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ima prolly wait till thisis fixed nefore getting lol by the time they fix the main issues they have, game will prolly be worth it, x3
Probably their player middleware is ancient or they didn't want to put the time and effort to make or find something that can do it, but considering that some of the best and most expensive gaming monitors are 21:9 and that this aspect ratio is about as common on Steam as users with 4k 16:9 displays, it's a terrible oversight.
So what you are saying is that PGI overlooked the optimization for a tiny fragment of the players who have hardware of the most expensive type.
Ultrawide and super ultrawide support might be coming later on though, Space Marine 2 added it after launch too.
A few points.
1. Ultrawide displays are not particularly expensive compared to other major PC components.
2. Clans already supported ultrawide resolutions at launch. Except for a few tiny issues, (like the cutscene video scaling), everything already works fine.
3. Ultrawide resolutions do not require much "optimization" at all. Providing basic ultrawide support is really not that difficult and takes very little development time. Most 3d game engines are built to handle a wide variety of resolutions and aspect ratios, and ultrawide support is largely just a question of enabling the setting in the in-game graphics menu.
Ultrawide resolutions have about the same userbase as 4k screen users, which last I checked in the Steam hardware survey has the same % userbase as 4070ti, 4070ti super, 4080 and 4090 combined.
Just because those stats are like 3-4% of all users, does not mean it's just a few users, those cards together sold millions of units. It means it is exactly the users that can actually play the game well, since probably 60% of the users in the hardware survey don't even have the GPUs to even run the game (and a lot of that data is duplicated due to accounts from Cybercafes that run low end stuff like CS or DOTA).
Imagine a game not properly running on the top 4 NVIDIA cards? That's the equivalent of users affected here. Cutscenes probably cost a significant % of the games development cost and with the crap implementation they ruin it.
MW5 Clans was a nice throwback to the MW games of old, but I would have enjoyed it more if the fancy cutscenes wouldn't have the same size as the 20" CRT I played those old games on.
Do I remember it wrong? Oo