Pax Dei
Ce sujet a été verrouillé
SwoleBenji (banni(e)) 15 juin 2024 à 9h11
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Buyer Beware: Read THIS Before Purchasing (And keep to the top!)
https://www.youtube.com/watch?v=TcBuK6RVCF8

This "game" is basically just a tech demo. It's not even in an alpha or an "early access" state at all, let alone a state that should be monetized.

The building mechanics are... okay at best. Compared to other games? Awful.

PvE is impossible. A naked armorless mob with a stick will kill you in full chain mail and iron weapons with food buffs active.

This is NOT a solo friendly MMO at all. You can't technically "Solo" anything!

The refine times are INSANELY LONG. Even if you make a crap-ton o refining stations to cut down the time, you can only keep so many going as you're forced to gather more resources.

This is doubled by the fact that you can fail crafts, which DESTROY resources, which is REQUIRED to level your crafting to craft better stuff. I shouldn't have to craft HUNDREDS of boots to have a 5% chance to craft a glove item, only to have to craft HUNDREDS of gloves to craft a boot with +1 defense that translates to 0.3 damage reduction, which DOESN'T MATTER ANYWAY because mobs hit for 60 damage and you aren't really getting over 200 hp with food buffs.

The fact that the game has imbalance issues like FOOD that TAKES 20 MINUTES TO CRAFT AND HOURS TO "tech up" to, are WEAKER and WORSE than a handful of berries you can find on the ground...

Buildings don't serve a purpose, at all. They're for aesthetics only, as bases aren't raidable. Is this a "cozy" game? Animal Crossing kidddos aren't gonna pay a huge up front cost and a monthly sub to maintain their castles.

No proximity voice chat. It's 2024, umm... hello? Even text chat is hella inactive cause everyone uses discord or already has a group of friends they play with. This is more a generational problem but the game has no incentive to socialize anyway.

The payment model is far too expensive for anyone that doesn't live in a 1st world country working a middle upper class job. Sorry but that's the truth.

The fact this company either had "baby sized creators" shill the game or mega-titan "the usual corporate grunts" really speaks out about the state of their game. If they really were proud of what they made and knew it'd sell, they'd have actual MMORPG youtubers such as myself or of similar size cover the game. You know, ACTUAL non corportatized youtubers?

The game has memory leaks and is unoptimized. It's an Unreal game after all.
"b-b-but they'll fix it!" Nah, they probably won't. Has anyone ever? Tell me a game that got optimized in the future. I'll wait. I can't think of any.

The combat is akin to INDIE SLOP that someone made over a weekend for a "game jam" or some other amateur project. Sure the combat "isn't final" but why are they charging us $100 for something that's basically a placeholder? LOL much?

What're you supposed to do in this game when you have plenty of gear sets, a clan of die-hard pvp bros, and a mega-castle everyone can see? What... keep paying the monthly fee so you don't lose it? Nah. That's extortion. Very predatory.
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Affichage des commentaires 76 à 90 sur 127
Ben 16 juin 2024 à 2h39 
reported
SwoleBenji a écrit :
EA games that never improved or got worse over time:
New World
Lost Ark
Albion Online
Fractured Online
Lord of the Rings Online
Star Citizen
Warhammer Online
Mortal Online 2
Elder Scrolls Online
Archeage (Beta and early launch was actually better as P2W ruined it.)
Fallout 76
Star Wars The Old Republic
Blue Protocall
Throne and Liberty
Ragnarok Online Origins
The Day Before (Remember this one?)
Swords of Legends
DK Online
Crowfall
Star Wars Galaxies (Sony takeover era)
Modern WoW
Phantasy Star Online
Tera
Wildstar
Planetside 2 (P2W update)
Anarchy Online
Maple Story 2
Aion Online
Bless Online
Albion Online (Queens Update)
Eve Online (Pay model restructure update)
Matrix Online
APB
Darkfall
Age of Conan
City of Heroes
Club Penguin

A few which I could add:

Abandoned during Early Access
https://store.steampowered.com/app/454120/Starbase/

Abandoned during Early Access
https://store.steampowered.com/app/322780/Worlds_Adrift/

Abandoned during Early Access
https://store.steampowered.com/app/903950/Last_Oasis/

