Dual Universe
I've played >3000 hrs in the Beta. There's nothing like this game.
(That's more than 3x any other game I've ever played - and it's not even out yet.) Single shard, persistent, player-driven economy, exploration, mining, base building, ship building, PvP, in-game trade of player-created assets, and the best voxel engine in any game ever. The only limitation in DU is your imagination.

[EDIT: I’m changing my review from ‘positive’. NQ promised us core snapping on BP placement so we could rebuild our bases, then reneged and skipped it. Then they stealth-nerfed building height to 1000m which works out to even less since L cores are 128m high. So half my blueprints are bricked.]
Отредактировано Megabosslord; 12 окт. 2022 г. в 21:38
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Сообщения 115 из 48
"The only limitation in DU is your imagination." ..... and lag
When did you play last? I haven't had any lag for at least 6 mths - and I have a slow ping out of Australia. They heavily optimised the engine in late Beta.
Отредактировано Megabosslord; 17 авг. 2022 г. в 5:28
yesterday. was near 10 ppl and it was a shi*show
Автор сообщения: Lethys
yesterday. was near 10 ppl and it was a shi*show
Beats me. Have you done all the things? https://support.dualthegame.com/hc/en-us/articles/360015710259-Network-Troubleshooting
Same ! And no real performances issues except some known with radar on which they are working on. (Performances are way better now than in early beta)

However on the many subject, yes I cearly agree with you @Megabossload
Автор сообщения: Megabosslord
Автор сообщения: Lethys
yesterday. was near 10 ppl and it was a shi*show
Beats me. Have you done all the things? https://support.dualthegame.com/hc/en-us/articles/360015710259-Network-Troubleshooting

sure, I'm here since the beginning and was in ATV too. been there, done that, nothing helped.

And besides: it never even improved since Alpha
That is really weird, I played for a lot of hours a while ago and came back recently, the performance for me has improved a huge amount. The game is pretty smooth for me now.
There are still locations in game that make my 2080 cry, including parts of my own base... even on medium settings it can be heard to get a solid 30fps in some scenarios. Though by and large the game has ran better over time, it just has some rough spots(for me) in high density areas... especially with shadows enabled on complex voxel structures, or high element areas.

Though during testing of the FTUE with minimal constructs? Game runs fine!

The only people I have heard that don't complain on some level are those with 3*** series cards. I will say, running DU on my 1080 rig, it has gotten slower on the same settings... so take it all with a grain of salt ;)
Subscription and lag hmm already two big alarms...
After playing 4000 hours I feel the same. No other game is like this, big hype for launch!
When you stack enough massive constructs in a small space you get some lag, yeah, even on my 3070. Particularly when using one of the fancier player designed HUD's.

This is the consequence of such a massive scale of player built content!

But even on my old laptop I dumped the resolution down to the floor and it's playable; though looks awful! And it's on GeForceNow, so that's always an option.
Автор сообщения: Koruzarius
When you stack enough massive constructs in a small space you get some lag, yeah, even on my 3070. Particularly when using one of the fancier player designed HUD's.

This is the consequence of such a massive scale of player built content!

But even on my old laptop I dumped the resolution down to the floor and it's playable; though looks awful! And it's on GeForceNow, so that's always an option.

Yeah, to be fair it is possible for a player to script something so LUA-heavy it's a drag on the best rig. I've done that to myself, hoist on my own petard, with a custom fuel monitoring script I wrote to check 30+ fuel tanks on a large build, that I had to put on a proximity detector so it only fires up when I'm near the screen.
Автор сообщения: Megabosslord
(That's more than 3x any other game I've ever played - and it's not even out yet.) Single shard, persistent, player-driven economy, exploration, mining, base building, ship building, PvP, in-game trade of player-created assets, and the best voxel engine in any game ever. The only limitation in DU is your imagination.
I agree building is awesome ,other aspects you mentioned not so much .
Exploration is practically about finding asteroids ,because there is practically nothing else to "explore" until you want to see other players bases/ships,wchich can be mostly done by ingame VR.
Mining is all about calibrating ur mining units and you can go offline...hand mining exist only on asteroids and i couldnt say is very exciting either...
PVP is extremally clunky lagging and just boring tag and press fire then reload .....
Also there is alot limitations ,you cannot protect your lua scripts you sold from reselling,
alot of lua scripts need any person to be nearby to run properly or to run at all,etc etc
Отредактировано gerald2; 20 авг. 2022 г. в 5:03
Автор сообщения: Moosegun
That is really weird, I played for a lot of hours a while ago and came back recently, the performance for me has improved a huge amount. The game is pretty smooth for me now.
because some areas was cleared from abandoned constructs and alot ppl left game waiting for launch mostly.
Автор сообщения: Megabosslord
(That's more than 3x any other game I've ever played - and it's not even out yet.) Single shard, persistent, player-driven economy, exploration, mining, base building, ship building, PvP, in-game trade of player-created assets, and the best voxel engine in any game ever. The only limitation in DU is your imagination.

The word "Persistent" is where my atention felt... at the moment there is nothing of persistent neither they are guarantee it will be instead they said about the reset "Hopefuly only once". So I think Persistent shouldn't be mentioned until it will really be and declared so in the subscription contract.

"Player-driven economy" it is another whish but so far it wasn't and neither it will be. NQ had always intervene and will intervene in the future as well. It's simply impossible to have a working economy in short time.

Exploration has been drastically hit. Before when at least we had to fly around to find resources it was mor "Exploring" even if the only exploration is intended to find resources. Now with automining once you find a spot and you place them it is simply boring and most of the time you spend to calibrate the mining units. Exploration at that point is dead. I was flying much more around when there were not mining units. Please don't say that spend an hour flying to coordinates to find the asteroid is exploration...

"Base building" yes it can be cute to build a base but its only scope is to store your stuff or place some industry, all the rest it is useless since there is no need for anything else and it is just decorative.

"Ship building" fine, for sure improved with the vertex tool but now they made everything too complicate and you will need lot of quanta to buy elements that you can't anymore easily produce yourself after the last game change.

"PvP"... the Desync and the way it is realised makes it just not fun at all plus too expensive to gain practically nothing that compensate what you spend.

Performances are not good yet but wait, they will reset, it means not anymore big ships around or industries at the beginning... they will claim they improved performances... On another post you said during the last 6 months performaces are better... after killing the industries and players not playing much yes that is a consequence. Anyway go to market at District 6 it is still not good as soon as a couple of big ships are around. Also now you can crash easily on the ground becuase before it is completelly loaded you see it farest than what it is and bang... to me not that great or when you are flying and suddenly a construct appears in front of you... bang again...

Good your entusiasm for the launch but the game it is not ready yet. If now Star Citizens would be launched it wouldn't be different from DU launch.
So potential new players need to understand what really the game will offer them.
Also be aware of a potential other full or partial reset.
People before to pay can try the free trial even if it will not be the same of the actual game. It will be on a dedicated server where for sure they want to show the best performances ever... it will be a practically empty universe due to the reset every 2 weeks if I understood so and in 2 weeks you will not be able to experiment everything you can due to the slow progress, unless they give players dispenser where they can actually access to everything like we were having on the PTU.
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Дата создания: 17 авг. 2022 г. в 3:47
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