Crow Country
PC Controls (so far)
So, the game strongly suggests using a controller, and I didn't see any options for PC controls configuration, so here are the controls ive discovered for PC in case anyone prefers keyboard:

L = A Button (controller) - Confirm
wasd = move
K = B Button (controller)
O, P = Turn camera
F - windowed/fullscreen mode
Enter = Main Menu
Z = Rotate camera in circle continuously
X = Inventory
Spacebar = Aim
K + Spacebar = Reload
A + Spacebar = Shoot

That's all I have so far
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กำลังแสดง 1-10 จาก 10 ความเห็น
I'll try to make a AHK script in case people like me need to use the mouse then, but its weird that it falls on users to make such a feature as "remapping"
Wait, no key rebinding, and no mouse?
I don't get it, why going backwards from standards established for pc gaming in the late 90ies / early 2000s?
Sigh. De-wishlisted.
SFBTom  [ผู้พัฒนา] 9 พ.ค. 2024 @ 10: 55am 
We're planning on adding key re-binding soon, it was too big a task for the two of us in the lead up to launch - it was too risky a change that could have broken things. Mouse support we don't plan on adding though, aiming is designed to be slightly slow and difficult, for both mechanical and story reasons.
Thank you for the quick reply, that's nice to hear!
Will buy the game soon under these circumstances. :)
โพสต์ดั้งเดิมโดย SFBTom:
We're planning on adding key re-binding soon, it was too big a task for the two of us in the lead up to launch - it was too risky a change that could have broken things. Mouse support we don't plan on adding though, aiming is designed to be slightly slow and difficult, for both mechanical and story reasons.
Hey no need to add aiming support, just let people remap the mouse buttons, aiming is still feasible holding the right buttom of the mouse and aiming with wasd
Game looks good. As a left hander, I am waiting for custom keybinding.
โพสต์ดั้งเดิมโดย SFBTom:
We're planning on adding key re-binding soon, it was too big a task for the two of us in the lead up to launch - it was too risky a change that could have broken things. Mouse support we don't plan on adding though, aiming is designed to be slightly slow and difficult, for both mechanical and story reasons.
ah that's good to hear.. will there be a resolution change option too?
SFBTom  [ผู้พัฒนา] 9 พ.ค. 2024 @ 5: 01pm 
โพสต์ดั้งเดิมโดย Dr. Germs:
ah that's good to hear.. will there be a resolution change option too?

We're planning to add support for different aspect ratios, but not different resolutions for the pixelly look of the game. Under the hood, no matter what resolution your system is showing it at, it's drawing the game at roughly 1280x720, then doing effects to that. So 1080, 4k, 8k, shouldn't affect performance much at all. Was there another reason you would want to change the resolution?
โพสต์ดั้งเดิมโดย SFBTom:
We're planning on adding key re-binding soon, it was too big a task for the two of us in the lead up to launch - it was too risky a change that could have broken things. Mouse support we don't plan on adding though, aiming is designed to be slightly slow and difficult, for both mechanical and story reasons.

Have the devs made good on this yet? The lack of key rebinding is the only thing keeping me away at this point.
โพสต์ดั้งเดิมโดย superwriter:
โพสต์ดั้งเดิมโดย SFBTom:
We're planning on adding key re-binding soon, it was too big a task for the two of us in the lead up to launch - it was too risky a change that could have broken things. Mouse support we don't plan on adding though, aiming is designed to be slightly slow and difficult, for both mechanical and story reasons.

Have the devs made good on this yet? The lack of key rebinding is the only thing keeping me away at this point.
nope, and i don't think they will, they focused on merch sales and switch port instead
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