Pax Dei

Pax Dei

Caduryn Jul 1, 2024 @ 7:56am
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Preview Patch Notes 2. July
Patch Notes - July 2

Changes
Resources & Crafting
Nice Pork Stew is now correctly named Nice Bear Stew
Clay, Flax and Impure Iron spawn frequency and amount of spawn locations has been increased

Social
Increased chat message character limit to 255

Player Settings Menu
Mouse sensitivity option has been added
Mouse Invert option has been added
Removed the “Use Occlusion Culling” option
Moved the “Unstuck” option out of the graphics section to the main section where it should be
Keybind entries have had a slight update to appearance

Combat
Hit impacts now have reactions based on the surface they hit

Death and Revive
Added home shrine for starting area as default
Unstuck cooldown is now 15 minutes

Wearables and Wieldables
Improved the appearance of capes so that they are less distorted
Removed decorative tiara from a character preset
Further work has been done to improve overlapping issues with certain garments

Building
Container sizes for newly built containers that had more than 10 slots has been increased. Existing containers do not change size - to upgrade you containers please rebuild any where you want increased size

Graphics Improvements
More natural sun and moonlight colors
Improved image color contrast

Bug fixes
Resource Gathering
Fixed an issue where the title could crash while chopping down trees
Fixed an issue where players are occasionally unable to complete harvesting mineral resources
Fixed an issue where brown bears were not dropping loot

Building
Fixed an issue where objects placed on the Triangular Stone foundation would break

Examine
Fixed an issue with the Examine action becoming unavailable when regenerating HP

Crafting
Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting
Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process
Fixed an issue where beehive was using an old wax icon instead of its own unique one

Wearables and Wieldables
Fixed an issue where parts of the character's body would clip through the underwear
Fixed some issues with sleeves that would clip through some jackets
Fixed an issue where some bracers were clipping with the forearm
Fixed an issue where chainmail armor pieces clipped through each other
Fixed a clipping issue that capes had with certain cloth tops
Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon

Teleport
Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province

Inventory
Fixed swapping items with G being unavailable most of the time

Combat
Fixed an issue where after being stunned the player might not appear visually in the proper state
Fixed an issue where Weapon and Shield spells would deal an additional tick of damage
Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded
Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment
Fixed an issue where respawning after dying with a shield equipped could lock the character in a certain pose
Fixed an issue where tapping attack buttons too quickly would result in animations restarting
Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage

UI
Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection
Fixed an issue where part of the text in Help UI didn't scale correctly with UI Scale
Fixed an issue where Plot management panel showed up despite not owning any plots
Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI

Death and Revive
Fixed an issue where the player was able to move during revive
Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon
Fixed an issue where Player was able to see Home Shrine icon while in the dungeon

Locomotion
Fixed an issue where wading in water was no longer hooked up after impact system was implemented
Fixed an issue where Player's character animation stopped very close to the Petra Dei center, which sometimes resulted in soft-lock situation

Audio
Fixed an issue where footstep SFX were playing when the player was standing still
Fixed the issue where the processing loop SFX would still play after appointment crafter was destroyed

Performance
Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues
Last edited by Caduryn; Jul 1, 2024 @ 10:38am
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Showing 1-15 of 23 comments
Costanza Jul 1, 2024 @ 8:17am 
I think you'll have a bigger chance of winning the lottery than this fine long list getting implemented into the game. :-)
Caduryn Jul 1, 2024 @ 8:21am 
Originally posted by Stan the Caddy:
I think you'll have a bigger chance of winning the lottery than this fine long list getting implemented into the game. :-)
See you tomorrow
Dogloks Jul 1, 2024 @ 8:30am 
Is this a wishlist?
Menzagitat Jul 1, 2024 @ 8:56am 
The game has beehive too! :winter2019surprisedsnowman:
Costanza Jul 1, 2024 @ 9:28am 
Originally posted by Dogloks:
Is this a wishlist?

Must be.
KnightofSpades Jul 1, 2024 @ 10:58am 
fix the animal hide drops. Its literally preventing most players from getting any.
vexille.g Jul 1, 2024 @ 11:23am 
A few here have been complaining that there is no mouse invert axis.

