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*unless I'm making a build with the purpose of quickly swatting VTOLs and vehicles without careful aiming, and giving it to AI lancemates. A single LB10X with scattershot can be useful for that, but it's not of much value in mech combat.
How do I use solid shot? This is not explained in the game at all?
It is a research you have to unlock. There is one for LBX and UACs that costs 500 Research points each along with some amount of components.
Still not sure how to use it, as only one ammo type is available in the mechlab. Does it just permanently change the projectile going forward?
I still think the UAC and LBX are weak as their velocity is so low compared to a PPC. Using a UAC20 is like lobbing mortars they travel so slowly.
Standard LBX is like a giant shotgun that spreads worse than MWO.
LBX burst is a bit better all firing straight in multiple projectiles.
Standard UAC fire multiple projectiles but each projectile has its own trajectory.
UAC single slug is just a singe projectile but again the velocity is still too slow compared to MWO.
They should be auto-targeting if arm mounted.
What you hit is a 6 die
In real time they're single torso aim device at long distance. Just like RAC is a single torso aim device.
But that rely on your mech being very slow. If nobody ever going to enter 400 meters and keep away from you they could name you old scar who is a pet mech who runs around in the wasteland to scare children.
UAC's are great for that "couple quick taps takes out a light mech" thing, up close.
I used like the bigger LBX for taking out legs, but lately prefer to place my shots on the weak spot with the SLD ammo instead.
honestly, I prefer the 7 large pulse lasers and the rest of the tonnage in heat sinks instead, in two groups to manage what seems to be the ghost heat we're all familiar with from MWO. Firing the second one at the half way point of the cooldown of the first group. Heatshot heaven!