MechWarrior 5: Clans

MechWarrior 5: Clans

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TripleJay Oct 17, 2024 @ 8:57am
How to remove Armor?
I want to add some ammo to my mech, but it exceeds 1Tonnage and soi wanted to remove some armor but i can't seem to find the option to do that. I know in MW5 you had a +/- button.
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Showing 1-15 of 15 comments
meatshieldChris Oct 17, 2024 @ 9:37am 
the base armor is fixed on the clan omnimechs, you'd need to change out an omnipod to change the base equipment on a pod. the upside is you don't need to wait days for a loadout change like you do on an IS mech.

IS: can remove armor, nowhere near as flexible in changing hardpoint types in any particular location. Lots of tank possible if you take weapons off but you can only put so many weapons on. Takes many days to make changes. Might miss the next mission.

Clan: can't remove armor or jumpjets without changing a pod, can move and change hardpoints/jj/armor by changing pods, very long range weapons in comparison, lower heat and more power. Takes an afternoon to make changes (in game shown as before the next mission)
TripleJay Oct 17, 2024 @ 9:47am 
okay, i see (or not). Never heard of omnipods or omnimechs or IS mech. I'm still in this "MW5"-state where you can simply change everything on every mech.

I don't want to bother with too many questions, is there any ingame help/tutorial explaining these new changes?!
Chef0Death88 Oct 17, 2024 @ 9:52am 
Originally posted by TripleJay:
okay, i see (or not). Never heard of omnipods or omnimechs or IS mech. I'm still in this "MW5"-state where you can simply change everything on every mech.

I don't want to bother with too many questions, is there any ingame help/tutorial explaining these new changes?!
Not that would help you quickly get the hang of it.
After playing with the pods for an hour i can tell you that earning mech xp to unlock more pod sets for your mech is a must.
Think of omni pods like this: Its a box of weapon hardpoints and general slots for ammo/accessories and those boxes come in different types. Each pod can be changed out, eg, you can change out your left arm pod with 2 laser hardpoints and put in a pod with 2 missile hardpoints.
The pods come with weapons and stuff in them, you can pull all that out and change them as you like.

You cannot change out engines and most of your jumpjets as they are hardwired into your mech chassis.
TripleJay Oct 17, 2024 @ 9:55am 
ok, helped a little to understand these pods, need to play around with them a bit. Thx.
Chef0Death88 Oct 17, 2024 @ 9:55am 
You can ADD armor to your mech by adding armor plates into the general slots in the omni pods. Armor plates come in different weights from 1/4 up to 1 ton.
Chef0Death88 Oct 17, 2024 @ 9:56am 
Originally posted by TripleJay:
ok, helped a little to understand these pods, need to play around with them a bit. Thx.
just unlock some omnipod sets for a mech and play around with it, we had to and it helped. We transformed an Adder from a 2 PPC sniper into a 2 LRM 15 missile boat
FroBodine Oct 17, 2024 @ 9:57am 
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.
Chef0Death88 Oct 17, 2024 @ 10:05am 
Man we got wiped by that chopper and then found out you spent mech chassis xp to unlock more omnipod sets, game changer.
talemore Oct 17, 2024 @ 10:08am 
Originally posted by FroBodine:
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.
It's a little rushed.

As if they trying to push you out of the door so that the next customer can pick their order.

What's the point with the story if you going to skip the reason behind their decision making everything out of context.

https://youtu.be/K3dbd2YyeN0?si=9PLNMmGMFefhA_ac


By now they have to go start the game as a baby who learn how to assemble mech toys inside their mech doll house.

Learn that there is a society outside of the elite who we understand better above us.

Those extreme people are the elite who makes the decisions but they're not the ones who preserve the society to keep working.

And it has a plot... But it is as expected the plot is the motivation for the action. But the action has no cause.

Doesn’t it remind you of something.
Chef0Death88 Oct 17, 2024 @ 10:10am 
Originally posted by talemore:
Originally posted by FroBodine:
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.
It's a little rushed.

As if they trying to push you out of the door so that the next customer can pick their order.

What's the point with the story if you going to skip the reason behind their decision making everything out of context.

https://youtu.be/K3dbd2YyeN0?si=9PLNMmGMFefhA_ac


By now they have to go start the game as a baby who learn how to assemble mech toys inside their mech doll house.

Learn that there is a society outside of the elite who we understand better above us.

Those extreme people are the elite who makes the decisions but they're not the ones who preserve the society to keep working.

And it has a plot... But it is as expected the plot is the motivation for the action. But the action has no cause.

Doesn’t it remind you of something.

Are you ok? Do you need a nap?
Bandit Hadron Oct 17, 2024 @ 2:11pm 
Originally posted by FroBodine:
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.
It's a niche game for BT nerds who already know these as lore facts / tabletop game mechanics.
smoke63b Oct 17, 2024 @ 2:35pm 
Originally posted by FroBodine:
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.
I like it when developers don't hold your hand for every little stupid thing. Hand holding is why people can't figure crap out for themselves any longer. I know absolutely nothing about Mech Warrior lore and figured this out in 10 minutes just from going through the menus and looking at stuff. It really isn't that hard...
{F13}Storm Oct 17, 2024 @ 2:43pm 
Normally in lore modding of battlemech's took a lot of time, and things like changing weapons/armor/frame/engines was either not possible or took months of work, omnimechs are a clan invention which are essentially modular mechs, so swapping weapons / ammo / jump jets / electronics etc is able to be done quickly within hours allowing quick refits between missions.

Eventually the Inner sphere factions are able to copy this tech after analyzing captured clan mech's and are able to start making their own omnimechs.

https://www.sarna.net/wiki/OmniMech
Last edited by {F13}Storm; Oct 17, 2024 @ 3:12pm
Wingnut Mcmoomoo Oct 17, 2024 @ 2:48pm 
Originally posted by FroBodine:
It's pretty lame that the developers didn't bother to add tutorials explaining all this. Especially since it's so different from Mercenaries.

There are popups that do explain all of this but they're in the middle of a billion popups. People wanted a story rich lore accurate game and they got it. The system is simpler than it looks tbh but it can be overwhelming with how much it seems to throw at you.
0rg4l0rg Mar 10 @ 12:56pm 
Man i had no idea about the lore, was confused after playing mercs. This knowledge makes the struggle so much more rewarding. Thx
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Date Posted: Oct 17, 2024 @ 8:57am
Posts: 15