Pax Dei

Pax Dei

wolfgar7474 Dec 13, 2024 @ 7:12am
Markets
I don't even see the point of Markets. If you have 1000 players and each have to make 300 iron spears, that's a potential of 30,000 spears in the market place. For a 1000 player base?
Who we selling this stuff to? People that don't have a iron spear? How many do you think that will be. 3 or 4 people here or there. Crafting still makes 0 sense. We are creating tools, weapons and gear for an army of people they don't even exist in your castle or 20 castles next to you.

Here is an example for you.
Me: Hey guys. anyone interested in playing Pax Dei.
other person: Nope, don't feel like being the one standing at the crafting tables while others get to play.
Me: we can take turns crafting?
other person: How, I am a blacksmith. My job is to wait for materials and craft. That's it, Not much else time for anything else when an entire clan expects tools and weapons. Not fun.
Me: Okay I get you. I was hoping you were a sucker and be the one that stands at the table for hours. Who wants to be the crafting table guy?? Nobody!!!!

Still not seeing the light at the end of the tunnel. Markets?? Now I am picturing a marketplace full of stuff you would have thrown on the ground previously. Now instead of them being on the ground they will sit in your stall and not fade away.
How much are these elite players that are maxed out going to sell the top tier items for? They will control the marketplace top tier after all. We are going to expect these 1k players who seem to not mind the grind to set our price guide? I mean who are you serving here?? The mass people or just the 1k players.
Originally posted by OzWombatBloke:
What we really need is a npc market so we can sell all the useless **** we are forced to make while grinding. Either that or some way to recycle them.
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Showing 1-15 of 39 comments
AZCards Dec 13, 2024 @ 10:32am 
Everytime I check on this game, all I see are people not super happy with the game, people just showing off a lifeless town they made, or the devs quizzing people on X/Twitter.

I'm interested in buying this game since it's a niche genre. But the devs are not doing a good job showing off why I should invest now.

OPs post basically confirms my fears and I'm just disappointed.
Rats Dec 13, 2024 @ 11:51am 
Why would someone run an hour to check a market to see if they have anything for sale and all you can buy is what you can carry, example buy 5k wood to make charcoal, then run an hour back to your base. When in not even half that time you could of chopped five times as much wood than you just spent 2 hours to run and buy ?.
wolfgar7474 Dec 13, 2024 @ 2:00pm 
Originally posted by Rats:
Why would someone run an hour to check a market to see if they have anything for sale and all you can buy is what you can carry, example buy 5k wood to make charcoal, then run an hour back to your base. When in not even half that time you could of chopped five times as much wood than you just spent 2 hours to run and buy ?.

Good point!
To add to that scenario lets say you go to a castle and get 500 heartwood for 5k gold. Then 30 minutes later walk into another castle and they are selling 1000 Heartwood for 1k gold. Not knowing the market rates makes it even worse. Literally no town messengers or merchants that have a price guideline to follow because its not even an open market area.

I feel like this patch is just a storage box for the ungodly amount of things you have to craft and gives the impression of meaning to those things. Somebody stated it real well. Like selling ice to Eskimos.
Qual44 Dec 13, 2024 @ 2:45pm 
I am selling fireball bracers, steel ingots, T4 swords, axes, picks, maces, etc...the examples you list are selling worthless crap
Eldacal Dec 13, 2024 @ 5:28pm 
First, what the above poster said. Second, the markets stalls were just released, there are planned features both for markets (remote listings, buy orders) and fast travel using Grace. The stalls, while handy, are nowhere near the final state. Plus the game is still in EA.
Rats Dec 13, 2024 @ 6:03pm 
Originally posted by wolfgar7474:
Originally posted by Rats:
Why would someone run an hour to check a market to see if they have anything for sale and all you can buy is what you can carry, example buy 5k wood to make charcoal, then run an hour back to your base. When in not even half that time you could of chopped five times as much wood than you just spent 2 hours to run and buy ?.