Was grindy according to a youtuber I watched some time ago. Seems dead now. 10-20 people play it daily.
https://store.steampowered.com/app/487120/Citadel_Forged_with_Fire/

Still in EA and rated positive. Has about 100-150 concurrent players
https://store.steampowered.com/app/342940/Project_Gorgon/

Anyway, MMORPGs are meant to eventually be abandoned as players go to play something else.
Just like we switch from any game to another game, so it happens with mmo games too.
Don't expect them to last forever.
MMOs retain a core population which plays it not because the game feels new but because they are fine with having a stable environment, the same every day, every month, with occasional updates. And that core population is for some mmo games too small to worth the effort to keep the servers up or add content. Especially if there are greedy investors behind.

I think the Pax Dei core will have to like building, decorating their environment, trade and interact with each-other. And that's all because we got no other info yet. Maybe the developers are not very decided either.
SwoleBenji (banni(e)) 16 juin 2024 à 2h40 
󠀡󠀡Paxtn a écrit :
reported
False reporting much?
SwoleBenji a écrit :
https://www.youtube.com/watch?v=TcBuK6RVCF8

This "game" is basically just a tech demo. It's not even in an alpha or an "early access" state at all, let alone a state that should be monetized.

The building mechanics are... okay at best. Compared to other games? Awful.

PvE is impossible. A naked armorless mob with a stick will kill you in full chain mail and iron weapons with food buffs active.

This is NOT a solo friendly MMO at all. You can't technically "Solo" anything!

The refine times are INSANELY LONG. Even if you make a crap-ton o refining stations to cut down the time, you can only keep so many going as you're forced to gather more resources.

This is doubled by the fact that you can fail crafts, which DESTROY resources, which is REQUIRED to level your crafting to craft better stuff. I shouldn't have to craft HUNDREDS of boots to have a 5% chance to craft a glove item, only to have to craft HUNDREDS of gloves to craft a boot with +1 defense that translates to 0.3 damage reduction, which DOESN'T MATTER ANYWAY because mobs hit for 60 damage and you aren't really getting over 200 hp with food buffs.

The fact that the game has imbalance issues like FOOD that TAKES 20 MINUTES TO CRAFT AND HOURS TO "tech up" to, are WEAKER and WORSE than a handful of berries you can find on the ground...

Buildings don't serve a purpose, at all. They're for aesthetics only, as bases aren't raidable. Is this a "cozy" game? Animal Crossing kidddos aren't gonna pay a huge up front cost and a monthly sub to maintain their castles.

No proximity voice chat. It's 2024, umm... hello? Even text chat is hella inactive cause everyone uses discord or already has a group of friends they play with. This is more a generational problem but the game has no incentive to socialize anyway.

The payment model is far too expensive for anyone that doesn't live in a 1st world country working a middle upper class job. Sorry but that's the truth.

The fact this company either had "baby sized creators" shill the game or mega-titan "the usual corporate grunts" really speaks out about the state of their game. If they really were proud of what they made and knew it'd sell, they'd have actual MMORPG youtubers such as myself or of similar size cover the game. You know, ACTUAL non corportatized youtubers?

The game has memory leaks and is unoptimized. It's an Unreal game after all.
"b-b-but they'll fix it!" Nah, they probably won't. Has anyone ever? Tell me a game that got optimized in the future. I'll wait. I can't think of any.

The combat is akin to INDIE SLOP that someone made over a weekend for a "game jam" or some other amateur project. Sure the combat "isn't final" but why are they charging us $100 for something that's basically a placeholder? LOL much?

What're you supposed to do in this game when you have plenty of gear sets, a clan of die-hard pvp bros, and a mega-castle everyone can see? What... keep paying the monthly fee so you don't lose it? Nah. That's extortion. Very predatory.

Thank you for this post, im not gonna buy into this game. I cant see it being popular at all and that is a big selling point for me when buying a mmo.



SwoleBenji a écrit :
https://www.youtube.com/watch?v=TcBuK6RVCF8

This "game" is basically just a tech demo. It's not even in an alpha or an "early access" state at all, let alone a state that should be monetized.

The building mechanics are... okay at best. Compared to other games? Awful.

