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Until T2 basically all crafts, with exception of jewelry, are relative easy.
Then it starts suddenly to get difficult, pure iron ore, animal hide, better gems, certain herbs or mushrooms ... .
On the other side it means you have still something to go for. To play around with. To discover where and how you can get the resources you want in the most efficient way.
Further it facilitates teamplay. Farming animal hide alone is possible, but a pain. WIth a small team, within the right areas its ok.
And for me bears are not the most efficient way. There are areas with groups of growlders, grand old boars and direwolfs. Killing those seems to me more efficient, than going for bears.
The drop rate are still WELL below of of the other major tradeskills. I 10-20 Animal Hides every 30 minutes to an hour in the big wolf cave which refines into 5-10 of the actual Boiled of Fine Leather I need to craft. Compare that to T2 Iron which I can get a full inventory of in an hour. Hell, I can even get T4 Pure Iron Ore at a rate of around 400-600 Iron in an hour depending on who else is farming it.
Not only is the drop rate stupidly bad, but it's used by other tradeskills.
To me, at this point I agree with the opening poster. I think this is an intentional kick in the balls by the developers to slow the progression of the game.
I'm personally going back to Soulmask and probably will pick up Once Human today until they either admit it was intentional or at least say they made a mistake and put a decimal place in the wrong spot because I'm not going to spend HOURS a day sitting in a tree or on boulders shooting Dire Wolves and Bears in the corrupted forest to get T2 hide at a rate of about 1 in 5 kills (this is my current method which is faster than the wolf cave but still stupidly slow).
What is the meaning of having crafting different tiers, when all players are after some weeks have only need for the highest tier? That way all lower tiers have no value at all and are only in for some days of progression for the players, what in the end will be maybe 1% of their play time, if they play some months.
So where is the progression after one month? And that is why all is too fast. Actually all is so fast that players start to grind to the crafting jobs.
When you put a wipe at the end of it, it really changes and alters the point of it all. Do you really think someone is going to spend weeks or months grinding it out only for them to start completely from scratch after a wipe?
I dont know if something changed since few days but I have same feeling - today out of 41 bears - 12 hides. Last time the drop ratio was over 50%.
Yea the drop rate is great. Half of the cave won't spawn and you get 200+ rough hide and only 4 animal hide. Thats not a great drop rate. Sword n Shield level 41....
After the wipe, I will NEVER do leatherworking again.