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This. We played as the 501st Legion killing the Jedi in Star Wars: Battlefront 2 and then crushed the rebellion and it was awesome. But the Jaguars are too far? Really?
1. back to the 1990s, the mw2 has wolf, jade falcon and ghost bear storyline, only jaguars don't have their own story line. So If mw5 clans choose jaguars, it may attract those who played mw2.
2. Although jaguars are most bloodthirsty, warlike and cruel toward everything including its own warrior caste, but ironically their first khan was actually a pacifist consumed by war and violence and finally gone mad after some incident. so, a story about an atavistic jaguar warrior maybe an interesting one.
I’m not a fan of Clan culture as a whole, but gotta admit I really like their ‘mechs.
Looking forward to piloting them in this game, even if I have to play as a Clanner.
But I guess we'll probably be playing them during during their better days as opposed to when they're getting roflstomped.
Why the Smoke Jaguars? Because they matter.
As others have said: there generally aren't any "good" factions in Battletech and the Clans are no exception. I'll be curious about the overall narrative of this game and how it tries (or doesn't try) to humanize the Smoke Jaguars, but my read on them is that they served as a solid example of the hypocrisy baked into the Clans' highbrow rhetoric and propaganda.
The story the Clans tell about themselves is upended over and over throughout the setting. Just as the pomp and dignity of all the monarchist regimes of the inner sphere are a thin veneer for bloodthirsty, vainglorious pricks, the Clans' ideals - that they fight with honour (until it's inconvenient) and are the best at fighting (except when they lose all the damn time) and they prize their cultural purity (except when y'know, they don't) - is shown as a thin veneer, a lie they tell themselves. If you're going to make a game about the Clan Invasion, taking the Smoke Jaguars as your main POV is the easiest way to have a built-in tragic arc. Plus, depending on how far into the Clan Invasion the game story goes, you also get the added drama of being a soldier having to grapple with becoming the hunted after only ever being trained to be the hunter. And finally, as the primary failsons of the Clan Invasion, you also get to have bits where the leadership gets big mad that Clan Wolf keeps showing them up.
Also, Smoke Jaguars have started to come back in the more recent eras in the game, so their demise isn't entirely a foregone conclusion anymore.
"their barbarism and sick tactics" Malvina Hazen wants some words with you.
The Smoke Jaguars are not better or worse than any other Clan, and they were not targeted by the new Star League because their actions.
They were picked by the new Star League for extermination because House Kurita, Marik and Liao didn't wanted to help House Steiner to finish off Clan Jade Falcon and Clan Wolf.
Clan Jade Falcon and Clan Wolf still sufferd from their war against each other, and Clan Wolf was even splitted in two factions.
Also the Khan of Smoke Jaguar was the il Khan and the Smoke Jaguars the strongest of the invading clans.
Anhilation of the strongest Clan was considered the best way to show the other 17 remaining Clans that the new Star League was serious about ending the Clan Invasion.
It'll be interesting to see how PGI frame it and get you to do some questionable actions. Maybe if you glass that city full of innocent civilians as a bonus objective, you'll get a shiny new omni-mech keep. Or maybe they'll won't tell you what's inside those dropships... Or maybe they'll just flat out lie to you. Who knows?