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Star Citizen is looking pretty good though. As I always say, there is always another new MMO.
Thats really sad to hear. From the outside the game looked really ambitous, but i guess they overdid it and didnt have the budget or manpower to actually finish it. I saw on their website that they went from 0.23 to full release which is already a huge red flag for me.
Also lowkey threatening and punishing people for not playing while having that subscription model and the weird schematics model is a very self-harming decision.
Bummer. The design element always looked really fun and fleshed out.
Most active players are not connected via steam, but with the original DU-launcher, so steam player numbers don't show the real player numbers.
You can still play the free steam demo to get an idea how crafting and building works. Or just sub and play for a month. You'll get a free tile of land on a starter moon which will remain Yours even after quitting and unsubscribing. Its a complex game, so join one of the many orgs which will help You to learn the game faster. Or watch twitch streamers to get an idea about what people have built and are doing now in the game.
The Problem isn't really subscribtion. But most games that have subscribtion also has Content and game loops to back that up.
Dual Universe has building , and the game loop is emptying auto miners, looking for asteroids to mine and pvp in space. Thats all. Not worth anywhere near 120$ yearly.
No huge sprawling cities as promised or shown in trailers, You can't see stuff from space either as shown earlier in developement, half of the planets are missing and alot of leaving players. Just a quick search on their Forum, Reddit and Discord shows that many of the early backers are not satisfied at all with the game. Slapping a release tag on it and calling it a day.
TLDR: DU has not enough content or gameplay to be sold as subscribtion based. Other games usually cheaper and ALOT more content and fun, not chores.
Because subscriptions are still the best and most honest and equal payment model for a single-world ongoing persistent MMO! No pay-to-win bs or whales dominating with their money! Success and progess ONLY by playing the game! Thats how it should be in a MMO-game and the sub model was a PRO argument for me to support this project in the beginning.
DU has a lot of problems and flaws, but they are not related to its monetization.
The many problems DU has have nothing to do with the sub payment model.
Tbf in DU you can buy DACs and sell them ingame. So you kinda can get items fast if players trade for it. Whales exists in everygame. In DU aswell. How can someone who has 2 - 6 hours of gametime in a day compete with people who are in groups of 30 and online 24/7 and buying ingame items with real cash?. It exists everywhere.
Trying to figure out where to buy dac's in game. It seems only players sell them and there are only a limited number of them which is driving up the price quickly as the run out. Not about to spend 89 million quanta (todays quote) on a DAC.