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You can earn SUBS in game. Its called DAC and ppl will post them on Market. Just snipe them :)
PS: Star Citizen is never coming out.
Dual Universe : 120$ yearly or 10$ month (grind dac af to keep playing)
SC : 35$ forever and you can earn everything (also subscriber items) ingame.
Dual Universe 400 000 registered users - aprox 4000 active daily players.
Star Citizen 4 000 000 users. and aprox 650 000 active daily players.
Dual Universe has currently 5 planets
Star citizen has 4 planets and 12 moons. where 1 Moon is bigger than 1 planet in DU.
Dual Universe : infinite number of ♥♥♥♥ shaped, cube, movie and star citizen shaped ships
Star Citizen : Currently has 89 Ingame drivable vehicles and ships
Dual Universe : Only players - No PVE and AI
Star Citizen : AI and Players - Ai wildlife and crew planned.
Dual Universe : Voxel building and mining
Star Citizen : No building yet, plannet. More immersive mining, by ship, car or hand.
Engine :
Dual Universe : Unreal engine 4 then Unigine 2?
Star Citizen : Rewritten version of Lumberyard / Cryengine and reworked to suit the game.
Developers working on the game?
Dual Universe : 75?
Star Citizen : 980+
Initial date of idea?
Dual Universe 2011 / 2012
Star Citizen : 2011 / 2012
First playable game enviroment?
Dual Universe : Closed alpha 2017 under NDA.
Star Citizen : 2015.
Funds?
Dual Universe : 21.1m usd + subs
Star Citizen : 400m usd + subs.
Release date?
Dual Universe : Sept 2022
Star Citizen : prob never, it will keep expanding until lost interest or un-upgradable.
Walkable interiors while flying?
Dual universe : No
Star Citizen : Yes
Physics, Oxygen, food , thirst, cold , heat , weather etc?
Dual Universe : Only simple physics to some degree*
Star Citizen : All of above.
Bugs? Exploits?
Dual Universe : Yes
Star Citizen : Yes
Anti Cheat?
Dual Universe : No
Star Citizen : Yes - EAC.
Active streamers on twitch as of 06.00 17. August 2022
Dual Universe : 2.
Star Citizen : 92.
Subscribers on Youtube :
Dual Universe : 40.6k
Star Citizen : 452k.
TLDR : Keep talking trash, they are two very different games. But numbers and interest in game (From numbers) dont lie. As a game that is supposed to be community driven, Dual universe sure is terrible at running a community. Steam reviews will slaughter this game.
More spacegames are better for everyone, but sadly this game has taken so many wrong decissions that it isn't even is tempting to go back in anymore.
There is no announced system to deal with this and allow players to store their in game items long term in any meaningful way.
Oh you landed on a market? most game designers would store your ship for you to retrieve later- Dual Universe? it goes abandoned after a week and you loose it.
This gets worse if you're a creative type, as the creations you make with their fairly awesome voxel system are now locked behind DU's pay wall, and in some cases held hostage- as again, if you stop playing, the things you own in game go unclaimed, meaning that any other player will be able to take it.
This is a problem, as most all other sub based MMO's you can put down for a while, re-sub, and pick up where you left off largely.
DU: Build your own spaceship
DU: No NPC by design
DU: Everyone you meet in game is a real person
DU: Voxel building game
DU: Persistent universe
Two games appeal to different player base, they just happen to both be in space
Half of this is wrong.
Specific points that are completely inaccurate or miss the point:
You can walk around inside a ship while it is flying. Due to the fully customized nature of the ship, there are some designs which could possibly cause you to fall out or glitch out, but I personally multi-box players on a ship with a single voxel thick floor, and have spent many hours wandering around in a ship while a different character is flying it with no issue.
No, there are no survival elements, by design. You need to make sure *your ship* survives, not yourself.
It uses EQU8 anti-cheat.
Active streamers are indeed low, there are definitely more than 2, though 2 or even less isn't an uncommon amount for any particular moment I will grant you. But the game is just winding up for launch now, and being added to Steam to increase the population, so I'm not really sure what your point is there...
About the streamers, it shows a generall amount of interest in the game , thats why i took it up.
also why i wrote the timestamp to say AT THAT TIME there was 2 DU streamers, and 92 SC streamers. Usually both games have more, DU maybe 10 - 15. SC 90 - 200.
And survival mechanics wouldt be doable in DU because the game barely runs at 60fps in current state. Add some more and the game will tremble. Voxels are incredibly unefficiently made. There is also a reason DU dont do fully collisions and debris. Because servers cant handle the calculation without frying. DU is and will always be a voxel building simulator.
Build Ship -> Build base -> Build factory line -> repeat untill next wipe. No point in doing PVP Because it is not even feature complete. Ive used my last subs in this game, glad they pushed it out... Steam Review system will show the devs where this game's state is. This game is still years away from a proper civilisation community builder it was supposed to be. 10 players and 4 constructs and you got a lagfest like no other.
WoW, ESO, EVE-online
All have the very similar subscription... but what they all lack of is all players from all around the world playing in the same Universe.
That has never been done befor and needs hack of performant servers all around the world connected to each other with Novaquarks Servertech.
And DU is about half of the price the other games have, but would need much more money to run this revolutionary tech.
Its all about the Playerbase.
We gonna pay for the Servers, the tech, the employees and constant support and DLCs and optimization.
Isnt it worth one or two cups of coffee a Month?
Just DU it