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You have also different skin, different types of weapons alongisde their rarity. (But it doesn't affect the gameplay or the energy).
For myself I'Ve played TF2 during my childhood and sometimes now, and even after all those year I can feel this same NOICE energy lol.
I really recommend it to you.
tf2 changed artstyle, it removed many of the features, it crippled several exploits turned staples of the gameplay such as bunny hopping. this was done because frankly the devs had a very different vision, and they wanted to target a different demographic. ironically enough, this cartoon tf2 we have is the closest successor valve developed: "tf2:brotherhood of arms" was a realistic military shooter, "tf2:invasion" was some kind of "humanity vs alien" fps moba.
back when tf2 released, many old timers were disappointed for these reasons. obviously, they moved on since then (well i hope they all have). now they just want to play the game without caring about tf2.
TF2 BiA would've been just yet another military FPS.
Also you still need to charge up your shot to have a chance to one-shot someone. Too many FPS have the sniper to quickscope people around.
TFC existed for longer so technically people are even more expert at them in there.
Even TFC has a different balance from the original mod.
you just need to be okay at the class to become a phat area denial asset, which is pretty contentious in tf2. and you don't need thousands of hours to be okay as any class.
The Sniper in TF2 has to stay in one place to charge up the shot or else he wouldn't even be able to kill a heavy with a headshot.
Team Fortress is about synergy between classes on top of being good at one.
Needing 1000s of hours just to be "okay" at a multiplayer game isn't bad game design? I mean a good game should be about being easy to get a hand of it (while still being hard to master). This is why some games are still considered as great because they're not having obscure controls just to be decent at them.
Unless you would play huntsman and/or with the Jarate (which are easy to get) so you'd have a different kind of Sniper (like the Demo-knight being a sub-class for the demoman).
have a decent sniper watch a sightline.
properly protect his butt from flankers so he can charge.
congrats, effective area denial. people will now hide behind walls instead of actually interacting on the sightline, until the countersniper or hardworking suicide flankers cap him.
you're free to find this fun personally. but nah, not everyone will take that perfect balance seriously.
you don't say?
post#12 is about pointing out that tf2 sniper has been a contentious design forever. players getting way, way more committed than random valve playtesters wasn't the trigger, though it contributed to spark polemic.
Also I still believe that TF2 is a better mp FPS than many military shooter of the era.