GreedFall II: The Dying World

GreedFall II: The Dying World

Killer Nov 30, 2024 @ 11:31am
Are you serious that you prefer the combat system from Greedfall 1?
In my opinion, the combat system in the first game was clunky, the animations were crippled, the combat was boring. From the middle of the game and the 20th level of the character, I won most of the fights by clicking mindlessly, and I still won on the hard difficulty. Zero variety, I didn't have to plan anything at all, just click click, a good sword, sometimes a shot and destroying the armor. That's it. The only challenge were the bosses, but only at the beginning. Then they simply had more HP. Generally nothing interesting. This game is a nice graphic model with a cool storyline, but without good mechanics.

Exploration is also crap, big, empty maps with repetitive tasks and unnecessary loot. I don't know, I'm disappointed because I like Spiders games. But they're overdoing it all. They want to make big games, but they don't have ideas and good programmers.
Last edited by Killer; Nov 30, 2024 @ 11:33am
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Showing 1-15 of 43 comments
Azman_Dew (Banned) Nov 30, 2024 @ 12:18pm 
Yes. By a long, long margin.

And how do you think this new system would turn up ? If it took them around 10 years to refine the action combat to the level of the first Greedfall, how much better they can possibly do with something they have zero experience with and is the total opposite of everything they have ever done ?

If the old system got boring at some point, this one can't even begin to be fun. Apart from the combat, the game is designed exactly the same as the first one, same map style, same encounter design. Only now you don't even directly participate in the combat, but instead give orders and queue abilities from the sideline.
zpc Nov 30, 2024 @ 12:27pm 
Just came here to finally unsub from this board. But yeah - I totally lost any and all interest in both Spiders and Greedfall 2. Main reason is the switch of the combat system from aRPG to RTWP, the other huge reason is the inability by Spiders to face the reality that by changing their product from aRPG to ~something~ they do harm their whole reason of existance. I can play really polished RTWP games everywhere (my library is full of it). But aRPGs in the AA segment are rare - especially after Piranha Bytes was closed.

So - along my final good bye come these words: yes, I prefer Greedfall 1 combat.
Killer Nov 30, 2024 @ 2:43pm 
Originally posted by Azman_Dew:
Yes. By a long, long margin.

And how do you think this new system would turn up ? If it took them around 10 years to refine the action combat to the level of the first Greedfall, how much better they can possibly do with something they have zero experience with and is the total opposite of everything they have ever done ?

If the old system got boring at some point, this one can't even begin to be fun. Apart from the combat, the game is designed exactly the same as the first one, same map style, same encounter design. Only now you don't even directly participate in the combat, but instead give orders and queue abilities from the sideline.

I think we had some commands being given in one of their previous games. Maybe Orcs?
hyperion Nov 30, 2024 @ 4:06pm 
Originally posted by Killer:
In my opinion, the combat system in the first game was clunky, the animations were crippled, the combat was boring. From the middle of the game and the 20th level of the character, I won most of the fights by clicking mindlessly, and I still won on the hard difficulty. Zero variety, I didn't have to plan anything at all, just click click, a good sword, sometimes a shot and destroying the armor. That's it. The only challenge were the bosses, but only at the beginning. Then they simply had more HP. Generally nothing interesting. This game is a nice graphic model with a cool storyline, but without good mechanics.

Exploration is also crap, big, empty maps with repetitive tasks and unnecessary loot. I don't know, I'm disappointed because I like Spiders games. But they're overdoing it all. They want to make big games, but they don't have ideas and good programmers.

I have to agree. I love the first game, but the combat pretty much sucked, was the worst part.
PocketYoda Nov 30, 2024 @ 4:45pm 
Yes i much preferred Dragon Age Origins over Greedfall 1 combat..
Bankai9212 (Banned) Nov 30, 2024 @ 6:23pm 
But dragon age or the first game at least was always designed around that. This is a sequel to a game that was action focused and was the genre spiders usually made.
Azman_Dew (Banned) Dec 1, 2024 @ 12:00am 
Originally posted by hyperion:
Originally posted by Killer:
In my opinion, the combat system in the first game was clunky, the animations were crippled, the combat was boring. From the middle of the game and the 20th level of the character, I won most of the fights by clicking mindlessly, and I still won on the hard difficulty. Zero variety, I didn't have to plan anything at all, just click click, a good sword, sometimes a shot and destroying the armor. That's it. The only challenge were the bosses, but only at the beginning. Then they simply had more HP. Generally nothing interesting. This game is a nice graphic model with a cool storyline, but without good mechanics.

Exploration is also crap, big, empty maps with repetitive tasks and unnecessary loot. I don't know, I'm disappointed because I like Spiders games. But they're overdoing it all. They want to make big games, but they don't have ideas and good programmers.

I have to agree. I love the first game, but the combat pretty much sucked, was the worst part.

