Pax Dei

Pax Dei

gotten better
has this ♥♥♥♥ game gotten any better? last time i tried to play this all it was was a huge land with ♥♥♥♥ houses built everywhere and no body on the server
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Showing 1-15 of 23 comments
It seems to depend highly on which location you select to start in. Some are mostly barren abandoned locations and others will have big active towns.

The playerbase is super low though, Ive seen now 2 players in my mostly abandoned area, when I went to the town 2 hours travel from my home it certainly looked active but still I didnt actually see any players or see any chat going on
wikario Feb 8 @ 4:34am 
gotten Better?

Depends on your expectation.
Some Quality of Life improvements.
Some improvements related to Combat.
Few new Building Tiles.
Two or three new Features (e.g. Market Stalls, Grace)
Revamp of the Landscape, Ressource and PvE Enemy distribution.
Bugfixes.
Likely I forgot the one or other thing, likely no game changer.

But loads of oddities and quirks remain. Features and Functions remain incomplete. Performance got better, but needs to be still improved,

Frankly, I personally are disappointed with the progress.
Tachyon Feb 8 @ 11:47am 
Why the devs fondly imagined that a very, VERY grindy Gathering and Crafting system would have players flocking to the game in droves baffles me. Why the devs fondly imagined players would actually enjoy having to form guilds, just to make very basic resources that only a few guild members would benefit from, also baffles me. Does nobody on the dev team take notice of what players of other MMORPGs like and don't like? Have they ever actually played MMORPGs in their life before?
Originally posted by Tachyon:
Why the devs fondly imagined that a very, VERY grindy Gathering and Crafting system would have players flocking to the game in droves baffles me. Why the devs fondly imagined players would actually enjoy having to form guilds, just to make very basic resources that only a few guild members would benefit from, also baffles me. Does nobody on the dev team take notice of what players of other MMORPGs like and don't like? Have they ever actually played MMORPGs in their life before?

Creating a game that goes out of its way to punish any player who doesn't have 5+ people to actively play with is somewhat of a stupid game design. They are either going to have to charge absolute premium monthly subscription for the plots on release, drastically alter crafting experience gain or watch the game quickly drop to a few thousand players a week after 1.0 launch and die

the number of players who want to spent literally hours standing at work benches watching a crafting bar go up is quite small
Originally posted by Tachyon:
Why the devs fondly imagined that a very, VERY grindy Gathering and Crafting system would have players flocking to the game in droves baffles me. Why the devs fondly imagined players would actually enjoy having to form guilds, just to make very basic resources that only a few guild members would benefit from, also baffles me. Does nobody on the dev team take notice of what players of other MMORPGs like and don't like? Have they ever actually played MMORPGs in their life before?

The founder of Mainframe also founded CCP Games and developed Eve Online. So they obviously have played MMOs being involved in one of the oldest MMOs in all history.

Pax Dei is designed to be played for many years. Not wrapped in 2 months.

If people have a problem with the grind and only want to endlessly build stuff, they should play offline games like Space Engineers. Pax Dei is not a crafting game.
Originally posted by ElectroVeeDub:
If people have a problem with the grind and only want to endlessly build stuff, they should play offline games like Space Engineers. Pax Dei is not a crafting game.

If its not a crafting game, why do you spend most of your time standing at crafting benches making literally thousands of useless products to throw on the ground?
Tachyon Feb 8 @ 1:28pm 
Originally posted by ElectroVeeDub:
Originally posted by Tachyon:
Why the devs fondly imagined that a very, VERY grindy Gathering and Crafting system would have players flocking to the game in droves baffles me. Why the devs fondly imagined players would actually enjoy having to form guilds, just to make very basic resources that only a few guild members would benefit from, also baffles me. Does nobody on the dev team take notice of what players of other MMORPGs like and don't like? Have they ever actually played MMORPGs in their life before?

The founder of Mainframe also founded CCP Games and developed Eve Online. So they obviously have played MMOs being involved in one of the oldest MMOs in all history.

I know. I joined Eve Online in 2007, 4 years after the game released. After 22 years, 4,459 people are still playing Eve Online, a vintage game by modern standards. Only 1,057 people are playing this game right now - a newly-released game that somehow, after 22 years of "innovative" game design, managed to drop off a cliff on launch. Hell, 3,752 people are playing Quinfall, for god's sake - a game commonly regarded as a scam, or at least a cash-grab. I have no opinion on that, myself, as the game is attracting players in it's bare-bones state, being cobbled together by a tiny dev team using bought assets and a map + a lot of game mechanics generated by AI. It doesn't look like the devs of this game learnt much in 22 years, in all honesty.

Originally posted by ElectroVeeDub:
Pax Dei is designed to be played for many years. Not wrapped in 2 months.

Lol, oh, yeah, that's really working out well so far, huh. A mere 1k players at absolute peak playing time in the EU and with East Coast USA starting to hit their peak playing time too. The game isn't going to LAST 2 months before it's on life support.

Originally posted by ElectroVeeDub:
Pax Dei is not a crafting game.

Not in the sense of having any thought or common sense put into it, no.
Tachyon Feb 8 @ 1:31pm 
Originally posted by TemplarGFX:
Originally posted by ElectroVeeDub:
If people have a problem with the grind and only want to endlessly build stuff, they should play offline games like Space Engineers. Pax Dei is not a crafting game.

If its not a crafting game, why do you spend most of your time standing at crafting benches making literally thousands of useless products to throw on the ground?

Exactly! 🤣 Hmm, maybe people think they're hallucinating that they are tied to crafting benches, when in fact they're really out in the wilds, exploring and having ACTUAL fun. You never know!
Arics Feb 8 @ 1:40pm 
yep i feel like it was
Originally posted by Tachyon:
Originally posted by ElectroVeeDub:

The founder of Mainframe also founded CCP Games and developed Eve Online. So they obviously have played MMOs being involved in one of the oldest MMOs in all history.