PvE is impossible. A naked armorless mob with a stick will kill you in full chain mail and iron weapons with food buffs active.

This is NOT a solo friendly MMO at all. You can't technically "Solo" anything!

The refine times are INSANELY LONG. Even if you make a crap-ton o refining stations to cut down the time, you can only keep so many going as you're forced to gather more resources.

This is doubled by the fact that you can fail crafts, which DESTROY resources, which is REQUIRED to level your crafting to craft better stuff. I shouldn't have to craft HUNDREDS of boots to have a 5% chance to craft a glove item, only to have to craft HUNDREDS of gloves to craft a boot with +1 defense that translates to 0.3 damage reduction, which DOESN'T MATTER ANYWAY because mobs hit for 60 damage and you aren't really getting over 200 hp with food buffs.

The fact that the game has imbalance issues like FOOD that TAKES 20 MINUTES TO CRAFT AND HOURS TO "tech up" to, are WEAKER and WORSE than a handful of berries you can find on the ground...

Buildings don't serve a purpose, at all. They're for aesthetics only, as bases aren't raidable. Is this a "cozy" game? Animal Crossing kidddos aren't gonna pay a huge up front cost and a monthly sub to maintain their castles.

No proximity voice chat. It's 2024, umm... hello? Even text chat is hella inactive cause everyone uses discord or already has a group of friends they play with. This is more a generational problem but the game has no incentive to socialize anyway.

The payment model is far too expensive for anyone that doesn't live in a 1st world country working a middle upper class job. Sorry but that's the truth.

The fact this company either had "baby sized creators" shill the game or mega-titan "the usual corporate grunts" really speaks out about the state of their game. If they really were proud of what they made and knew it'd sell, they'd have actual MMORPG youtubers such as myself or of similar size cover the game. You know, ACTUAL non corportatized youtubers?

The game has memory leaks and is unoptimized. It's an Unreal game after all.
"b-b-but they'll fix it!" Nah, they probably won't. Has anyone ever? Tell me a game that got optimized in the future. I'll wait. I can't think of any.

The combat is akin to INDIE SLOP that someone made over a weekend for a "game jam" or some other amateur project. Sure the combat "isn't final" but why are they charging us $100 for something that's basically a placeholder? LOL much?

What're you supposed to do in this game when you have plenty of gear sets, a clan of die-hard pvp bros, and a mega-castle everyone can see? What... keep paying the monthly fee so you don't lose it? Nah. That's extortion. Very predatory.

Thank you for this information.
Balmung a écrit :
A lot of text for saying a lot of BS.

And congratulations, it's nice that you have finally realized that this is a massively MULTIPLAYER online RPG and not a solo online RPG that is made to be played for months and not only some days/weeks for solo players.

But what you still haven't understood is that this MMO is very much in development and that includes balancing everything properly, even for the things that aren't in the game yet.

I had no memory leaks in Alpha 2, played it for 8+ hours without crashing and surprise, that can happen when you develop a game. A memory leak is nothing more than a bug.

And sorry, nobody has to listen to the opinions of MMO Youtubers who take themselves too seriously and think they know what they're talking about, even though they're not even the target audience.

Being an MMO fan doesn't mean that you suddenly belong to the target group of all MMOs. Something that many MMO fans have never realized and as soon as they are not part of the target group, the MMO is bashed from them.

Heard all this before about other EA mmos. Most of them just fail to a playerbase and dies out. Only difference is that they where atleast cheap to buy into.
Maniowar a écrit :
Balmung a écrit :
A lot of text for saying a lot of BS.

And congratulations, it's nice that you have finally realized that this is a massively MULTIPLAYER online RPG and not a solo online RPG that is made to be played for months and not only some days/weeks for solo players.

But what you still haven't understood is that this MMO is very much in development and that includes balancing everything properly, even for the things that aren't in the game yet.

I had no memory leaks in Alpha 2, played it for 8+ hours without crashing and surprise, that can happen when you develop a game. A memory leak is nothing more than a bug.

And sorry, nobody has to listen to the opinions of MMO Youtubers who take themselves too seriously and think they know what they're talking about, even though they're not even the target audience.

Being an MMO fan doesn't mean that you suddenly belong to the target group of all MMOs. Something that many MMO fans have never realized and as soon as they are not part of the target group, the MMO is bashed from them.