You should try this one. It would give you a whole new level of appreciation for the first. It's everything the OP says but applied to an inherently worse combat system.
Soul Dec 1, 2024 @ 12:31pm 
Their combat system has become more fleshed out each game they made. Their combat system has come a long way from Mars War Logs to Steel Rising. They now threw out years of work in favor of a very niche battle system that they have no experience with. How are you not seeing the issue?
Killer Dec 1, 2024 @ 2:01pm 
Originally posted by Soul:
Their combat system has become more fleshed out each game they made. Their combat system has come a long way from Mars War Logs to Steel Rising. They now threw out years of work in favor of a very niche battle system that they have no experience with. How are you not seeing the issue?

Mars War Logs and Steel Rising are completely different playstyles. And I liked both. And Greedfall 1 gets tiring for me after a certain level of character. Tactical pause is useless to me, because I only spam one or two attacks and win. That's nonsense.

As for the fact that they have no experience in the new fighting style, that's not true, because I wrote that in Orcs and Men commands were also given to at least 2 characters. Maybe it was in their other games too, but I don't remember.

As I recall, Mars War Logs was similar. Dodge, throw sand, guard, attack, shoot, bomb. Where's the development of the so-called combat? Mars War Logs had even counter attack which was more powerful than normal attack. In Greedfall i only spam one button, max two if someone have armor.

Look https://youtu.be/0SxfGEYMj2o

In my opinion they do everything very similarly, just a different atmosphere in each game. Programmers and animation people haven't progressed much.

As for Steelrising. If not broken optimization, the lack of FSR newer and DLSS newer, this game would be a greater success. An easier Dark Souls, with a much better story and mechanics. Many people were also put off by the rather ugly first location of the game, but then the city and tunnels were great.
Last edited by Killer; Dec 1, 2024 @ 2:08pm
Skree Dec 1, 2024 @ 4:38pm 
Yes
Bankai9212 (Banned) Dec 1, 2024 @ 4:38pm 
Your missing the point that they are all in the realm of arpg combat. It’s one thing spiders has worked on for the last decade or so. Despite the flaws a sequel could improve those systems, instead they swap to a combat system they aren’t familiar with.

Steelrising has an interesting setting but does little with it. The lack of enemy variety didn’t help it either. The underperformance of that game probably lead to the shift.

Also we don’t know what aspect spiders did with orcs and men you forget cyanide studios also developed the game and published.
Last edited by Bankai9212; Dec 1, 2024 @ 4:40pm
Eyzander (Banned) Dec 1, 2024 @ 5:37pm 
Honestly, I just want truth in advertising. The store page should not deceive people into thinking it's actually an improvement on the first. If they had proudly proclaimed the new system for combat that would have been great for them, I would have not purchased the game and other people who want that would have purchased the game and instead of having test players complain about how they are using the wrong system they could have attracted people who wanted the new style of play because it would have been properly advertised on their store page and the ratings wouldn't be negative because I would have just gone somewhere else. and not posted a negative review, because I wouldn't have bought it.

This is all a result of deceiving people by not proudly wearing their choices on the freaking store page. Got it? Look at the animations on the store page, look at the descriptions, nothing tells people like me that it's 3rd person, it has the look and feel of an improved engine for the first system. This is called false advertising and that is where they went wrong. They have known for a couple weeks now with clarity and still done nothing. That tells me they are intentionally deceiving people and they are bad people. I've seen the devs respond to people on the forums that I have posted and not a word about this deception. Nothing like "hey, you might have a point, lets update the store page so people know what they are getting into. Y'all want RTSwP then freaking say it out loud on the store page, own it, advertise it, and enjoy your target audience and let them enjoy your game. Quit trying to steal money from people with deception.
Eyzander (Banned) Dec 1, 2024 @ 11:45pm 
And that's perfectly ok @PocketYoda, it's not like they tricked you into buying it.
PocketYoda Dec 1, 2024 @ 11:58pm 
Originally posted by Eyzarous:
And that's perfectly ok @PocketYoda, it's not like they tricked you into buying it.
Yes i tend to read, i know its rare these days.
Azman_Dew (Banned) Dec 2, 2024 @ 12:58am 
Originally posted by Killer:
In Greedfall i only spam one button, max two if someone have armor.

Well, now you won't have to do even that, as the characters auto battle while you mostly sit and watch.

I don't know Of Orcs and Men. But from what I can see in videos, yes it looks like the same Dragon Age type ♥♥♥♥♥♥♥♥ - neither properly third person nor top down RTwP. An unholy abomination from a bygone age.

But that doesn't change the argument much. So they don't have zero experience with it, they have very little. And by the looks of it they must have not done a particularly good job, seeing how the game is one of their least popular ones, with only marginally more players than this one.

To reduce their most successful IP to this - it's just disgraceful.
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