Labyrinth of Galleria: The Moon Society

Labyrinth of Galleria: The Moon Society

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advkow Feb 4, 2023 @ 8:02am
Game looks fun but is there a Class Guide and Party builder I can look at?
I think it looks really cool but I'm not sure how the game plays out? You can seemingly have massive parties but how do you know how much of each class to get? Or where to put them?
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Showing 1-15 of 27 comments
Jeris Feb 4, 2023 @ 9:32am 
I'm sure there are japanese guides. But wouldn't you rather play the game first before you try to optimize?
Landale Feb 4, 2023 @ 9:36am 
There's a guide over on Gamefaqs, though there will almost certainly be things named differently between it and the actual release from NISA. Though a quick summary of the team building would be "Do whatever you want up until a little over halfway through the game when you unlock everything. Then plan out your team."
The specific team build given is intended to completely trivialize everything in the game aside from Betton, though there's also a section that basically just breaks down what Facets give what skills for what roles if you wanted to try figuring out things on your own but still want a starting point.
https://gamefaqs.gamespot.com/switch/329530-labyrinth-of-galleria-the-moon-society/faqs/80172
Fennel Feb 4, 2023 @ 10:11am 
Originally posted by advkow:
I think it looks really cool but I'm not sure how the game plays out? You can seemingly have massive parties but how do you know how much of each class to get? Or where to put them?
There's another game in this series called Labyrinth of Refrain: Coven of Dusk, you could play that if you wanna learn the basic systems (about 40 hours to complete the main story, 15 more hours to complete the post game too), but honestly that game was easy to 100% even without looking up any guides and with minimal planning, I wouldn't expect this game to be that much harder.

Edit: I want to add that even if you wanted to minmax, some classes are locked by game progression so you won't be able to have access to everything until that point, and also that remaking a whole party from zero doesn't take that long either becuase equipment matters a lot more than levels in this game so it'd be way better to minmax later when you already understood how most stuff works from playing the game yourself.
Last edited by Fennel; Feb 4, 2023 @ 10:14am
advkow Feb 4, 2023 @ 10:35am 
Originally posted by Jeris:
I'm sure there are japanese guides. But wouldn't you rather play the game first before you try to optimize?

Well no I do. But like I have no idea what's even needed. What if I build completely wrong in the beginning?
Landale Feb 4, 2023 @ 10:43am 
Originally posted by advkow:
Originally posted by Jeris:
I'm sure there are japanese guides. But wouldn't you rather play the game first before you try to optimize?

Well no I do. But like I have no idea what's even needed. What if I build completely wrong in the beginning?
The only wrong way to build in the beginning is to not have all physical damage types, and even then you could probably power through it eventually. Aster Crow/Rapid Venator = Piercing, Shinomashira/Theatrical Star = Blunt, Peer Fortress/Wonder Corsair = Slashing.

Once you've actually unlocked everything for character creation, that is to say every personality type, every growth type, and all 24 Facets, You'd want to destroy all your old characters anyway and from that point the only things to consider are your starting Facet and final Facet for skill point discounts, every transitional Facet between them doesn't matter the order you take them in. That and never soul transfer at any level except 99 to maximize anima clarity growth and to carry over Innate skills.
advkow Feb 4, 2023 @ 11:05am 
Originally posted by Landale:
Originally posted by advkow:

Well no I do. But like I have no idea what's even needed. What if I build completely wrong in the beginning?
The only wrong way to build in the beginning is to not have all physical damage types, and even then you could probably power through it eventually. Aster Crow/Rapid Venator = Piercing, Shinomashira/Theatrical Star = Blunt, Peer Fortress/Wonder Corsair = Slashing.

Once you've actually unlocked everything for character creation, that is to say every personality type, every growth type, and all 24 Facets, You'd want to destroy all your old characters anyway and from that point the only things to consider are your starting Facet and final Facet for skill point discounts, every transitional Facet between them doesn't matter the order you take them in. That and never soul transfer at any level except 99 to maximize anima clarity growth and to carry over Innate skills.

Um...I didn't understand starting Facet, Final fact, and soul transfers. Is there like a non spoiler 'here is how to do this' ?
Landale Feb 4, 2023 @ 11:28am 
Originally posted by advkow:
Um...I didn't understand starting Facet, Final fact, and soul transfers. Is there like a non spoiler 'here is how to do this' ?
Facets are the Classes/Jobs of the game. Starting and final meaning the one you start and end with respectively. Skills from your starting Facet have a 75% discount to equip, skills from your final Facet have a 66% discount to equip. There's also a matter of Facet type, there's two of every type, but that mostly just applies to discounts on Innate skills.
Soul Transfering is how you change your Facet. You get more anima clarity the higher the level you transfer away from and get to keep Innate skills only if you transfer at 99. Higher anima clarity provides you skill points to equip more skills, as well as higher base stats.

