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Many of them have maybe left the game buut people need to be able to get off the game for days without comming back to a destroyd plot.
So it's something they are aware of but do not yet have a solution discussed among themselves, let alone a plan for implementation of anything.
Released way too early.
This VERY much would apply to situations like the OP finds himself in, where all the plots are taken and he cannot play with his friends.
Furthermore, as has been pointed out in other threads, clans are walling off resources with their plots.
We've got all kinds of loonies telling us that plots are in no way a P2W thing, that one plot is fine, but all this evidence suggests the contrary. The nail in the coffin for that is the actual guilds themselves, many of which understand the importance of plots and do not even accept single-plot owners into their guilds.
its even worse for solo players. especially if they bring in trading and player shops on plots.. you can have a presence in multiple places. plots near different rescources..
The only solution I can think of is if anyone here remembers Everquest Landmark, you were able to save your entire plot into a blueprint and move it anywhere. That won't fix every problem with the system but it would really give people the option if they are going to be offline for a long period of time to at least save and pack up their base.
Personally I'd change it so base decays if you don't log in for 1 month in Pax. 2 weeks is a bit too short. If your busy in RL or end up in hospital can't always log in. Also make it like scum, where you have to craft a repair kit or buy one to fix your base. So people don't just log in every now and then to grief others by preventing them building in a game they no longer play.
Definitely sounds fair. If you're on vacation for 30 days this shouldn't be the game for you anyways. Seems like ample enough time to start the decay process though I think that's a little too generous. I'd rather see 15 days because already this soon into early access there's way too many abandoned buildings.
Everyone can have real life emergencies. A month is fine. The issue is not the length of time. It's the bored kids who spend all day watching anime and log in to games they used to play just to reset the decay timer.
This is why something like Scum has is better. Where they actually need to craft something from mats to repair their base. It becomes a pain in the backside when you run out of a mat and have to gather it. So someone who does not play anymore is less likely to go to the effort.
Conan exiles makes it too easy to reset timer, but does not give enough time for reset in my view.
And that's fine and reasonable when someone has an emergency. I think the only solution is when the decay runs out, there's a separate storage from the construction hammer menu that stores all of your mats from the decay. Being able to save a blueprint of your buildings would be a nice added feature but honestly I wouldn't even be upset if my entire base was gone but I still had every single material to rebuild it somewhere else. Building doesn't take long at all, gathering mats does. All building materials should go in a separate infinite storage tab anyways cause lets face it, this game has the biggest garbage for inventory space lol.
i mean could have been go to ea now or just never release at all so /shrugs alot of people are enjoying it alot arent but thats fine they can check back in 6 months or so
Honestly... I agree. There's people like you who are having a fun time with it, and I hate seeing threads or even posts basically hoping for the downfall of this game. I honestly like the concept, and I hope that I'm proven wrong about all of my own misgivings.
With that being said, these developers have done little to inspire any confidence from me, and a lot to the contrary. With a game I'd be sinking so many hours into, I don't want to come out with a sour taste.