Good point!
To add to that scenario lets say you go to a castle and get 500 heartwood for 5k gold. Then 30 minutes later walk into another castle and they are selling 1000 Heartwood for 1k gold. Not knowing the market rates makes it even worse. Literally no town messengers or merchants that have a price guideline to follow because its not even an open market area.

I feel like this patch is just a storage box for the ungodly amount of things you have to craft and gives the impression of meaning to those things. Somebody stated it real well. Like selling ice to Eskimos.

Look out here come the popcorn boys.
Ironside Dec 13, 2024 @ 9:15pm 
I see we have a place for gold in our inventory. Is that just a place holder, or are we now able to make money? If so. How?
Otkin Dec 13, 2024 @ 11:26pm 
Originally posted by Ironside:
I see we have a place for gold in our inventory. Is that just a place holder, or are we now able to make money? If so. How?

You can kill humanoid NPCs and loot gold from them. Once you have enough gold for the market fees (anything under 20g requires 1g fee) you can start selling things. Your local chat should give you some ideas about demand and supply.
Ironside Dec 13, 2024 @ 11:45pm 
Originally posted by Otkin:
Originally posted by Ironside:
I see we have a place for gold in our inventory. Is that just a place holder, or are we now able to make money? If so. How?

You can kill humanoid NPCs and loot gold from them. Once you have enough gold for the market fees (anything under 20g requires 1g fee) you can start selling things. Your local chat should give you some ideas about demand and supply.
good to know.
Thanks.
Gary Dozer Dec 14, 2024 @ 6:51am 
Nobody wants markets. Noone needs markets. It's just they have to do something and it really doesn't matter to them that noone plays their game.
drax14 Dec 14, 2024 @ 6:57am 
markets are good
but poorly made
the best system would probably be like in eve online with local info where they sell what and when but not regional to allow merchants to trade goods. But if no one plays the game it doesn't matter what and how they do it. So far they have no idea what a good game needs.
The author of this thread has indicated that this post answers the original topic.
OzWombatBloke Dec 14, 2024 @ 7:07am 
What we really need is a npc market so we can sell all the useless **** we are forced to make while grinding. Either that or some way to recycle them.
wolfgar7474 Dec 14, 2024 @ 10:29am 
Originally posted by drax14:
markets are good
but poorly made
the best system would probably be like in eve online with local info where they sell what and when but not regional to allow merchants to trade goods. But if no one plays the game it doesn't matter what and how they do it. So far they have no idea what a good game needs.

Exactly, but they want people to interact with other players as Otkin said (through chat). There is a group of players who have put the (time in and more than likely received CD Keys as well) Apparently a bunch are trying to lessen this time because it's too grindy regardless if you are in a clan (Percent of time at table versus playing a game). We are supposed to depend on 1k elite players for our market because they put the time in. This is the same case as many games. (We are the poor they are the rich) Diversity as intended in any kingdom.
Ironside Dec 14, 2024 @ 11:12am 
Originally posted by wolfgar7474:
Originally posted by drax14:
markets are good
but poorly made
the best system would probably be like in eve online with local info where they sell what and when but not regional to allow merchants to trade goods. But if no one plays the game it doesn't matter what and how they do it. So far they have no idea what a good game needs.

Exactly, but they want people to interact with other players as Otkin said (through chat). There is a group of players who have put the (time in and more than likely received CD Keys as well) Apparently a bunch are trying to lessen this time because it's too grindy regardless if you are in a clan (Percent of time at table versus playing a game). We are supposed to depend on 1k elite players for our market because they put the time in. This is the same case as many games. (We are the poor they are the rich) Diversity as intended in any kingdom.
well chat isnt working right now. So cant even do that.
Otkin Dec 14, 2024 @ 12:43pm 
Originally posted by OzWombatBloke:
What we really need is a npc market so we can sell all the useless **** we are forced to make while grinding. Either that or some way to recycle them.
They are working on a salvage option. However, no details or implementation deadlines are known for now.
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