For example a tank character who started as an Aster Crow, moved through Am Altea, Peer Chariot, and Wonder Corsair, before settling on Peer Fortress will have to spend 13 Skill Points on Indomitable Will (50 points base, 75% discount for starting as Aster Crow), 10 and 18 respectively for Proud Coquetry and Revelation's Edge (No discounts on Am Altea and Wonder Corsair skills), and 7 and 7 on Masochistic and Siege Shield respectively (21 and 20 points base, 66% discount for being non-innate Peer Type skills). Additionally they will get to equip Mad Charge for 0 points (50 point base, 100% discount for being a Peer Type Innate even though it's Peer Chariot's not Peer Fortress's) and, if chosen at the time of transfer, Grand Iron Wall for 0 as well (45 base, 100% discount for being the chosen skill of the character's current Facet). So, with all these discounts what would cost 214 points is actually only costing you 55 total for careful planning of your start and end points.
Last edited by Landale; Feb 4, 2023 @ 11:28am
advkow Feb 4, 2023 @ 2:44pm 
Originally posted by Landale:
Originally posted by advkow:
Um...I didn't understand starting Facet, Final fact, and soul transfers. Is there like a non spoiler 'here is how to do this' ?
Facets are the Classes/Jobs of the game. Starting and final meaning the one you start and end with respectively. Skills from your starting Facet have a 75% discount to equip, skills from your final Facet have a 66% discount to equip. There's also a matter of Facet type, there's two of every type, but that mostly just applies to discounts on Innate skills.
Soul Transfering is how you change your Facet. You get more anima clarity the higher the level you transfer away from and get to keep Innate skills only if you transfer at 99. Higher anima clarity provides you skill points to equip more skills, as well as higher base stats.

For example a tank character who started as an Aster Crow, moved through Am Altea, Peer Chariot, and Wonder Corsair, before settling on Peer Fortress will have to spend 13 Skill Points on Indomitable Will (50 points base, 75% discount for starting as Aster Crow), 10 and 18 respectively for Proud Coquetry and Revelation's Edge (No discounts on Am Altea and Wonder Corsair skills), and 7 and 7 on Masochistic and Siege Shield respectively (21 and 20 points base, 66% discount for being non-innate Peer Type skills). Additionally they will get to equip Mad Charge for 0 points (50 point base, 100% discount for being a Peer Type Innate even though it's Peer Chariot's not Peer Fortress's) and, if chosen at the time of transfer, Grand Iron Wall for 0 as well (45 base, 100% discount for being the chosen skill of the character's current Facet). So, with all these discounts what would cost 214 points is actually only costing you 55 total for careful planning of your start and end points.


So I shouldn't focus on that too much until I unlock everything, which is why I want to actually start building the team?

How do I know which skills I want?
Landale Feb 4, 2023 @ 8:28pm 
Originally posted by advkow:
So I shouldn't focus on that too much until I unlock everything, which is why I want to actually start building the team?

How do I know which skills I want?
Correct, no need to worry about what your team will be until you unlock everything.

As for that, it doesn't matter. You'll have all the skills of every Facet, you're only limited by your Skill Points in how many can be equipped. If something's not working out like you'd like, just unequip and swap out for another.
advkow Feb 5, 2023 @ 10:50am 
Sounds like some trail and error but...I prefer that against the 'you must use this build all other stuff is ineffective'

And I do love a good dungeon crawl....
Landale Feb 5, 2023 @ 11:11am 
Some skills are obviously pretty bad, or at least not worth the cost. Like any of the "When you die, destroy your own head to do X" skills. But yeah, if you're going blind then trial and error will be a bit of a thing. Though at least it won't cost you anything like money or levels to do so like other games.
After my experience with Refrain, your starting party is basically consists of "What will get me through at least some of this dungeon, at the very least, this floor" until you get to the point where you unlock extra classes, higher quality character creations, character stat growths, character natures, and better "covens" which is basically a character slot that you can put more than one character into.

If it starts like Refrain does and you only can make 3 units, I would just suggest Peer Fortress/Theater Star/Marginal Maze. (Tank/Supporter+Dodge Tank/Wizard)
Landale Feb 5, 2023 @ 6:52pm 
Originally posted by Апокалипсис:
If it starts like Refrain does and you only can make 3 units, I would just suggest Peer Fortress/Theater Star/Marginal Maze. (Tank/Supporter+Dodge Tank/Wizard)
Marginal Maze isn't in this one and its replacement, Magia Maid, is not immediately unlocked. I already brought up the only choices you have to start with earlier.
Aster Crow/Rapid Venator = Piercing, Shinomashira/Theatrical Star = Blunt, Peer Fortress/Wonder Corsair = Slashing
You have no true Donum oriented characters for a while, though Rapid Venator and Theatrical Star can do passably until you do get the Magia Maid.
C4rnif3X Feb 9, 2023 @ 11:32am 
https://appmedia.jp/galleria/5815382

This is the best source i've found on Galleria. It's a Japanese wiki-ish source with all of the info on features, classes, skills, brigs. Chrome auto translates it for me. Obvious spoilers but fun to check out for theory crafting while waiting.
Melodia Feb 9, 2023 @ 5:21pm 
The only question I have for this game is...

Can you be screwed over by choosing a bad luck number (or whatever else) or does it not matter this time?
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Date Posted: Feb 4, 2023 @ 8:02am
Posts: 27