Boiling Point: Road to Hell

Boiling Point: Road to Hell

Gameplay questions
First time player here. Having a blast with the game, but encountered several problems:
-- Leonsio - in his mission to kill the traitor and rebels he was dealing with the rebels do not appear. Only the rebels, the traitor and two pickups are here.
--GVP-13 Colonel - a mission to destroy rebel stash under a ruined temple and SAM launchers. I blow up the stash and the launchers but the mission is not considered completed.
--Comandante Raul - i take the mission to kill a traitor that is being transported by military convoy. Convoy is here but the traitor is not.

I am not sure if those are bugs or am i missing something. Can anyone help? There are also bugs that i've encountered:
--Military airfield - can't talk with lieutennant, a prompt "Search" appears instead. Trick is, the guy is pretty much alive.
--One of my cars is missing. Is there a chance of it reappearing or a way to remove map marker?

Are there solutions for those? Oh, and is it possible to aquire a digging machine or see AUC soldiers outside of missions?
< >
Showing 1-13 of 13 comments
Wesp5 Mar 9 @ 4:35am 
Which version of the game are you playing?
Unmodified.
Last edited by Major Mayhem; Mar 9 @ 7:23am
Wesp5 Mar 9 @ 8:00am 
You mean directly from Steam or a retail version?
SliceMeNice Mar 9 @ 8:10am 
Look here, trust that I do refer to the correct missions:

-- Leonsio - in his mission to kill the traitor and rebels he was dealing with the rebels do not appear. Only the rebels, the traitor and two pickups are here.

Goal: Hide your steps- Kill a partisan patrol and a drug dealer.
Walkthrough: You are given a Cobra. Fly to the place where the patrol is interrogating the reseller. Reduce your speed to zero and descend towards the ground. Destroy the Guerrillas' vehicles with missiles and finish the human marks with your machine gun. If the mission cannot be completed that way, land next to the road and finish off the surviving Guerrillas and the reseller by yourself, follow the compass marker to find all targets.

--GVP-13 Colonel - a mission to destroy rebel stash under a ruined temple and SAM launchers. I blow up the stash and the launchers but the mission is not considered completed.

Goal: The big bang theory- Clear out a Guerrilla underground warehouse.
Walkthrough: Pass to the north, the way isn't long but there is no road leading to the destination, keep the airport to your right and reach the pyramid with ruins around. Either take your time and clear the surface from the Guerrilla watch keepers or else, access the more colored building to the right where you will see a hole in the ground.
Alternatively, there are some stairs leading to the underground but these are more hard to find, if you are chased from the guards already.
Jump down and follow the way into a hall where you have to deal with some more guards, don't become surrounded by them but stay inside the corridor and take them out by grenades or distant means.
Once the area is cleared, throw a grenade to the ammo crates where the marker does point. If you did right, the creates will explode and the sub mission is completed.

--Comandante Raul - i take the mission to kill a traitor that is being transported by military convoy. Convoy is here but the traitor is not.

Objective: Three shots in the stomach- Deal with a traitor and his escort.
Walkthrough: You have to eliminate a traitor prior he gets to Puerto Sombra, so kick you ride and swiftly move north. The convoy is supposed to arrive after dusk at the gas station east of the city, so adjust your timing and rest for being fit. At midnight, carefully approach the gas station, use the coat of darkness for remaining undetected as long as possible. Make your choice, use a RPG and blast them apart from afar but consider that civilians are around and can be harmed too. Best to deal with the traitor on a close assault. If you are good with the government, you have a chance of ambushing the place, kill the mark and escape without much being harmed. If you are negative with the officials, make a stand and clear everyone in your path until the traitor is eliminated.

--Military airfield - can't talk with lieutenant, a prompt "Search" appears instead. Trick is, the guy is pretty much alive.

Missions for the Lieutenant of the GVP-13 airport
After completing the mission for the colonel of the GVP-13 main base, he will be sending you to 'visit the military airfield' right next to the base in NE direction.

++HINT++: You have one mission for the Indians of Salvatore, to return a spear what is held by said lieutenant, else you need to have started the GVP-13 base missions first.

--One of my cars is missing. Is there a chance of it reappearing or a way to remove map marker?

If you have too many cars at once, the longest term not used one will disappear, this also includes the count of quest vehicles given by third parties, I have met same when using 4+ vehicles of any kind, simply use less rides at the time!
Cars you dont need, sell them or blow them up, else all is registered on you, mission vehicles mostly disappear after the quest was completed.

--Is it possible to aquire a digging machine or see AUC soldiers outside of missions?

An excavator is only meant for decoration, those cannot be used, though there are photos where modders put Saul behind the wheel.
AUC's are mission related only, you see them i.e. at the quest when you steal the vintage car for Don Esteban, else (unless overlooked), there are none.

And sure, use the UP from WESP, the basic version from Steam is more bugged than the old versions from the disc and you may expect any kind of new surprises.
Last edited by SliceMeNice; Mar 10 @ 5:51pm
Originally posted by Wesp5:
You mean directly from Steam or a retail version?
Steam version.
Originally posted by SliceMeNice:


--One of my cars is missing. Is there a chance of it reappearing or a way to remove map marker?

If you have too many cars at once, the longest term not used one will disappear, this also includes the count of quest vehicles given by third parties, I have met same when using 4+ vehicles of any kind, simply use less rides at the time!
Cars you dont need, sell them or blow them up, else all is registered on you, mission vehicles mostly disappear after the quest was completed.

