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OG UO was the best game for crafters for a reason. It was a loooong grind but you also did not have to make 100 things to craft / assemble a sword or breastplate or ect ( exaggerating for to make a point ). No idea what it is like these days.
What's gonna happen if everyone can become a Grandmaster blacksmith in 1 week of macroing? It's going to tank the player-driven economy. So many grandmaster armors and swords out there flooding the market that prices tank and there is no incentive for new players to become a Grandmaster blacksmith.
You need the grind. It's not for everyone, that's for sure but there needs to be grind.
The solution is to add gameplay loops other than just raising skills. So people can take a breather from the grind. Quests, Seasonal events where people can have fun and not worry about raising skills.
And before you suggest I p!ss of and play them, I have at least a dozen games MMO and single player that I rotate through, because all games get stale and you need a change. As a final comment Pax is the ONLY crafting system that you cannot salvage and recycle crafted goods, and that alone would vastly improve the crafting system. As a final note NOBODY crafts just for the sake of crafting, they do it to acquire the armour and weapons to adventure in the world and at lvl 16 in weapon and armour smithing I still cannot take on the local inquisition and lost souls near my camp
LMAO
People do craft for the sake of crafting and for the sake of building.Please go download Wurm Online, a true sandbox MMO, it's free to play but skills stay capped under 20.
In any other MMO, crafting is just an afterthought. In Pax Dei, crafting/building is the game.
It's comparing apple to oranges. You don't know what you're talking about.
you need players to have a player driven economy first and foremost if the 4 people that are grinding have nobody to sell to, then it will fail regardless.
I think the solution would be more along the lines of extremely rare recipes that only 1 or 2 players can make at any 1 time each player being only able to hold lets say 3 to 5 super rare recipes at any one time, meaning they would need to "forget" one to learn another.
Don't make the grind tedious, make the items that are great rare so everyone can have a "I have this to trade for that" economy
crafting does need looking at, but plenty of time before game out to see what they do.
So they have little choice but to let you grind. That's exactly what was done in the Middle Ages. That's why many developers of medieval games end up tending to bring magic and fantasy into the games, just to have more freedom to entertain the players. You have to realize that the realistic approach doesn't offer much more than exploring, building, working, selling and surviving. If you are looking for more, it will be difficult to keep you happy.
I think there is a lull in the game right now because the rumor of a full wipe is coming. So why grind right before a wipe?
Now this is what I appreciate about the game though. You have to set goals for that day. Few hours leveling an skill, maybe a few hours building. The game is meant to be the one and only game you play every day. That's why the grind is so excessive. Unfortunately there are just too many games out there now that request too much of our time daily to make this realistic. I dont have 14 hours a day to play the game. Maybe 4. WHich is still fine. You can do alot in 4 hours of gameplay a day. BUT....that just means this will be a niche game with a low population in a game that is socially driven.