Pax Dei

Pax Dei

Plots of land? Subscription? Multiple editions? Multiple character slots? Have you learned nothing from Archage?
I was a big fan of Archage but it's "gameplay model" meant that you could only own a single plot of land with a "pleb" account and had to play a monthly subscription.
The problem was that players with more characters and more land occupied all the available economy and even if you had a pleb account, you felt more like an NPC.
And the land plots were very limited but produced a lot of wealth wich allowed access to the endgame.
Overall, it became mandatory to play multiple accounts with multiple plots of land otherwise you did 0 progression.
I remember a month where i only played 50 hours and i basically only manged to make a little money and materials:)
Ah well, take it as a warning....NO game with this buisness model will ever be fun because it caters to the whales and to the 15 hours a day players.

I still miss Archage but i would never play it again
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Showing 1-2 of 2 comments
Balmung Jun 17, 2024 @ 3:49pm 
You can't compare Pax Dei with ArcheAge at all. ArcheAge was a Singleplayer friendly Theme Park with some Sandbox elements, Pax Dei is Sandbox only and only Solo but not Singleplayer friendly, it is much more social and Clan based. And Pax Dei plots are at minimum 4 time the size of ArcheAge plots and you can place them everywhere in a very huge area where ArcheAge had only small areas where you could build on.

Also a lot of gameplay elements was totally different and decay is a huge point in Pax Dei. And also Pax Dei is no fast progression game like ArcheAge was. There are a lot of base differences between this games. And because of this Pax Dei is also not automatically an MMO for ArcheAge players, a lot of them will not like it.
Buttercup_Clover Jun 17, 2024 @ 3:57pm 
Originally posted by Balmung:
You can't compare Pax Dei with ArcheAge at all. ArcheAge was a Singleplayer friendly Theme Park with some Sandbox elements, Pax Dei is Sandbox only and only Solo but not Singleplayer friendly, it is much more social and Clan based. And Pax Dei plots are at minimum 4 time the size of ArcheAge plots and you can place them everywhere in a very huge area where ArcheAge had only small areas where you could build on.

Also a lot of gameplay elements was totally different and decay is a huge point in Pax Dei. And also Pax Dei is no fast progression game like ArcheAge was. There are a lot of base differences between this games. And because of this Pax Dei is also not automatically an MMO for ArcheAge players, a lot of them will not like it.

The amount of times I saw "Cannot claim, too many plots in this area" during alpha kinda contradicts your claim that plots are easy to get and people owning multiple plots won't be a problem. I came in on day 3 of the tests and most of build zones were at max plot capacity even though there was free space to place a claim.
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Showing 1-2 of 2 comments
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Date Posted: Jun 17, 2024 @ 3:38pm
Posts: 2