Pax Dei

Pax Dei

Potential Travel Solutions for Pure Iron?
Is there any plan to implement a capability to have a quicker travel method to the PVP zones in this game? I'm over in the Northeastern corner of Merrie and I don't plan on moving anytime soon since I like the area I slapped a plot down in.
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Showing 1-7 of 7 comments
vexille.g Jul 5, 2024 @ 8:28pm 
I hope they don't. I originally built in Ancien Tolosa. I liked that it was very quiet, but soon realised I was too far away from the pvp zone for pure iron. So I moved everything to my alts and deleted the plots. Moved to The Shire. The pure iron nodes outside pvp zones, I noticed were always mined by big clans so was out the question for me.

One thing I like about mining in pvp zone, is that in the multiple times I've been there I've only ever seen one other player who was mining.

If they introduce some fast travel system to it, it would be crowded like the normal iron nodes in pve areas, where I often see a multiboxer with 4 alts running behind him and half the time the nodes are gone.

I want pvp zone to remain a pain in the backside to get to, so I can mine in peace and not go running around searching for nodes that no one has mined already, or always on edge in case a group of bored kids show up to gank me. Fast travel would be like. "We finished mining for today boiz, lets go camp pvp and gank a miner and hope he says something salty so we can report him." Without fast travel its "I want to watch some anime and don't want to run for 30 min in the hope finding a miner, coz I've not slept 3 days straight while mining to get pvp geared and I would probably fall asleep half way there."
Last edited by vexille.g; Jul 5, 2024 @ 8:35pm
Pepe_Le_Pede Jul 6, 2024 @ 2:55am 
I couldn't think of a better thing for the devs NOT to add than this right here.
Dan Jul 6, 2024 @ 4:10am 
PvP is going to be a gank and toxid fest once this game goes live, any form of fast travel to the pvp zone will only expedite this process even more...so nope, not happening.
vexille.g Jul 6, 2024 @ 10:08am 
Probably pvp area will be bad on release for the first month, then kids will get bored and quit. Then will probably be miners ganking miners. They should introduce a system, where all your characters on account stay red for 24hrs in game time, if you initiated and got a pvp kill. By being red they could be attacked even in pve zones. Though would need to have an enable criminal actions switch, so someone else who has not hit you, does not block you while your fighting his friend, so you go red instead.
Menzagitat Jul 6, 2024 @ 10:15am 
Originally posted by vexille.g:
Probably pvp area will be bad on release for the first month, then kids will get bored and quit. Then will probably be miners ganking miners. They should introduce a system, where all your characters on account stay red for 24hrs in game time, if you initiated and got a pvp kill. By being red they could be attacked even in pve zones. Though would need to have an enable criminal actions switch, so someone else who has not hit you, does not block you while your fighting his friend, so you go red instead.
I would rather make the 4 provinces be able to build defense towers and each to try to increase it's control on the map. And every weekend a world boss to spawn and destroy those towers.
Those who would spend more time building and defending those towers would sell on the market the iron to others who farm other materials in the PvE provinces.
Originally posted by vexille.g:
I hope they don't. I originally built in Ancien Tolosa. I liked that it was very quiet, but soon realised I was too far away from the pvp zone for pure iron. So I moved everything to my alts and deleted the plots. Moved to The Shire. The pure iron nodes outside pvp zones, I noticed were always mined by big clans so was out the question for me.

One thing I like about mining in pvp zone, is that in the multiple times I've been there I've only ever seen one other player who was mining.

If they introduce some fast travel system to it, it would be crowded like the normal iron nodes in pve areas, where I often see a multiboxer with 4 alts running behind him and half the time the nodes are gone.

I want pvp zone to remain a pain in the backside to get to, so I can mine in peace and not go running around searching for nodes that no one has mined already, or always on edge in case a group of bored kids show up to gank me. Fast travel would be like. "We finished mining for today boiz, lets go camp pvp and gank a miner and hope he says something salty so we can report him." Without fast travel its "I want to watch some anime and don't want to run for 30 min in the hope finding a miner, coz I've not slept 3 days straight while mining to get pvp geared and I would probably fall asleep half way there."

Fair enough criticism right there, if they don't plan on doing anything for travel, then I would at least like the conversion ratio to impure to regular iron to be tweaked since it would most likely help player retention along the way for the far out provinces. mining 1000 impure just to get 10 pure is rather ridiculous.
Yami Jul 7, 2024 @ 5:25am 
Originally posted by Dan:
PvP is going to be a gank and toxid fest once this game goes live, any form of fast travel to the pvp zone will only expedite this process even more...so nope, not happening.
the current pvp zone is aplace holder anyways its a testing ground
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Date Posted: Jul 5, 2024 @ 4:08pm
Posts: 7