People like you defending EA mmos isnt new. Most of the other mmos just fail to have a playerbase and dies out. Only difference is that they where atleast cheap to buy into.
SwoleBenji a écrit :
Robbenklopper™ a écrit :
Oh man, i cant facepalm as hard as i want to.

If you would ever first read what devs post, what they are on to and what they ALLREADY know, but that needs at least two more brincells then a worm has.

Combat System is still in development, they know it, they talked about it multiple times and they will work on it in EA.
Thats what an EA is actually for.
Based on your posting, i dont expect you to seen any EAs before, dont you?
Shame, but its ok.

Just make a clickbait video with no point in it.
Or they take your money and never fix it? Hence the "Buyer beware" post.

Also you seem to misunderstand what "early access" is, so I'll help you out:

Player Expectations -

Alpha Testing (Free/NDA) - Core systems are not complete, test what is done so we can tweak things mid-dev.. also we want feedback on how we could dev things

Beta Testing (closed)(Free/loose NDA) - Core systems are mostly in place but we need to find bugs.. so many bugs.. also we want feedback on how we decided to dev things.

Beta Testing (open)(Free/Pre-order/no NDA) - Network stress test, random bugs we missed, system dev is mostly done for launch.

Early Access (Paid/Pre-Ordered) - We don't have all the stuff we wanted for launch fully done like some end-game content or stretch system goals (new systems that aren't core AND/OR vertical dev of existing systems).. The game is mostly nearly all playable but we need a cash infusion to hit all those last launch check boxes.

Launch - Last bits were polished up, here's the official, now we start working on updates/expansions/next title.


Sorry but combat being a placeholder is unacceptable.

These days companies uses EA as a alpha test. I hate the EA concept nowdays so much! Isnt what it was meant to be, But Steam doesnt care as long as they get their cut.
iOii0i 16 juin 2024 à 3h54 
SwoleBenji a écrit :
https://www.youtube.com/watch?v=TcBuK6RVCF8

This "game" is basically just a tech demo. It's not even in an alpha or an "early access" state at all, let alone a state that should be monetized.

The building mechanics are... okay at best. Compared to other games? Awful.

PvE is impossible. A naked armorless mob with a stick will kill you in full chain mail and iron weapons with food buffs active.

This is NOT a solo friendly MMO at all. You can't technically "Solo" anything!

The refine times are INSANELY LONG. Even if you make a crap-ton o refining stations to cut down the time, you can only keep so many going as you're forced to gather more resources.

This is doubled by the fact that you can fail crafts, which DESTROY resources, which is REQUIRED to level your crafting to craft better stuff. I shouldn't have to craft HUNDREDS of boots to have a 5% chance to craft a glove item, only to have to craft HUNDREDS of gloves to craft a boot with +1 defense that translates to 0.3 damage reduction, which DOESN'T MATTER ANYWAY because mobs hit for 60 damage and you aren't really getting over 200 hp with food buffs.

The fact that the game has imbalance issues like FOOD that TAKES 20 MINUTES TO CRAFT AND HOURS TO "tech up" to, are WEAKER and WORSE than a handful of berries you can find on the ground...

Buildings don't serve a purpose, at all. They're for aesthetics only, as bases aren't raidable. Is this a "cozy" game? Animal Crossing kidddos aren't gonna pay a huge up front cost and a monthly sub to maintain their castles.

No proximity voice chat. It's 2024, umm... hello? Even text chat is hella inactive cause everyone uses discord or already has a group of friends they play with. This is more a generational problem but the game has no incentive to socialize anyway.

The payment model is far too expensive for anyone that doesn't live in a 1st world country working a middle upper class job. Sorry but that's the truth.

The fact this company either had "baby sized creators" shill the game or mega-titan "the usual corporate grunts" really speaks out about the state of their game. If they really were proud of what they made and knew it'd sell, they'd have actual MMORPG youtubers such as myself or of similar size cover the game. You know, ACTUAL non corportatized youtubers?

The game has memory leaks and is unoptimized. It's an Unreal game after all.
"b-b-but they'll fix it!" Nah, they probably won't. Has anyone ever? Tell me a game that got optimized in the future. I'll wait. I can't think of any.