Any way to increase the limit of cars used or are they always rendered on the map and take too much memory?
Looks like it is designed by default, but also the meaning of owned/ purchased versus stolen cars plays an essential role. Per others feedback, stolen cars are disappearing much faster than owned cars and even with your property, the count shall not exceed 4 of them. Heck. for what the need of so many cars either? I always had one car, one boat and one heli, that's enuff!
In V1 or V1.1, it was much worse, where even Lisa's starter car managed to vanished from the map when you did return from a long haul. Siuce V2.0, it has been resolved to better, but still I do keep my count below 4, as mission provided vehicles are acting along with that very feature.
Else, V1.1, for me the better choice, the OP 2.0 made some fixes but could not redeem the loss of atmosphere in many aspects, making the game from a sim into an arcade roller :).
Blastland Apr 20 @ 10:33pm 
Originally posted by SliceMeNice:
Looks like it is designed by default, but also the meaning of owned/ purchased versus stolen cars plays an essential role. Per others feedback, stolen cars are disappearing much faster than owned cars and even with your property, the count shall not exceed 4 of them. Heck. for what the need of so many cars either? I always had one car, one boat and one heli, that's enuff!
In V1 or V1.1, it was much worse, where even Lisa's starter car managed to vanished from the map when you did return from a long haul. Siuce V2.0, it has been resolved to better, but still I do keep my count below 4, as mission provided vehicles are acting along with that very feature.
Else, V1.1, for me the better choice, the OP 2.0 made some fixes but could not redeem the loss of atmosphere in many aspects, making the game from a sim into an arcade roller :).

I always had 3 cars(All from shop), 1 boat(From shop), and one additional free slot for quest or stealing, if i am far from civilization. My 4 vehicles never disappeared and neither did my fifth. I like stealing the CIA jeep as the interior looks and feels very nice. So in all 5 cars were save to have for longer periods of time, they all were parked over 10 miles from each other. I know for sure that the one used least recently got replaced if i took a sixth car, replacing it and capping me at a maximum of 5.
Last edited by Blastland; Apr 20 @ 10:35pm
Good feedback, thanks! So it might work with EU V2.0 as you have said, owning a big vehicle park and not loosing anything as long it was purchased, even not when counting above 4, quest vehicles considered along to it.
I never came that far, it sucks to swap cars plus countless equipment and with so many Plan B cars, the overview can be difficult either.
When I had a mission where I would end end without wheels, either I placed my own car closer to it, or else used a cab or disposable cars for the way back.
If you had played V1.1, where such anomalies of vanishing cars was a daily bread, the more care I took with that :).
Blastland Apr 21 @ 10:47pm 
Originally posted by SliceMeNice:
Good feedback, thanks! So it might work with EU V2.0 as you have said, owning a big vehicle park and not loosing anything as long it was purchased, even not when counting above 4, quest vehicles considered along to it.
I never came that far, it sucks to swap cars plus countless equipment and with so many Plan B cars, the overview can be difficult either.
When I had a mission where I would end end without wheels, either I placed my own car closer to it, or else used a cab or disposable cars for the way back.
If you had played V1.1, where such anomalies of vanishing cars was a daily bread, the more care I took with that :).

I am not even sure I played v1.1 because its never pointed out anywhere. First time playing this game was from myabandonware a long time ago, which was for free, until I bought it off GOG when it hit the stores.
I usually have to test mechanics before I start playing the game for things like disappearing cars not to happen. If you have 5 and take the bus mission, you lose your least recent car(because its a quest car too). I kept Lisa's car, thinking she would want it back and left it around the southern indian village to serve as a storage container too, and that for half a year on my save.
Its good to have a car in each city for your profits, to empty the shops and leave the items there.
Well, V1.1 never has been posted on the abandonware or similar sites, it always was V2.0.
You would recall it, because the screen ration was 4:3 only and the cars still had start/ stop sounds. Else this version cleared many bugs from V1.0, but remained with the far better atmosphere and physics and since V2.0, many things have turned into worse.
With the cars you had to take care, not only related to quest but all vehicles, anyway- it made fun either, cars get stolen, so as it was simulated in V1.1 :)
I have the same set- a car with basic supplies in each city makes you much more mobile.
Last edited by SliceMeNice; Apr 22 @ 7:58am
Originally posted by SliceMeNice:
Well, V1.1 never has been posted on the abandonware or similar sites, it always was V2.0.
You would recall it, because the screen ration was 4:3 only and the cars still had start/ stop sounds. Else this version cleared many bugs from V1.0, but remained with the far better atmosphere and physics and since V2.0, many things have turned into worse.
With the cars you had to take care, not only related to quest but all vehicles, anyway- it made fun either, cars get stolen, so as it was simulated in V1.1 :)
I have the same set- a car with basic supplies in each city makes you much more mobile.

So cars staying may be THE bug and not a feature? Are all bugs fixed in the "Legend" add-on that the Russian community is working on?
One of the devs outed himself to the earlier versions prior V2.0, that this has been some issue with stacking and in order to resolve it, one had to go with the actual ride to abandoned vehicle markers in the map, sort of doing resetting. The indicated car was not there anymore but only the x remained on the map, making it difficult to have more than 1 car at all, beside of quest vehicles.
This really has been a bug, but it became better with the later versions above 1.1, as no one would steal a car what is parked in a military base :)

The 'Legend alive' so as the other fan made missions, do not contain any .dll files but mainly are made out of the resource.qrc modding so as addtl texture/ model files, while the base so as the bugs mainly remained the same..

The main bugs are solved or sadly recreated with the game.dll, that was the time when good features of V1.0 and V1.1 simply disappeared from the later game versions.
The RU community now is working on a MP remake, those 2 Gold fan mission have been patched twice in past and are long abandoned, so as hard to get by.
https://www.legendsworld.net/shooter/modaddon#466
Last edited by SliceMeNice; Apr 22 @ 10:09am
< >
Showing 1-13 of 13 comments
Per page: 1530 50