Turok 3: Shadow of Oblivion

Turok 3: Shadow of Oblivion

View Stats:
Sleepy Dec 3, 2023 @ 7:25am
Unofficial Bug Report List
I posting this here so that way we can have a thread to report known bugs/glitches we find.
< >
Showing 16-30 of 38 comments
Laze Dybo Dec 3, 2023 @ 12:56pm 
No Steam overlay in full screen, not a big issue but still a tiny annoyance
Faker Dec 3, 2023 @ 1:01pm 
Originally posted by erc:
Originally posted by 5360:
blood thirsty achievement is unattainable i think, i had 200+ health to spare using the vampire gun, used it to drain 200 hp, and did not got the achievement
Used it around a total of half a dozen times when I was low on health and got it unlocked. In fact, haven't had any problems with any of the achievements (only speedrun and extra chars' completion ones remain for me, by the way).


I played through with Josep Fireseed on easy and with Danielle Fireseed on normal. I had both extra chars when I restarted (char selection).
Faker Dec 3, 2023 @ 1:09pm 
I noticed that Danielle is her climbing hook in the weapon wheel. However, Josep's night vision device is not in the weapon wheel. it can only be accessed using the N key. The bonus characters that can use it also don't have it in the weapon wheel.
Last edited by Faker; Dec 3, 2023 @ 1:11pm
SkacikPL Dec 3, 2023 @ 1:18pm 
Collision on metal railings is wonky at best. It only works as one would imagine when approached perpendicularly. Walking at them diagonally or jumping from above allows you to clip into them.
Sleepy Dec 3, 2023 @ 6:50pm 
Originally posted by SkacikPL:
Collision on metal railings is wonky at best. It only works as one would imagine when approached perpendicularly. Walking at them diagonally or jumping from above allows you to clip into them.
What do you mean like the really thin ones I believe they were like that on the 64 accept you could clip through them There collision i believe is a bit wonky due to how the Kex engines collision works differently from the original.
Jush Dec 4, 2023 @ 1:15pm 
In the Switch version, enemy AI would just go "dead" and enemies across entire levels would just stand there and stare at me. Even Oblivion at the end of the game just stood there breathing and I couldn't kill him. His life bar had several life notches pressed together and he just stood in the center of his arena while I hopped around him.

The audio would completely cut out after certain checkpoints as well. And since ND didn't want to include quick or hard saves like in the remaster for 2, glitches like that softlock the game. Every time you try to reload the level checkpoint they choose for you, the audio will cut out again or enemies will stay frozen in place. You keep reloading the same bug and your save is screwed. Jank like that felt just like 2000 gaming.

I simply don't understand the downgrade in QoL from the last remaster. The remaster of 2 is excellent for $20. I bound quicksave in that remaster to clicking left stick and I could drop the game to do anything, any time. No I have to wait for the game to save for me and it might be corrupt.

All that and no multiplayer make this feel like I got ripped off. Again, before I get banned or warned or anything just for telling the truth of my experience with the Nintendo version; Oblivion himself just stood there at the endgame breathing at me and I had to just quit without the ending cutscene. For $30. No matter how far back they let me load from. And then the sound would stop until a hard game reset...

If they put out a major patch on each platform, add the QoL and multiplayer we just got in Turok 2, fix those ridiculous gamebreaker bugs, then we're all squared up and I feel like I got my money's worth. ND, please stop banning people from the entire community just to spite them for being frustrated with an easily fixable bug. As a 40-year-old that had these carts as a teenager, don't ruin what should be an awesome nostalgic release with that sort of spite. I know I complain a lot and get nasty, but those bugs are like "are you kidding me guys?.."
The Dukeman Dec 4, 2023 @ 3:30pm 
I had this same problem. reloading saves didn't fix it. Restarting level didn't fix it. I had to restart the chapter to get the door to open again. Door light already green when I go to press it. Then it won't open and monsters continuously keep spawning down the hallway.

Originally posted by ForestDragon:
On the Xiphias level, I have taken a break, and quit from the game. Later, when I loaded, the button for the gate was already pushed (green), but the gate was shut down. I cannot go in. I went back to the previous level, then back to Xiphias level, then it was okay, i opened the gate.
Tried it twice, same result. It's a bug.

