Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They're meant to be angsty and angry, over the top barbarians. Unless they're Clan Wolf, because they're the settings Mary Sues.
Have to blame the lore on that one.
And the oddly egalitarian and pragmatic Diamond Shark, who manage to almost constantly outperform and manipulate everyone in this supposedly hypercompetitive culture without anyone even considering learning from them.
Yeah, but they're not in this game. :(
Yeah, but a Diamond Shark game would be you flying around in a trading ship seeing how much dual use technology you can slip to the Inner Sphere under the table without the Crusaders noticing.
These guys should be amped up rocking the heaviest of metal doing all of the meth.... instead they are damn near reciting poetry while listening to Emo music trying to figure out how to cut themselves.
Supposed to be bred for battle, got picked over everyone else.... crying about rain...... fk me.
This game features a DEI-influenced narrator, which is evident in the cinematics—a woman of color with cringeworthy dialogue demanding reparations.
No it doesnt, no one cares, go away. You are the only one bringing up DEI. Bend ya straws somewhere else.
We demand reparations for being exposed to your repetitive ragebaiting.
Seriously, though, it's interesting to see the varying personalities in action. Sarah Weaver was generally a good leader, but prideful and temperamental. If, IF, she had won Khan of Smoke Jaguar, the Jags would likely not have been quite so awful, as her grey morals entirely begin and end with Nicholas Kerensky's warrior code (for what that's worth), but she had to bow to that self-serving, narcissistic, glory-hounding, cowardly, pretentious, arrogant dumpster fire that was Osis. Even so, she was one of the few people that could control Cordera Perez, who was little more than an angsty, tantrum-throwing monster that possibly leapt whole and mature from the gunge in Osis's navel.
I'm loving hating on Perez, who gives me the feeling like he practices talking in a mirror when he's not leaving bitemarks on the scenery. I am on Turtle Bay now, and I cannot wait to witness his censure after bombarding Edo.
The currently constructed lore (if Forever Faithful is to be accepted) around the Smoke Jaguars is that most of the individual Jags were well-meaning, fierce, and patriotic soldiers out doing what they truly believed in, which is saving the people of the Inner Sphere from an endless war fought at the behest of fat, rich nobles only interested in their own power and authority. These "good" people, however, were at the mercy of their leadership and Clan politics, in which the worst of them were in position to see their worst impulses given breath and life. And a few of the warriors on the front line had some of those same rash impulses to shoot first, ask questions later, and regret actions never, while the rest of them, in order to provide a unified front, just accept what happens and hope it doesn't happen again.
I'm just a few missions into the campaign, but I hope we come across some of the more admirable, conscientious Jags, like Trent, Russou, Brandon Howell, Benjamen Howell (why are all the good Jags Howells?) and more like them, to contrast with the atrocious leaders. But because the bad people are in positions of leadership and tend to drive the lore, we'll probably get more of them instead.
Their downfall eventually comes about because of a defector to the Inner Sphere (pretty much unthinkable for a Clan warrior), who gives away the location of their homeworld. That defector isn't motivated by any high-flying ideals - he's just angry that he lost out on the chance to compete for a bloodname due to being on the wrong side of a political struggle.
I'm only half a dozen or so missions into this game so far, but it actually seems to be doing a very good job of capturing the essence of Smoke Jaguar - some potentially good people stuck in a rotten system where the worst rise to the top. A strong sense of entitlement is part of the Clan's character. Their anger is often because the world around them doesn't play ball with that entitlement.