I know. I joined Eve Online in 2007, 4 years after the game released. After 22 years, 4,459 people are still playing Eve Online, a vintage game by modern standards. Only 1,057 people are playing this game right now - a newly-released game that somehow, after 22 years of "innovative" game design, managed to drop off a cliff on launch. Hell, 3,752 people are playing Quinfall, for god's sake - a game commonly regarded as a scam, or at least a cash-grab. I have no opinion on that, myself, as the game is attracting players in it's bare-bones state, being cobbled together by a tiny dev team using bought assets and a map + a lot of game mechanics generated by AI. It doesn't look like the devs of this game learnt much in 22 years, in all honesty.

Originally posted by ElectroVeeDub:
Pax Dei is designed to be played for many years. Not wrapped in 2 months.

Lol, oh, yeah, that's really working out well so far, huh. A mere 1k players at absolute peak playing time in the EU and with East Coast USA starting to hit their peak playing time too. The game isn't going to LAST 2 months before it's on life support.

Originally posted by ElectroVeeDub:
Pax Dei is not a crafting game.

Not in the sense of having any thought or common sense put into it, no.

The point is Pax Dei will take years to get to the level of Eve Online as a social sandbox.

Is Eve a crafting game? No. But crafting is part of the game.

It's primarily about control of space, resources, war, and politics.

But I keep seeing these posts on Steam where people are annoyed with a "crafting game" that isn't a crafting game, and it's still under development. Even Mainframe was very upfront about Pax Dei not being a crafting game...
Originally posted by Tachyon:
Originally posted by TemplarGFX:

If its not a crafting game, why do you spend most of your time standing at crafting benches making literally thousands of useless products to throw on the ground?

Exactly! 🤣 Hmm, maybe people think they're hallucinating that they are tied to crafting benches, when in fact they're really out in the wilds, exploring and having ACTUAL fun. You never know!

The main defence people give for the horrendous grind that is skill levelling in this game is that you should be playing with a group and sharing the load, but that does not fix the issue at all. One of the players in that group is still going to have to spend literally hours standing at a leatherworking bench making tens of thousands of leather strings and hundreds of split leather gloves just to get half way levelled. One of the players is still going to have to stand at the forge for hours and make hundreds of crossguards, hundreds of wrought iron bars and thousands of wrought iron arrow heads. This is true of every skill

And god forbid you don't have enough players to play with to cover each skill, because then one player will have to do this for multiple skills. And its not like you can focus on one and ignore the others, basically every skill requires other skills to be equally levelled if you want to progress. You need leatherworking for blacksmithing/armorsmithing/weaponsmithing, you need blacksmithing for leatherworking, you need leatherworking for tailoring, you need leatherworking and blacksmithing for cooking etc etc
wikario Feb 8 @ 11:22pm 
Zitat "It's primarily about control of space, resources, war, and politics."

Never played Eve-Online, but I try to envision this for Pax-Dei. But there is nothing really to compete for. Some pure Iron in the mid, thats it.

Real trading, Politics, Wars, Defending together against world shaking dangers? Right now there is no reason at all to do it. Wonder how Eve-Online hooked so many players and why they are playing still if it is close to Pax-Dei?

And as others said a game where I am just a small tiny servant for a huge clan. No, nothing I want to play. Its to close to the day to day life.
Originally posted by wikario:
Zitat "It's primarily about control of space, resources, war, and politics."

Never played Eve-Online, but I try to envision this for Pax-Dei. But there is nothing really to compete for. Some pure Iron in the mid, thats it.

Real trading, Politics, Wars, Defending together against world shaking dangers? Right now there is no reason at all to do it. Wonder how Eve-Online hooked so many players and why they are playing still if it is close to Pax-Dei?

And as others said a game where I am just a small tiny servant for a huge clan. No, nothing I want to play. Its to close to the day to day life.

The world of Pax Dei is designed to become much larger than it currently is. The mistake everybody is doing is assuming that all you see right now is the finished game. More maps will be added.

Imagine building a castle in the PvP area, then being forced to keep it manned with online players 24/7 just to prevent it from being sieged? To control who has access to pure iron, and ensure your clan isn't cut off? Imagine dominating the market as your clan gets rich selling items made from pure iron? It's all possible concepts you might see one day.

Imagine the politics? Alliances? Espionage? (That's why you have more than one char. Could be used to infiltrate an enemy clan.)
Tachyon Feb 9 @ 7:28am 
Originally posted by ElectroVeeDub:
...Imagine building a castle in the PvP area, then being forced to keep it manned with online players 24/7 just to prevent it from being sieged? To control who has access to pure iron, and ensure your clan isn't cut off? Imagine dominating the market as your clan gets rich selling items made from pure iron? It's all possible concepts you might see one day.

Imagine the politics? Alliances? Espionage? (That's why you have more than one char. Could be used to infiltrate an enemy clan.)

Lol, I have been doing all that in Eve Online since 2007. So really, you're saying this game is just going to be a copy-pasta knock-off of Eve Online, with a fantasy MMO front end, and it's not really bringing anything new to the table whatsoever... and going to take a really, really long time doing it. OK then.
1,000 players for a game still being developed is pretty good. The negativity in this thread seems to ignore most of reality. You really don't need to do a lot of crafting, even with the sparsely populated world its easy to buy gear from other players. Since the world will be brand new when the game is actually released, there is no urgency for players to be online all the time. There are a large number of players that won't even pick this game up until after its actually released. The game does not force you to have more than 5 people, I play sporadically, and almost exclusively solo, but outside of actual dungeons I can basically do anything I want.
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