Anyway, strange things happen when I loading a game. Some of the life forces are taken up on the level, what I already did, some are not.
MTL5 Dec 4, 2023 @ 4:07pm 
Originally posted by Cee:
Not a bug, but the -useOldTextures setting really belongs in the options menu. It's just bizarre not to include it.
It's not in the options menu because they don't want people using it.
Compy439 Dec 4, 2023 @ 10:43pm 
getting an odd loss of sound on chapter 3 between loading screens, closing the game and relaunching fixes it until it happens again.
Jgunner280 Dec 4, 2023 @ 11:06pm 
I posted this in my own thread, before I saw this one. Its regarding saves, and I think someone else brought it up with their own different experiences...

"Reloaded from starting the opening level with the flesh eaters, playing as Danielle on Normal. I died a few times and had already been playing a while. Learned a few tricks, but had to stop. Came back today, and was confused as a few lifeforce tokens were missing, but didn't think much of it. I think my health was better too. But then the entire drop of items to the first left turn was gone, which includes the RPG pickup. Some enemies missing too, like those in the towers. Very strange save error? May need some investigating. Either way I got further in and I guess I'm handicapping myself without the RPG"

I since also had this happened when I relocated a save mid-chapter. I died, and things reset with life force tokens again. I think something weird is broken where doing a manual reload of a save cuts certain spawns in the code, ranging from enemies, to items and weapons.
Originally posted by Sleepy:
There are multiple issues when reloading past saves especially after dying then reloading a here is just one I've come across: After the Alpha Fireborn fight exited to the next area going up the pyramid to pick up the PSG peace put the ice and fire crystals in there slots then accidentally fell off the cliff. When I reloaded the save, the PSG piece was not in the pyramid anymore nor life life force around it. and the bridge was lowered but was not a physical object anymore and you would just fall through it if you tried to cross it. the only fix was restarting the entire level.
I had that issue too and AI was bugged I didn't like how the AI 10 feet away from you didn't react and when you get closer is when they do but funny thing you could be looking and the enemy and the enemy looking at you still don't react until you get closer. Another bug with the AI is how when you are moving and they have some super Aim Assists where they always hit you even if you are moving. Meaning they never miss.
After how I found the AI was I refunded the game.
Last edited by ⎠⎝Zushikatetomoto⎠⎝ UFO; Dec 5, 2023 @ 3:06am
im seeing tons of flickering issues on my set up in random parts of the game.

Specs:
Gigabyte Radeon 6800XT 16gb
32GB DDR4 3600mhz
Ryzen 7 5800X cooled with corsair h100i AIO watercooler.
2x Samsung 970 pro nvm SSDs.
TofuByte Dec 5, 2023 @ 4:39pm 
Having issues when going into the dark hanger (after self-destruct sequence) and it not loading properly, its actually super dark and you cant navigate. Even the two guards behind the sandbags dont spawn but the walligus do.

Only had it happen a few times during speedruns. I was playing as joshua (not sure if that matters)


EDIT: Apparently this is not a bug. If you play as Joshua, it will be random as to which version of the dark hanger you get you can either get Danielle's version or Jospeh's version. I've only ever played as Danielle in all this time and everyone run of the game i've only gotten Danielles version of dark hangar.. This might speak to some of the randomness ive seen with monsters spawns in some levels. I.e. in the sewers sections sometimes the only one or two styders will spawn sometimes 5 or more will spawn.

I guess when these are differences in the levels between characters its random which one you get.
Last edited by TofuByte; Dec 5, 2023 @ 4:51pm
Rax Dec 5, 2023 @ 4:51pm 
Originally posted by TofuByte:
Having issues when going into the dark hanger (after self-destruct sequence) and it not loading properly, its actually super dark and you cant navigate. Even the two guards behind the sandbags dont spawn but the green spitters do.

Only had it happen a few times during speedruns. I was playing as joshua (not sure if that matters)

You try using the night vision. It's N on the keyboard, or Down on the Dpad if using controller. It loads up Joseph's version of that map for Joshua.
Last edited by Rax; Dec 5, 2023 @ 5:09pm
ForestDragon Dec 6, 2023 @ 7:02am 
Any word from the devs about fixing these issues?
< >
Showing 16-30 of 38 comments
Per page: 1530 50