Team Fortress Classic

Team Fortress Classic

? player models?
Okay i know players "human" can changed their model in console from hd to old school TFC " tfc_newmodels 1" " tfc_newmodels 0" but

i know years ago GR2R and RCN had custom models on the server side which players downloaded from server.

i remember GR2R was able to get TF2 models when tf2 first came out.

doesnt anyone know how it was done ?
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17/7 megjegyzés mutatása
No idea how GR2R did it, but it should be possible with AMXX.

TF2 player models: https://www.google.com/search?q=tf2+models+for+tfc

Existing plugins which deal with player models: http://www.amxmodx.org/compiler.php?mod=1&cat=0&plugin=player+models&author=&go=search
Legutóbb szerkesztette: pizzahut; 2021. márc. 8., 12:03
thanks again.
https://rv.apg-clan.org/dlds/amxx_plugins/tf2_player_models.sma
(Updated to v2, reload page if it shows old version.)

https://gamebanana.com/skins/125910

Only the subfolder "Pootis\TFC\models\player" is needed for above plugin.

It's probably not possible to simply replace the default files server side, so I didn't overwrite them. From the TF2 pack, I've renamed the player model folders and files before copying them to the server. E.g. instead of "models\player\scout\scout.mdl" it's "models\player\tf2_scout\tf2_scout.mdl". They should be added to the fast download, otherwise it takes several minutes to download. Skipped the model for the civilian, because the one used in the TF2 pack isn't a TF2 character.
Legutóbb szerkesztette: pizzahut; 2021. márc. 14., 17:22
so if i got this correct, compile into amxx and save sma as text doc?

https://rv.apg-clan.org/dlds/amxx_plugins/tf2_player_models.sma needs to be Compiled as "tf2_player_models.amxx" with https://www.amxmodx.org/webcompiler.cgi

save in amxmodx\plugins "tf2_player_models.amxx"
save in amxmodx\scripting "tf2_player_models.sma"

then save the actual player models in \tfc\models\player folder?

and save "tf2_player_model.amxx" in the plugin.cfg file

REBOOT SERVER!!



OR AM I DOING IT WRONG!

should i be https://forums.alliedmods.net/showthread.php?p=716927 using this player model and just adding "tf2_player_model.sma" text to API "playermodel text?"
Legutóbb szerkesztette: Dogmeat Jr; 2021. márc. 8., 17:56
There's a compiler in the scripting folder, which creates amxx files in subfolder "compiled".

https://wiki.alliedmods.net/Configuring_AMX_Mod_X#Plugins
https://wiki.alliedmods.net/Compiling_Plugins_(AMX_Mod_X)

Double click on the compiler and it'll compile everything which is new or has changed. Copy the amxx file you want from "compiled" into the plugins folder.

AFAIK you can use amxx files compiled with an old version (1.8.2) in newer AMXX versions. But if you compile locally with AMXX v1.9, and the server is running v1.8.2, then it might not work.


The "Players Models API" isn't needed for the plugin I made.
Legutóbb szerkesztette: pizzahut; 2021. márc. 8., 18:21
DRDEATH #1 eredeti hozzászólása:
Do you know where I can get the 1.9 .dill files?

I think that might be my issue why tfcx isn't working on my server.

Since newer version of amxmodx 1.9 doesn't seem to have the dill might just be a compatibility issue.


Never mind I found an original amxx extraction file in scripting folder of 1.8.2 Amxmodx.

Thanks for your help PizzaHut
? Weapon models?

is there a way to do the same things with weapons , sentry etc models using Simlar .ammx plugin.

https://gamebanana.com/skins/187617

https://gamebanana.com/skins/173008
Legutóbb szerkesztette: Dogmeat Jr; 2021. márc. 11., 0:06
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17/7 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. márc. 6., 19:24
Hozzászólások: 7