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This is a little long, but he explains the process well.
https://www.youtube.com/watch?v=DwR5Bg9QrxQ
I actually read some of what Franz Stigler said about that in his memoirs and he said they started to not attack from the rear for just that very reason. Erich Hartman said he would only attack from above with more than 2000 meters elevation in relation to his target and would do a fast, passing attack. Stigler would do one or two passes and head for home. It helped, some. A lot of it has to do with what your game settings were set on.
What the game REALLY NEEDS is three auto modes: the same manual, the same auto, but a "let me fly damnit!" mode, where, if you jump out of the pilot's seat, it KEEPS COURSE AND ENGINE SETTINGS until you get back to the pilot's seat. You know, same as any other flight sim.
Now that mouse gunnery works instead of absolutely having to use a joystick, it might actually be possible to have flight control retained by a stick + hotas, while the mouse and keyboard do whatever else. Such a thing almost certainly won't be implemented at release but it seems at least theoretically possible to implement.
Somebody correct me if I’m wrong, but I seem to remember that navigator could be set in the setting to be always precise and don't require the player assistance.
edit. From the manual: "Before you do anything else you must check the status of the
Navigation realism. Navigation is an important factor in the simulation
and the aircraft can fly at three levels of Navigation Complexity:
Historical, Easy or Flawless"
And, instead of using the left mouse button when adjusting engines, you could use the right mouse button and that would override the AI even when you switched positions.
edit. Or was it the lieft mouse button. Manual: "Note: You MUST right click on the throttle lever for each of the four engines to allow the AI access to the engines again. If you fail to do this, the pilot AI will not be able to fly the plane, and the engines will
not respond to your joystick’s throttle."
edit. From the manual: "Lock Out AI Engine Control - L (or Engine key + L)"
Hey this is interesting!
But also, I remember that when you left the cockpit, the pilot (now in full auto) would start changing course and altitude. Your solution is great (if it works; I still havent tried) for overriding engine controls, but there is also the course and altitude changes. I I can leave the cockpit without the auto giving up on course changes i made and veering off elsewhere, that would indeed solve the problem