MechWarrior 5: Clans

MechWarrior 5: Clans

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P.J Oct 17, 2024 @ 11:26am
I changed the Viper to have 6 x ER Medium Lasers...
...And I bought a 2nd Viper. You can now really chomp through light IS mechs in a few shot now versus the long useless dogfight you had to do before.

Just don't overheat ;-)
Last edited by P.J; Oct 17, 2024 @ 11:27am
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Showing 1-8 of 8 comments
meatshieldChris Oct 17, 2024 @ 11:48am 
just picked up a 12 ERML nova, didn't quite have enough time to try it but I'm excited!
P.J Oct 17, 2024 @ 11:49am 
Wow! You're way further than I am! Will duck tape my 2 x Vipers to get those 12 x ER lasers ;)
Azure Oct 17, 2024 @ 11:53am 
i swapped my novas mediums for ER smalls and up armored it. its a massive tank now that does 30 damage a blast and has no heat problems, can still reach 600m
Gacu666 Oct 17, 2024 @ 12:06pm 
Or... or... you could try 2 PPCs on an Adder. 3shots in the head can down an Atlas or anything else in that matter.
Slap Happy Pappy Oct 17, 2024 @ 12:34pm 
Originally posted by Gacu666:
Or... or... you could try 2 PPCs on an Adder. 3shots in the head can down an Atlas or anything else in that matter.

ABOUT THAT:

This game doesn't actually register cockpit hits as such. Had a panther bug out (AI just stood there) and I tested it. Top of head counted as torso. Middle of head counted as head shot, half the time, otherwise torso again.

The hit boxes absolutely do not line up with the mech models. I SUSPECT there may be like 3 hit boxes used, and they are superimposed on the closest model.

My second hypothesis is that the attacks and graphics for attacks don't line up.

A good way to see what I mean is by shooting at the legs of jenners and spiders.

Record a fight using nvidia capture and replay it so you can see what part of the nemy mech flashes.
Wingnut Mcmoomoo Oct 17, 2024 @ 12:55pm 
Originally posted by P.J:
...And I bought a 2nd Viper. You can now really chomp through light IS mechs in a few shot now versus the long useless dogfight you had to do before.

Just don't overheat ;-)

or do overheat lol... the mechs dont' shut down in this game overheating just turns off your weapons as long as you don't overide... so overheat away lol
talemore Oct 17, 2024 @ 1:05pm 
Originally posted by P.J:
Wow! You're way further than I am! Will duck tape my 2 x Vipers to get those 12 x ER lasers ;)

On plus side you'll never fall on your head
Gacu666 Oct 17, 2024 @ 3:33pm 
Originally posted by Slap Happy Pappy:
Originally posted by Gacu666:
Or... or... you could try 2 PPCs on an Adder. 3shots in the head can down an Atlas or anything else in that matter.

ABOUT THAT:

This game doesn't actually register cockpit hits as such. Had a panther bug out (AI just stood there) and I tested it. Top of head counted as torso. Middle of head counted as head shot, half the time, otherwise torso again.

The hit boxes absolutely do not line up with the mech models. I SUSPECT there may be like 3 hit boxes used, and they are superimposed on the closest model.

My second hypothesis is that the attacks and graphics for attacks don't line up.

A good way to see what I mean is by shooting at the legs of jenners and spiders.

Record a fight using nvidia capture and replay it so you can see what part of the nemy mech flashes.


Same issue in MW5:M, you just have to aim better. Spread has impact here too. Try the Sim Pods there is a shooting range map to test your aim.
Also disabling "Aim assist" helps tremendously with headshots ;)
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Date Posted: Oct 17, 2024 @ 11:26am
Posts: 8