The combat is akin to INDIE SLOP that someone made over a weekend for a "game jam" or some other amateur project. Sure the combat "isn't final" but why are they charging us $100 for something that's basically a placeholder? LOL much?

What're you supposed to do in this game when you have plenty of gear sets, a clan of die-hard pvp bros, and a mega-castle everyone can see? What... keep paying the monthly fee so you don't lose it? Nah. That's extortion. Very predatory.

I agree with everything you said. Don’t let people who are overly hyped about something that isnt even finish sale you on the game. I don’t know why people start attacking an actual person because of how they feel about a game, then have the nerve to tell the other person to “grow up”. Huh? I wish I could meet some of these people in real life. Their energy would not be the same.
I managed to be ingame for like 60 min.

The world is so so empty, the game is empty, and what is in the game takes way way way to long. Boringgg.

A pretty cool guild was streaming their travels for pvp, it ended up in a 1 hour + walk to the pvp portal, then a 30 min walk to a hotspot for pvp . Then there was no pvp they did a half ass pve dungeon to walk back for an hour and half. in total i think they said they ran for a whoopin 4 hours. Like wtf gamers?
They showed dedication tho. I personaly deinstalled that crap hehe....

I mean C'monnnn
SwoleBenji a écrit :
I don't recall mentioning I had to travel 1 1/2 maps to gather ore, but there ARE parts of the map where if you settle there, you do need a 30 minute walk both ways just to get to copper.

I had to travel to a whole different map to get to a streamer to help him build a phallic tower. It was a long walk, and fast travel COULD have made it faster. How come I didn't see a single streamer use this magical teleport, and even people in the discord saying "you gotta walk" as if this doesn't exist? Am I being gaslit?

I tried several different dungeon and open world mob areas and ANY and ALL humanoids were virtually unkillable solo. If every human mob is designed for groups, that's bad game design. If there IS a soloable mob camp of humanoids, then where is it? 2 maps away in the bottom corner or something?

I don't think I ever mentioned the crafting "being too fast." Some crafts there is NO other way to progress than crafting 0 to 1 "clover" when the entire rest of the items are star'd. It needs a major re-work.

I don't remember mentioning a price point, only saying "allegedly" or "probably 20 bucks." I definitely didn't say Euros or pounds or whatever that symbol means. If you don't have the 4 plot account you are inferior to other players and useless if there's a guild limit of players. It's ridiculous and puts people into a caste system based on how much they can paypig to get more plots. More plots = more refining stations and having a spare plot lets you "Fortnite" some structures to ranged kill bears and pigs with zero issues. Granted you can 1 shot the pigs with proper gear, bears are still annoying and require clever use of game mechanics to solo. You definitely can't man fight them, even with the best shield and 1h weapon swaps to spam skills.

Regardless if you can or can't use the entire plot at once, you still NEED the stations present when you have stuff to refine, because even if you take X amount of time to fill Y stations, you still need the other stations when you gotta fill those up, and unless you destroy stations to place others down that's inefficient. Also more plots = build bridges, stair ways, and shortcuts for you (and your guild.). It's 100% pay to win.

I was directly quoting references you made within your video, or elsewhere on these forums.

If we look at your other Pax Dei video, [ https://www.youtube.com/watch?v=wmuDK1Y4F64 ] in which you spawned into Tursan, you opened the world map and you are talking about the different biomes. At the very bottom left corner of your map, there is a biome key which tells you the name of different biomes on the map.
You mistakenly believed that ore only spawns at the point of interest, but in fact ore actually spawns throughout the biome, and you were close to several Scrubland and Land of Stone biomes, both in the home valley and wildlands.

You also acknowledged that the different shrines are respawn points, but no mention of also using them for fast travel purposes which is likely to remain the case until the religion system is implemented and fast travel is superseded by religious altars.
However also in the same video when you were explaining to viewers that they can use the T hotkey to summon corpse, if you go back and watch your own video again, you will see that there is also an option in that wheel for "Shrine"; this was the fast-travel.

In the first closed alpha play test, there were two fast travel options, one to your base and another to the closest shrine. In the second closed play test and the event preview week, there was only an option for fast travel to the closest shrine.

