MechWarrior 5: Clans

MechWarrior 5: Clans

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Ultrawide and Super Ultrawide support?
Mechwarrior 5: Mercs has really terrible 32:9 support. Only with mods is it remotely acceptable, but the cutscenes and walking around the dropship are still borked. The HUD is also barely manageable, versus MWO where the HUD is actually correct.

How is Mechwarrior 5: Clans with 32:9? Any better? Does it work well?
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Showing 1-10 of 10 comments
Saethydd01 Oct 17, 2024 @ 2:10pm 
I run an ultrawide, it works fine, uses entire screen
Chico Rodriguez Oct 17, 2024 @ 2:51pm 
Originally posted by Saethydd01:
I run an ultrawide, it works fine, uses entire screen

How about the HUD elements? Are they properly centered in a 16:9 area in the middle of the screen, or are they placed on the far edges?

Also is the cockpit zoomed out?
Last edited by Chico Rodriguez; Oct 17, 2024 @ 2:51pm
erd Oct 17, 2024 @ 2:55pm 
Originally posted by Chico Rodriguez:
Originally posted by Saethydd01:
I run an ultrawide, it works fine, uses entire screen

How about the HUD elements? Are they properly centered in a 16:9 area in the middle of the screen, or are they placed on the far edges?

Also is the cockpit zoomed out?

The mech renders fine but the HUD is all the way out to the edges . There are a few other UI glitches in the menus. Not ideal but not unplayable. I'm on 32:9
Last edited by erd; Oct 17, 2024 @ 2:56pm
slaxxTB Oct 18, 2024 @ 1:30pm 
in MWO5:Mercs the far backround, like mountains etc were blurry and not sharp... did they fix it within this release?
Last edited by slaxxTB; Oct 18, 2024 @ 1:35pm
The - Line Oct 18, 2024 @ 3:23pm 
I'm running an Ultrawide with a 4090, and I can not change the screen resolution beyond 1440, soooooo there's that
ArcherMagnus Oct 18, 2024 @ 3:32pm 
Ultrawide 3070 working great (lowered some graphics settings)
eXzez Oct 19, 2024 @ 4:51am 
I play @ 5846 x 1080 Resolution. Everything Setting on high or Ultra. It‘s awesome.
Love the new Dynamic in Battle and the visuals like desert Storms, Sounds etc.
Unfortunately The HUD is a Problem in this Resolution. Would be Great if the HUD can user alignable on screens and the FOV can be more Max. to around 130 have.
Over all its good playable but it is apparently that Widescreen Optimizing stand Not on the Focus of the Developer. Too Bad…

Game is running fine between 80 to 100 FPS in this setup, sometimes but Not often i have Drops to 60 FPS.


GB RTX 4070 Super
Ryzen 7 5800 X3D
MSI B350 TOMAHAWK ARCTIC
2x 16GB 3600 mHz Vengeance Pro sl
Chico Rodriguez Oct 22, 2024 @ 12:34pm 
Originally posted by Impermanent:
Just so you all know. The graphics can get very blurry if not at VERY centre of screen. Tested on my 16 by 9 vs ultra wide.
Its really quiet bad.

Very blurry?

You are aware how the human eye and visual field works, right?

The human eye is only capable of maximum resolution and quality resolution for about 7 degrees in front of you. After that the peripheral vision begins. Humans generally have a maximal visual field of about 135 degrees, which matches a 1000R 49 inch screen, and the mid and far peripheral areas, which super ultrawide screens display, are blurry anyways.

The problem isn't the image being shown, the problem is our eyes. The image produced simply seeks to represent what we would see.

These 32:9 screens produce an exceptional amount of immersion. 16:9 is nice, but there's no comparison. A proper 1000R screen is a "window into the game world." They are VR without VR.
Chico Rodriguez Oct 23, 2024 @ 12:11am 
Originally posted by Impermanent:
Originally posted by Chico Rodriguez:

Very blurry?

You are aware how the human eye and visual field works, right?

The human eye is only capable of maximum resolution and quality resolution for about 7 degrees in front of you. After that the peripheral vision begins. Humans generally have a maximal visual field of about 135 degrees, which matches a 1000R 49 inch screen, and the mid and far peripheral areas, which super ultrawide screens display, are blurry anyways.

The problem isn't the image being shown, the problem is our eyes. The image produced simply seeks to represent what we would see.

These 32:9 screens produce an exceptional amount of immersion. 16:9 is nice, but there's no comparison. A proper 1000R screen is a "window into the game world." They are VR without VR.

Cringe.

Like this or not, this is factual. Go buy one and see for yourself.
GODzilla Oct 23, 2024 @ 12:34am 
The game never tells this, but when you enable the "Safezone" and make it smaller, this actually just means the HUD and the main menu text.

The games graphics, 3D and 2D, is still the full resolution of whatever you use. 3440x1440 in my case. But everyhint menu, including the HUD, is more center if you want ot to be.
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Date Posted: Oct 17, 2024 @ 1:38pm
Posts: 10