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How about the HUD elements? Are they properly centered in a 16:9 area in the middle of the screen, or are they placed on the far edges?
Also is the cockpit zoomed out?
The mech renders fine but the HUD is all the way out to the edges . There are a few other UI glitches in the menus. Not ideal but not unplayable. I'm on 32:9
Love the new Dynamic in Battle and the visuals like desert Storms, Sounds etc.
Unfortunately The HUD is a Problem in this Resolution. Would be Great if the HUD can user alignable on screens and the FOV can be more Max. to around 130 have.
Over all its good playable but it is apparently that Widescreen Optimizing stand Not on the Focus of the Developer. Too Bad…
Game is running fine between 80 to 100 FPS in this setup, sometimes but Not often i have Drops to 60 FPS.
GB RTX 4070 Super
Ryzen 7 5800 X3D
MSI B350 TOMAHAWK ARCTIC
2x 16GB 3600 mHz Vengeance Pro sl
Very blurry?
You are aware how the human eye and visual field works, right?
The human eye is only capable of maximum resolution and quality resolution for about 7 degrees in front of you. After that the peripheral vision begins. Humans generally have a maximal visual field of about 135 degrees, which matches a 1000R 49 inch screen, and the mid and far peripheral areas, which super ultrawide screens display, are blurry anyways.
The problem isn't the image being shown, the problem is our eyes. The image produced simply seeks to represent what we would see.
These 32:9 screens produce an exceptional amount of immersion. 16:9 is nice, but there's no comparison. A proper 1000R screen is a "window into the game world." They are VR without VR.
Like this or not, this is factual. Go buy one and see for yourself.
The games graphics, 3D and 2D, is still the full resolution of whatever you use. 3440x1440 in my case. But everyhint menu, including the HUD, is more center if you want ot to be.