have 6 mechs surrounding you + 4-5 Vtols and tanks, there is something wrong in the scenario for the level we are imo.
Jin Oct 18, 2024 @ 6:45am 
Originally posted by Last Seraph:
Originally posted by panzerd18:
Clan mechs are glass cannons. They have immense firepower but are not as tough as their IS counterparts. Clans excel by using their superior weapons and destroying their targets at range.

The problem is the maps don't let us really facilitate this.

I'm most of the way through Turtle Bay, and up to this point, I think there's been maybe 2 or 3 missions in total where I've been able to leverage the range on clan weapons. Everything else has been CQC.

You're better off loading up on short range weapons and slapping a bunch of armor pods on your mechs.

It's always been like this, up armor as much as possible, slap in SRM/ML and just brawl everything to death.
Geeves Oct 18, 2024 @ 6:46am 
I bet you're boating ER Medium lasers on your stormcrow, not adding armor pods, not building for a shield side, or maybe all of the above. Cause I'm pretty much vaporizing mechs before they get to do much.

Edit: quick tip, unless you know the mission is going to feature extreme range combat, almost every engagement happens inside 400 meters.
Last edited by Geeves; Oct 18, 2024 @ 6:48am
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Date Posted: Oct 18, 2024 @ 5:32am
Posts: 89