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Which is a good thing, in my humblest opinion. I would prefer it remain a cheap, quality game with a small but dedicated community than a free one with a larger player base comprised of hackers using throwaway accounts.
Making TFC free to play will simply make Valve get no profit from it anymore.
Might want to look into Foretress Forever. It was in developement at the same time as Team Fortress 2, though by TF:classic players, and with the goal of remaining as true to the original as possible. It is still in developement, but I hear it has some good points.
Understand, though, that TFC is absolutely nothing like TF2. TF2 is much easier for beginners; however, this game has a very high skill ceiling, and has many more of the elements that make the Quake games... well, Quake. This means bunny hopping, strafe jumping, ramp sliding, trimping... oh, and grenades.
It's not a bad game to own, especially after its last update in 2009. As long as you render the game in OpenGL (don't worry about it, it's set up like that by default), the resolution scales very well, and for me, the gameplay will make you a total destroyer for TF2. I singlehandedly won Dustbowl as an attacker! My entire team was in trading at the time (note to self: stick to Valve servers), while the other team was all ready for a camping spree, so I grabbed my Air Strike and Buff Banner, and rolled out.