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https://apg-clan.org/vbdownloads.php?do=download&downloadid=980
thanks
how does it work tho?
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tfc\addons\foxbot\tfc
and edit the file "foxbot.cfg" as you wish. You can also add your Steam ID (which on a local server is "STEAM_ID_LAN") to the file "foxbot_commanders.txt". This will allow you to assign a role (attack / defend / roam) to a bot via team chat. A console command list is available in the documentation at
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tfc\addons\foxbot\documentation
Open the file "Help_Index.html". Other things covered are e.g. creating your own bot way points for a map.
These bots only run when you start (create) a server. If you join a server, you can't add your own bots.
ok thanks but how do I add the bots ( i have foxbot installed on the tfc folder btw) is there a command?
also im not really experienced in this "' field" the only bot adding command (TF2) is tf_bot_add (insert number here) would it be something like that?
Type "addbot" in console.
Examples:
addbot (adds a bot)
addbot 2 (adds a bot to red team)
addbot 2 1 (adds a scout to red team)
kickall (removes all manually added bots)
max_bots 8 (adds bots until the total number of players is 8)
max_bots 0 (removes the automatically added bots)
If you're running a dedicated server, you need to format commands like this:
Server console:
bot "max_bots 8"
Client console:
rcon_password "secret password"
rcon bot "max_bots 8"
With admin add-ons like AdminMod or AMX Mod X you use the commands of these mods instead. E.g.
Admin Mod:
admin_rcon bot "max_bots 8"
AMX Mod X:
amx_cvar bot "max_bots 8"
AMX Mod X has a server side menu system which you can customise.
TFC has a client side menu which is configured using the file "commandmenu.txt" in the tfc folder.
You could add something like
ok thanks but is there such a thing a addbot 1? as in it adds a bot to the blue team? and is there also a way to make it so that there can only be 1 class per team, i wanna try and play it like as though theres no "clones" in the games i gonna be playing (what i mean is theres 9 mercs per team (including tf2), not 12)
cvarlist cr
CVar List
--------------
cr_demoman : 1, sv
cr_engineer : 2, sv
cr_hwguy : 1, sv
cr_medic : 4, sv
cr_pyro : 1, sv
cr_random : 0, sv
cr_scout : 4, sv
cr_sniper : 1, sv
cr_soldier : 4, sv
cr_spy : 4, sv
--------------
10 CVars for [cr]
CvarList ? for syntax
So you type in (if you created the server via the main menu):
cr_scout 1
And it'll limit the number of scouts to 1 per team. If there already are more scouts at the time, they get to stay though.
0 means unlimited, -1 means zero, cr_random obeys the other class limits. (So if you have 1 scout and unlimited random classes, there will never be more than 1 scout.)
Best put this into listenserver.cfg in the tfc folder. If you run a dedicated server, it's server.cfg instead.
thanls, i would guess the listenserver.cfg is for local area? (thanks for answering all my questions, i can imagine it might be irritating,)
I wonder how i can change difficulty o the bots so it is not always on hard
# botskill_upper (1 - 5 [Skill 1 is the best, Skill 5 is worst])
# This option lets you decide the best possible skill level to be randomly assigned
# to bots that join the game automatically.
botskill_upper 1
# botskill_lower (1 - 5 [Skill 1 is the best, Skill 5 is worst])
# This option lets you decide the worst possible skill level to be randomly assigned
# to bots that join the game automatically.
botskill_lower 3
# bot_skill_1_aim (0 - 200)
# This setting governs how inaccurate a bot of skill 1 will naturally be.
# Set to 0 if you want them to be very accurate, or up to 200 to reduce their accuracy.
bot_skill_1_aim 30
# bot_aim_per_skill (5 - 50)
# This setting governs the drop in accuracy for each bot skill level after
# skill level 1. If you set bot_skill_1_aim to 10, and bot_aim_per_skill to 15
# then bots of skill 2 will have an accuracy of 25, skill 3 an accuracy of 40 and so on.
bot_aim_per_skill 10
The addbot command supports a skill parameter as well:
# Manual adding of bots so they join right away with prechosen classes
# Below you can delete/add any addbot command, syntax for adding bots is
# addbot <team#> <class#> <custom name> <skill#>
# So adding a red scout named paco skill 1 is, addbot 2 1 paco 1
addbot 2 1 paco 1