It is not that these mobs are unkillable solo, but it will require some strategy and kiting; so for instance using a bow and arrow to aggro one at a distance, then kiting the group of mobs until all but one has de-aggro'd, to then turn your attention back to that one NPC and be smart about your special abilities, particularly the fact that cooldowns are not shared between different types of weapons.
If you are to run into those places as a solo player, going into melee range, and then trying to spar against the humanoid NPCs spamming basic attacks, then yes you are ultimately going to be nothing but the NPC's punchbag.
Of course there will still be certain NPC's that you probably wouldn't want to be trying to solo at all on count of their range and abilities, such as a Zebian Trickster.

In terms of boars, you can one-hit multiple of them with a single attack immediately after crafting the "pointy stick". The jab special ability can strike multiple opponents simultaneously and one-hits boars, using the starter weapon only.
As for fighting bears, then you would want to make use of the terrain around you; there are many natural safe spots where you can hunt bears safely, without having to place down a plot (which in itself would then run the risk of killing that respawn point or pushing it away).

The crafting tree recipes will be dependent upon which recipes you have discovered; much like at the start of your game, when you acknowledged picking up tree branches and gneiss rocks (pronounced "nice" by the way, not "je-nes-is", just FYI), were unlocking a bunch of recipes at game start.

As for shortcuts and bridges and such, there are actually quite a lot of natural shortcuts in the terrain; though they may not be immediately noticeable and will require discovering if you want to find different locations where you can cut through mountains safely as opposed to travelling around them.

But again, all of these different issues are down to play style. In many cases, as you are quite new to the game, you actually made it more difficult for yourself, but that's part in parcel of why it's important to actually explore the game if you really want to learn about it and improve in it, and like I said before, nobody is going to learn it all on their first couple of runs, it will take time.

For instance, there were a few people who would make comments on the stamina system during gathering - though in some cases people will be trying to chop trees without any food buffs, thus sitting on the 50 stamina. Or other cases where people will have eaten basic raw foods, or health-focused foods for a stamina-focused task; but a gatherer's most optimal accompanying skill is within the herbalism tree, not cooking, charcuterie, winemaking, brewing or baking.
SwoleBenji a écrit :
Stinboi a écrit :

Ok, that what i thought, you dont even know what EA games are, many of those games you mention there wasnt even in EA

And they all(the one im familiar with) got updates, just becouse you didnt like them doesnt mean they didnt improved in other eyes.

These games had tech demo -> Alpha -> Beta -> EA -> Launch just like the others. They got updates, that either made them worse or never fixed core problems and complaints.

New World went from 1 million to what now... 4k active players? And you think Pax Dei stands a chance?!

uhh ok.

I dont know if Pax Dei will succeed, time will tell, and as i said, i will wait for full release and then decide if i give it a chance, but to apparently been a full time youtuber, you have the IQ to those people "this game is dead" " this game will fail" people, which mainly is underage kids with way to muttch free time. you dont come out as someone having a clue what they talking about.

In your eyes no games stand a chance, MMO is a tough marked to get into this days. Its hard to obtein 1mill + players, i will say its a suceed if they overtime can have 15-20+k players, but you wont call it a sucess until they have 1mill+ players.
iOii0i a écrit :
SwoleBenji a écrit :
https://www.youtube.com/watch?v=TcBuK6RVCF8

This "game" is basically just a tech demo. It's not even in an alpha or an "early access" state at all, let alone a state that should be monetized.

The building mechanics are... okay at best. Compared to other games? Awful.

PvE is impossible. A naked armorless mob with a stick will kill you in full chain mail and iron weapons with food buffs active.

This is NOT a solo friendly MMO at all. You can't technically "Solo" anything!

The refine times are INSANELY LONG. Even if you make a crap-ton o refining stations to cut down the time, you can only keep so many going as you're forced to gather more resources.

This is doubled by the fact that you can fail crafts, which DESTROY resources, which is REQUIRED to level your crafting to craft better stuff. I shouldn't have to craft HUNDREDS of boots to have a 5% chance to craft a glove item, only to have to craft HUNDREDS of gloves to craft a boot with +1 defense that translates to 0.3 damage reduction, which DOESN'T MATTER ANYWAY because mobs hit for 60 damage and you aren't really getting over 200 hp with food buffs.

