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The specific team build given is intended to completely trivialize everything in the game aside from Betton, though there's also a section that basically just breaks down what Facets give what skills for what roles if you wanted to try figuring out things on your own but still want a starting point.
https://gamefaqs.gamespot.com/switch/329530-labyrinth-of-galleria-the-moon-society/faqs/80172
Edit: I want to add that even if you wanted to minmax, some classes are locked by game progression so you won't be able to have access to everything until that point, and also that remaking a whole party from zero doesn't take that long either becuase equipment matters a lot more than levels in this game so it'd be way better to minmax later when you already understood how most stuff works from playing the game yourself.
Well no I do. But like I have no idea what's even needed. What if I build completely wrong in the beginning?
Once you've actually unlocked everything for character creation, that is to say every personality type, every growth type, and all 24 Facets, You'd want to destroy all your old characters anyway and from that point the only things to consider are your starting Facet and final Facet for skill point discounts, every transitional Facet between them doesn't matter the order you take them in. That and never soul transfer at any level except 99 to maximize anima clarity growth and to carry over Innate skills.
Um...I didn't understand starting Facet, Final fact, and soul transfers. Is there like a non spoiler 'here is how to do this' ?
Soul Transfering is how you change your Facet. You get more anima clarity the higher the level you transfer away from and get to keep Innate skills only if you transfer at 99. Higher anima clarity provides you skill points to equip more skills, as well as higher base stats.
For example a tank character who started as an Aster Crow, moved through Am Altea, Peer Chariot, and Wonder Corsair, before settling on Peer Fortress will have to spend 13 Skill Points on Indomitable Will (50 points base, 75% discount for starting as Aster Crow), 10 and 18 respectively for Proud Coquetry and Revelation's Edge (No discounts on Am Altea and Wonder Corsair skills), and 7 and 7 on Masochistic and Siege Shield respectively (21 and 20 points base, 66% discount for being non-innate Peer Type skills). Additionally they will get to equip Mad Charge for 0 points (50 point base, 100% discount for being a Peer Type Innate even though it's Peer Chariot's not Peer Fortress's) and, if chosen at the time of transfer, Grand Iron Wall for 0 as well (45 base, 100% discount for being the chosen skill of the character's current Facet). So, with all these discounts what would cost 214 points is actually only costing you 55 total for careful planning of your start and end points.
So I shouldn't focus on that too much until I unlock everything, which is why I want to actually start building the team?
How do I know which skills I want?
As for that, it doesn't matter. You'll have all the skills of every Facet, you're only limited by your Skill Points in how many can be equipped. If something's not working out like you'd like, just unequip and swap out for another.
And I do love a good dungeon crawl....
If it starts like Refrain does and you only can make 3 units, I would just suggest Peer Fortress/Theater Star/Marginal Maze. (Tank/Supporter+Dodge Tank/Wizard)
You have no true Donum oriented characters for a while, though Rapid Venator and Theatrical Star can do passably until you do get the Magia Maid.
This is the best source i've found on Galleria. It's a Japanese wiki-ish source with all of the info on features, classes, skills, brigs. Chrome auto translates it for me. Obvious spoilers but fun to check out for theory crafting while waiting.
Can you be screwed over by choosing a bad luck number (or whatever else) or does it not matter this time?