"Mouse Invert option has been added", should make them be overjoyed and buy the game now? I doubt it, I think they were just complaining about it for the hell of it. They will think of something else now to complain about and reason for not buying the game.

"Fixed an issue where parts of the character's body would clip through the underwear". Really would have preferred to read. "Because of feedback from the community, we decided to replace the ugly nappies (diapers), with appealing underwear that can be crafted through tailoring."
Last edited by vexille.g; Jul 1, 2024 @ 11:28am
methoz84 Jul 1, 2024 @ 11:27am 
A? The game is dying, as predicted... and no loss.
vexille.g Jul 1, 2024 @ 11:30am 
Originally posted by methoz84:
A? The game is dying, as predicted... and no loss.

Every game has a population drop shortly after release. Many play for a few hours, then decide to leave till game is more developed.

Adding quests, NPC's and speeding up skill gain, would displease those who actually play the game like me, while maybe appealing to streamer kids and their simps who would quit when they maxed everything anyway.

Dev's should only listen to those who actually play. Not those who post about how they want the game to change before they buy it.
Last edited by vexille.g; Jul 1, 2024 @ 11:33am
baone_k Jul 1, 2024 @ 3:07pm 
I play the game, and I have many issues with it. Devs should not listen to the "yes" people of the community because then nothing ever gets fixed or done.

Adding NPC's would add to this game instead of the opposite. There is no need to speed up skill gain but the drop rate for certain resources... looking at you animal hide, should definitely be adjusted. Our guild went on a 6 hour hide run and we got 8 of the tier two hide... that is just plain bananas.

Combat is... well there is no real combat. The game is a shell at this point, and I am really struggling to see what the developers actually did. From the first closed test about 8 months ago, no meaningful change was done to the game, that is a concern with a lot of people.

What is everyone progressing towards? PVP is brain dead, with guild just spamming fire to anyone that comes through the gate, crafting better gear does not feel rewarding at all because again... combat is a place holder for when they actually get to working on it. I can keep going.

Building is fine but very limited because its jank af, I am having a harder time everyday to see a reason to continue playing. I got my moneys worth with the 90 hours or so and probably will move until they actually add something meaningful to the game.
Last edited by baone_k; Jul 1, 2024 @ 3:08pm
jcodbf2 Jul 1, 2024 @ 3:07pm 
Really needed larger stacks for items..

I also do not see why they are using open field nodes for ore and rock and clay when they have giant rocks and mountains everywhere we could be hitting on to get those materials.

Originally posted by baone_k:
I play the game, and I have many issues with it. Devs should not listen to the "yes" people of the community because then nothing ever gets fixed or done.

Yes. The last thing the devs need is to be stuck in an echo chamber.
Last edited by jcodbf2; Jul 1, 2024 @ 3:11pm
Guts Jul 1, 2024 @ 6:28pm 
Not sure why people think this is a wish list. It may look long but it's really hardly anything impactful for an update.
Costanza Jul 1, 2024 @ 11:35pm 
Originally posted by Guts:
Not sure why people think this is a wish list. It may look long but it's really hardly anything impactful for an update.

So it's basically just a big show of nothing - making people believe that the devs are really kicking it into high gear, when it's just to silence the masses. lol
[TGC] MadGod Jul 1, 2024 @ 11:54pm 
Originally posted by Stan the Caddy:
Originally posted by Guts:
Not sure why people think this is a wish list. It may look long but it's really hardly anything impactful for an update.

So it's basically just a big show of nothing - making people believe that the devs are really kicking it into high gear, when it's just to silence the masses. lol

As a coder, I can assure you, the less "flashy" a bug is/sounds, the harder it is to hunt down and stamp out. Every gpt-kid and stackoverflow cut+paste coder can fix a hard crash...things that are not technically bugs in the code but rather glitches are much harder to tackle.

Thanks to the devs, I can finally play the game now, so that's fine with me for now and I rather have little fixes than none at all.

Let's hope they can address the concerns about combat in general and pvp specifically quick, because that's an important part of such a game. Not to mention the animal hides....
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Date Posted: Jul 1, 2024 @ 7:56am
Posts: 23