The fact that the game has imbalance issues like FOOD that TAKES 20 MINUTES TO CRAFT AND HOURS TO "tech up" to, are WEAKER and WORSE than a handful of berries you can find on the ground...

Buildings don't serve a purpose, at all. They're for aesthetics only, as bases aren't raidable. Is this a "cozy" game? Animal Crossing kidddos aren't gonna pay a huge up front cost and a monthly sub to maintain their castles.

No proximity voice chat. It's 2024, umm... hello? Even text chat is hella inactive cause everyone uses discord or already has a group of friends they play with. This is more a generational problem but the game has no incentive to socialize anyway.

The payment model is far too expensive for anyone that doesn't live in a 1st world country working a middle upper class job. Sorry but that's the truth.

The fact this company either had "baby sized creators" shill the game or mega-titan "the usual corporate grunts" really speaks out about the state of their game. If they really were proud of what they made and knew it'd sell, they'd have actual MMORPG youtubers such as myself or of similar size cover the game. You know, ACTUAL non corportatized youtubers?

The game has memory leaks and is unoptimized. It's an Unreal game after all.
"b-b-but they'll fix it!" Nah, they probably won't. Has anyone ever? Tell me a game that got optimized in the future. I'll wait. I can't think of any.

The combat is akin to INDIE SLOP that someone made over a weekend for a "game jam" or some other amateur project. Sure the combat "isn't final" but why are they charging us $100 for something that's basically a placeholder? LOL much?

What're you supposed to do in this game when you have plenty of gear sets, a clan of die-hard pvp bros, and a mega-castle everyone can see? What... keep paying the monthly fee so you don't lose it? Nah. That's extortion. Very predatory.

I agree with everything you said. Don’t let people who are overly hyped about something that isnt even finish sale you on the game. I don’t know why people start attacking an actual person because of how they feel about a game, then have the nerve to tell the other person to “grow up”. Huh? I wish I could meet some of these people in real life. Their energy would not be the same.

Its not becouse of what hes feels about the game, everyone is allowed to have their own opinions, but its becouse he says this as its the only truth, and that everyone should think the same. and using hes youtube channel as a way to "prove" that he is right lol.
As one of the "twerps" that works for a platform that connects creators and publishers, so they can you know, play their "2d indie-slops" - This is eye-opening, thanks for the TED Talk.
Doomed 16 juin 2024 à 6h33 
Imparfecto a écrit :
SwoleBenji a écrit :
I don't recall mentioning I had to travel 1 1/2 maps to gather ore, but there ARE parts of the map where if you settle there, you do need a 30 minute walk both ways just to get to copper.

I had to travel to a whole different map to get to a streamer to help him build a phallic tower. It was a long walk, and fast travel COULD have made it faster. How come I didn't see a single streamer use this magical teleport, and even people in the discord saying "you gotta walk" as if this doesn't exist? Am I being gaslit?

I tried several different dungeon and open world mob areas and ANY and ALL humanoids were virtually unkillable solo. If every human mob is designed for groups, that's bad game design. If there IS a soloable mob camp of humanoids, then where is it? 2 maps away in the bottom corner or something?

I don't think I ever mentioned the crafting "being too fast." Some crafts there is NO other way to progress than crafting 0 to 1 "clover" when the entire rest of the items are star'd. It needs a major re-work.

I don't remember mentioning a price point, only saying "allegedly" or "probably 20 bucks." I definitely didn't say Euros or pounds or whatever that symbol means. If you don't have the 4 plot account you are inferior to other players and useless if there's a guild limit of players. It's ridiculous and puts people into a caste system based on how much they can paypig to get more plots. More plots = more refining stations and having a spare plot lets you "Fortnite" some structures to ranged kill bears and pigs with zero issues. Granted you can 1 shot the pigs with proper gear, bears are still annoying and require clever use of game mechanics to solo. You definitely can't man fight them, even with the best shield and 1h weapon swaps to spam skills.

Regardless if you can or can't use the entire plot at once, you still NEED the stations present when you have stuff to refine, because even if you take X amount of time to fill Y stations, you still need the other stations when you gotta fill those up, and unless you destroy stations to place others down that's inefficient. Also more plots = build bridges, stair ways, and shortcuts for you (and your guild.). It's 100% pay to win.

