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Considering those who already paid for 4 plots, would be better to keep it as it is. If you bought game before 1.0 then you keep the plots you paid for. If you buy the game after 1.0, then you keep the plots you bought.
No subs and a cash shop instead. Even if its cosmetic and quality of life stuff, should still make enough profit. Don't see how anything could even be pay to win in a game that's mostly PVE. Calling something p2w even in a pvp game, became redundant the moment RMT was created. Unless an item can only be purchased for RL money, can't be traded and is more powerful than non premium item, then its not p2w. Since someone can always RMT for it instead.
With a decay timer, the plot itself would disappear. Items remaining for a couple of days, but if the player who became inactive comes back, can always place other plots down.
It's funny though how so many think they will start paying subs in a years time, while saying how undeveloped the game is. Even if there was a big team of devs working for a giant gaming company, they would struggle to have it ready in a year for full release. So subs for me are a distant future, if they even happen.
That is assuming there are any available to replace them. Like I said do they expect someone in the clan to pay for more plots to keep them before they decay? Take a new recruits plots? Just dumb.
It really has no sensible way of solving it without the end result of someone else spending more money.
Would be working as intented. Clan should be limited to the plots the active players bought, not building on inactives plots. This would improve server performance and make it fair to other players who did not recruit quitting players just to have more plots.
A soft wipe would also fix this problem if the dev's not ready for decay timer yet. Characters keep their skills, but all buildings and plots removed. But ideally this should only happen when server stability becomes an issue from an update. Would not make sense to soft wipe, just for the sake of it, if it has to happen with a future update anyway.
you get to play that "empty game" for approximately a year. Plots are not pay to win. Now if you are using them for gimmicks like slapping down a plot to keep others from gathering then removing to re-spawn the resources then yes the extra unused plot allows you an advantage. I do think perhaps a compromise of 1 plot is free might be better but things are not set yet its presumed to be a year before it comes into play so they have time to figure out if a better model will work. As for value - either you are playing for a year on that price or you are complaining about something not set and not out for a year.
i really think they have to wipe for economy to be able to test the economy
Banning multiboxing would never happen. Some players live with others, who may want to play the game. Don't know if blocking those using geforce is possible, but if a player physically uses another pc to log in two accounts at once, it's impossible to say if its a family member.
Don't see multiboxing as helping in pvp in this. Any advantage it offered would be offset by those who only go out to pvp in a group of friends. Solo is always at a disadvantage regardless of how many accounts they can be on at once.
Where multiboxing is helpful is for quickly moving pure iron to an alt account. So instead of spending an hour mining pure iron and getting ganked by some hyper kids, losing 15 stacks of it, you can safetly move it to an alt. Rather than log out and back in with alt on same account and risk items disappearing or being stolen by another player.
In the end having more than one account is an expensive way to compete with players who always play games with at least one friend or family member while still being diasadvantaged in a fight against them.
they could do that but then everyone would have same sub price if the go with the tiers then that can ftp option with no plots and limit and skill gain like eve
Clans should only be allowed to have a certain number of plots and only clan plots should be allowed to be connected to each other. Of course the 4-5 of your own can also be together, but the neighbor has to keep a distance from another plot. Also, plots should not be set to resource points or the resource should then appear near the edge of the plot.
Trees should only disappear forever under foundations and various objects; other trees should always grow back. Unless they solve it so that you can plant trees yourself. Of course not 1000 trees per plot.