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Devs may want to keep players busy, by stretching the crafting progression loop. Likely they think it went to fast after release.
If this is a smart move, is something different.
A game should motivate to play by its intricate mechanisms, a lively and friendly community, not by endless open world, epic grind or loads of simple collection quests,
Then they should have done a full wipe with shifting the recipes in the middle, it's just crap.
When at trivial I would get about 16 xp
but right now on trivial on carpentry I am getting over 500. So the need for higher experience, might be because we are getting more experience for crafting *shrugs*
Because Discord allows for controlling the information being delivered to the players - other than deleting or blocking each and every negative comment on Steam, there is no similar means of control. :-)