I was directly quoting references you made within your video, or elsewhere on these forums.

If we look at your other Pax Dei video, [ https://www.youtube.com/watch?v=wmuDK1Y4F64 ] in which you spawned into Tursan, you opened the world map and you are talking about the different biomes. At the very bottom left corner of your map, there is a biome key which tells you the name of different biomes on the map.
You mistakenly believed that ore only spawns at the point of interest, but in fact ore actually spawns throughout the biome, and you were close to several Scrubland and Land of Stone biomes, both in the home valley and wildlands.

You also acknowledged that the different shrines are respawn points, but no mention of also using them for fast travel purposes which is likely to remain the case until the religion system is implemented and fast travel is superseded by religious altars.
However also in the same video when you were explaining to viewers that they can use the T hotkey to summon corpse, if you go back and watch your own video again, you will see that there is also an option in that wheel for "Shrine"; this was the fast-travel.

In the first closed alpha play test, there were two fast travel options, one to your base and another to the closest shrine. In the second closed play test and the event preview week, there was only an option for fast travel to the closest shrine.

It is not that these mobs are unkillable solo, but it will require some strategy and kiting; so for instance using a bow and arrow to aggro one at a distance, then kiting the group of mobs until all but one has de-aggro'd, to then turn your attention back to that one NPC and be smart about your special abilities, particularly the fact that cooldowns are not shared between different types of weapons.
If you are to run into those places as a solo player, going into melee range, and then trying to spar against the humanoid NPCs spamming basic attacks, then yes you are ultimately going to be nothing but the NPC's punchbag.
Of course there will still be certain NPC's that you probably wouldn't want to be trying to solo at all on count of their range and abilities, such as a Zebian Trickster.

In terms of boars, you can one-hit multiple of them with a single attack immediately after crafting the "pointy stick". The jab special ability can strike multiple opponents simultaneously and one-hits boars, using the starter weapon only.
As for fighting bears, then you would want to make use of the terrain around you; there are many natural safe spots where you can hunt bears safely, without having to place down a plot (which in itself would then run the risk of killing that respawn point or pushing it away).

The crafting tree recipes will be dependent upon which recipes you have discovered; much like at the start of your game, when you acknowledged picking up tree branches and gneiss rocks (pronounced "nice" by the way, not "je-nes-is", just FYI), were unlocking a bunch of recipes at game start.

As for shortcuts and bridges and such, there are actually quite a lot of natural shortcuts in the terrain; though they may not be immediately noticeable and will require discovering if you want to find different locations where you can cut through mountains safely as opposed to travelling around them.

But again, all of these different issues are down to play style. In many cases, as you are quite new to the game, you actually made it more difficult for yourself, but that's part in parcel of why it's important to actually explore the game if you really want to learn about it and improve in it, and like I said before, nobody is going to learn it all on their first couple of runs, it will take time.

For instance, there were a few people who would make comments on the stamina system during gathering - though in some cases people will be trying to chop trees without any food buffs, thus sitting on the 50 stamina. Or other cases where people will have eaten basic raw foods, or health-focused foods for a stamina-focused task; but a gatherer's most optimal accompanying skill is within the herbalism tree, not cooking, charcuterie, winemaking, brewing or baking.
You are REALLY making him look bad....err worse even.
I can't believe people are taking advice from him when he has no clue what he's saying from minute to minute.
No wonder the gaming community is so bad these days if they are getting advice from rage babies like the OP.

All this cuz he didn't get a free game lol.
FreeBird a écrit :
I managed to be ingame for like 60 min.

The world is so so empty, the game is empty, and what is in the game takes way way way to long. Boringgg.

A pretty cool guild was streaming their travels for pvp, it ended up in a 1 hour + walk to the pvp portal, then a 30 min walk to a hotspot for pvp . Then there was no pvp they did a half ass pve dungeon to walk back for an hour and half. in total i think they said they ran for a whoopin 4 hours. Like wtf gamers?
They showed dedication tho. I personaly deinstalled that crap hehe....

I mean C'monnnn
There will be horses later in the EA to make travel fast enough.
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Posté le 15 juin 2024 à 9h11
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