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Also, it's getting a little late to ask for PGI for a review copy of the game, shilly billy.
Yep, appears so. Not to mention co-op is basically unplayable currently with terrible desync issues and weird issues like mechs floating and firing in place and then weird design issues where the host can change mechs if he dies, but the client has to wait for the mission to end if they die.
This is built on UE5, and is an evolution of their current game. It's worth every penny in order to ditch that flawed UE4 one.
We need no mods to enjoy MW5.
God, we don't really need mods anyway - they are nice, but not required.
kthxbye
An evolution that's getting the same if not worse issues than MW5 Mercs at release?
So you don't need mods to enjoy MW5 Mercs but you consider it a flawed game anyway?
Said by literally no one who's actually played over an hour of MW5 Mercenaries, well said.
Mods in MW5 work exceptionally well, my playthrough has around 50+ mods and runs perfectly fine without crashes, Baradul himself on youtube has a long running series on mech5 thats running something like 70+ mods
Campaign in 5 is not linear in any way what so ever, you have to option to do side contracts whenever you choose, oh and mech5 wasnt updated to UE5 because PGI asked the modding community about it before hand, because guess what??? PGI care about the modders that made extra content for a game they love.
Mech5 is also fully playable WITHOUT ANY mods of any kind, if you want to mod you can, they dont force you.
Now stop crying Freebirth.
[CITATION VERY MUCH NEEDED] - Not that we don't take your word nor PGI's for granted anyway. And certainly not an impossibility for them to port MW5 Mercs into UE5 if they wanted to, anyway.
So it's pseudo non-linear (them sidequests), got it. Very non sandboxy.
It is, but nobody plays it without 'needing' them as the game is hardly feature complete in comparison to MW2 - 3 or even 4. Along with your 50+ mods, that is.
Don't recall nobody crying bobby, people just can't take poor practices driven into our favourite franchises - unless you want to become a paypig, which nobody's forcing you to be anyway.
Is it playable without mods? Sure..
But after playing it heavily modded for a while, would you really enjoy playing it non modded?
Like when I used to play skyrim, I had so many mods on, it basically was a different game. I made that game exactly how I wanted, better combat, better followers, better ghx, better lvling up, better balance, better enemies. After playing it like that for years, I tried the base game no mods. While nothing stopped me from playing, the fun factor I had with it modded was not there. It was slow, clunky and basic. Even though it was "playable" I would not want to play it like that.
If someone where to say to me to win an argument "skyrim un modded is just as good as it modded" I would view them as someone who has to straight up lie to win an argument, and I would be extremely skeptical of anything else they would say.
He used contractions...
I did the campaign mode x 2, completed 2 DLCs and have over 150h played with no mods (or almost - StarMap and Lance Mate status only).
Also, you don't know what you are talking about: you're mixing a game engine and the game itself to be the same.
GTFO Troll.