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Anyway, I will probably finish it just so I can say I did but man... I wish I was playing T2 for the 56th time.
its linear and quite short
The story is actually the best of the franchise, with a cliffhanger that will never be solved.
The game was held back by poor performance and funky hurtbox issues.
Both got resolved in the Remaster.
The OG game did not have infinite lives from my memory. Most likely a Remaster thing since new generation of players aren't used to very punishing game design anymore.
Personally I'm very happy with the Remaster, I finally get to play one of my favorite N64 games in 120+Hz/FPS, Gyro Aim and they even mastered the sound in true 5.1/7.1 Surround Sound which doesn't get enough praise.
I also really like the remade soundtrack.
I finished it on hard in under 4 hours, never played it before. I hated the story, made no sense, the level design was bad, I would praise the music but it had volume jumps so it was sometimes loud for no reason. Unlimited respawning enemy? You gotta be kiddin me.
It had 2 playable character which was cool, but at a cost of killing a beloved one.
The only positive I can think of is that this is a REALLY SHORT game. Im glad they never made a 4th one. Sorry for the rant but I had to give it out, im soo disappointed.
Also, give us RAGE WARS, maybe online coop?
There was a 4th Turok game, Evolution, it's not amazing, but there you go.
But also: No Rage Wars, go away
It's kinda copying Half-Life, it's giving that sort of vibe to me.
Infinite Lives was a thing in the original too, I noticed the lack of them as well and ended up reading the old N64 manual to see what life forces even did (since I hadn't collected 100 yet).
Definitely been interesting to finally play this after only reading about it as a kid in magazines. While obviously the remaster does a lot of extra polishing in all sorts of areas, it's pretty crazy that they got this Half-Life-esque experience running on the N64, I booted up an emulated version just to compare and yeah the original played pretty close to this, all things considered. But yeah, the linearity, short length and lack of what made Turok so beloved, even to a fairly casual fan like myself, are clear. What's most striking is just what a downgrade the enemy behaviour and animation is, when those were such selling points for the first two games that really hold up even today.
But I've learned that the development of 3 was very troubled by a team change and time pressure, so they probably did the best they could. It's clear they were trying to make a good game here, this sort of thing is always the fault of pressure from up high.
First of all, they didn't want simply another jungle dino shooter (although some T1 levels were remade here), they drew inspiration from Half-Life and Cyber-Punk theme, alongside a bit of Lovecraft and the regular Turok lore.
There's two paths of playing the game, depending on which character you pick (each with their own strenghts).
The puzzles and difficulty are not high, so experienced FPS players will have an easy time playing this, but it's perfect for casual FPS players. (the catch is also that the OG game was designed for the controller and aiming was considerably harder than on a mouse)
The polygonal 3D cut-scenes with full voice acting may not seem like much today, but on the N64 this stuff was impressive.
The OG game pushed the N64 to the limits, but it did sacrifice framerate in order to have better draw distance and crisper (high-rez, 480p) visuals.
These issues were nullified in this remaster, with the game being silky-smooth and fully new HD textures and lighting/shadowing added.
One thing this remaster lacks is the MP part of the game, which was there on the N64, but is excluded from the remaster.
Why they didn't add it, I won't be guessing this, but I suppose they didn't wanna spend resources on something that might not "catch up".
Overall, this is a worthwhile Turok title in my book and one to complete the remastered trilogy.