Pax Dei

Pax Dei

Guts Jun 28, 2024 @ 11:05pm
Plot Decay?
Is there any sort of plot decay in the game yet or any idea when it's coming? I have friends just now joining and the Shire region is completely locked so they can't build anywhere near me despite that there's tons of free space to build. The region is just plot locked and probably 80% of the plots in the whole region are abandoned with no activity for a long time. The game has already lost more than half of it's playerbase already so they really need to start clearing up space for the people who do still want to play this.
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Showing 1-15 of 16 comments
LuckyLuke365 Jun 29, 2024 @ 12:50am 
games been in EA for 11 days, they cant go cleaning up plots in awhile, its summer, what if they clean up plots for people thats on vecation?

Many of them have maybe left the game buut people need to be able to get off the game for days without comming back to a destroyd plot.
sarteck Jun 29, 2024 @ 1:05am 
I do swear that I remember seeing a Dev talking here that they are still considering mechanics (or even the possibility of) plot decay... Let me see if I can find it so I don't mis-quote....

Originally posted by Pompous | Mainframe:
Hi!

It is our own best interest to make returning to the game as painless as possible. Just wiping everything is not that.

That being said, we also do not want the world to be riddled with zombie plots.

We can see some good compromise systems, but we have not yet settled on a final design we could communicate, sorry.

So it's something they are aware of but do not yet have a solution discussed among themselves, let alone a plan for implementation of anything.

Released way too early.
Dreaming Prince Jun 29, 2024 @ 3:39am 
yeah great way to release a game. professional
sarteck Jun 29, 2024 @ 4:02am 
I actually asked in several threads about plot availability limits post-EA as well, something they've pretty much failed to address anywhere.

This VERY much would apply to situations like the OP finds himself in, where all the plots are taken and he cannot play with his friends.

Furthermore, as has been pointed out in other threads, clans are walling off resources with their plots.

We've got all kinds of loonies telling us that plots are in no way a P2W thing, that one plot is fine, but all this evidence suggests the contrary. The nail in the coffin for that is the actual guilds themselves, many of which understand the importance of plots and do not even accept single-plot owners into their guilds.
Dreaming Prince Jun 29, 2024 @ 8:02am 
yeah 2 guilds with 20 people each, guild a had 1 plot each= 20 plots. guild b only accept people with 4 plots=80 plots. totally no advantage to be bought here, move on..

its even worse for solo players. especially if they bring in trading and player shops on plots.. you can have a presence in multiple places. plots near different rescources..
Guts Jun 29, 2024 @ 1:12pm 
Yeah unfortunately I can't think of a solution for them but it's something they should have thought long and hard about before releasing this into EA. You could put some sort of decay timer from last login but yes, people on vacation will be screwed. You could have a clan help upkeep your plot but then that's unfair because just one guy could go upkeep 80 plots or something. Then if you have plots decaying from a player in a clan, what's that going to the whole clan fort/city when they just lose 4 plots from somebody who went inactive? They'd have to rush to find a new member and convince them to use all their plots in the previous spot before somebody runs by and dismantles everything.

The only solution I can think of is if anyone here remembers Everquest Landmark, you were able to save your entire plot into a blueprint and move it anywhere. That won't fix every problem with the system but it would really give people the option if they are going to be offline for a long period of time to at least save and pack up their base.
AbientAle Jun 29, 2024 @ 4:19pm 
Originally posted by Guts:
Yeah unfortunately I can't think of a solution for them but it's something they should have thought long and hard about before releasing this into EA. You could put some sort of decay timer from last login but yes, people on vacation will be screwed. You could have a clan help upkeep your plot but then that's unfair because just one guy could go upkeep 80 plots or something. Then if you have plots decaying from a player in a clan, what's that going to the whole clan fort/city when they just lose 4 plots from somebody who went inactive? They'd have to rush to find a new member and convince them to use all their plots in the previous spot before somebody runs by and dismantles everything.

The only solution I can think of is if anyone here remembers Everquest Landmark, you were able to save your entire plot into a blueprint and move it anywhere. That won't fix every problem with the system but it would really give people the option if they are going to be offline for a long period of time to at least save and pack up their base.
Upkeep timer: Reagents. Everquest 2 did this with gold, if your bills ran late, had to repay to regain access. After currency gone, timer can start, say 30 days, with an email notification. If nothing by then I'd say let a decay start. I've already removed 6 plots in my region, and there are at least 30+ nearby abandoned. This was a huge issue in Age of Conan, so much so it stressed the servers and caused resets/bugs. Also seen people building outside of plots, bridges over lakes which the devs literally said is impossible LOL. yeah building is janky right now. Needs an overhaul and decay of some sort. Seen 30+ unfinished houses for a week now near me with only like 5 being worked on.
vexille.g Jun 29, 2024 @ 4:24pm 
In Conan Exiles and Scum your base disappears unless you log in / repair it after 1/2 weeks. It's to prevent players who no longer play cluttering up the map with their junk. Neither game is F2P.

Personally I'd change it so base decays if you don't log in for 1 month in Pax. 2 weeks is a bit too short. If your busy in RL or end up in hospital can't always log in. Also make it like scum, where you have to craft a repair kit or buy one to fix your base. So people don't just log in every now and then to grief others by preventing them building in a game they no longer play.
Guts Jun 29, 2024 @ 4:39pm 
Originally posted by AbientAle:
Originally posted by Guts:
Yeah unfortunately I can't think of a solution for them but it's something they should have thought long and hard about before releasing this into EA. You could put some sort of decay timer from last login but yes, people on vacation will be screwed. You could have a clan help upkeep your plot but then that's unfair because just one guy could go upkeep 80 plots or something. Then if you have plots decaying from a player in a clan, what's that going to the whole clan fort/city when they just lose 4 plots from somebody who went inactive? They'd have to rush to find a new member and convince them to use all their plots in the previous spot before somebody runs by and dismantles everything.

The only solution I can think of is if anyone here remembers Everquest Landmark, you were able to save your entire plot into a blueprint and move it anywhere. That won't fix every problem with the system but it would really give people the option if they are going to be offline for a long period of time to at least save and pack up their base.
Upkeep timer: Reagents. Everquest 2 did this with gold, if your bills ran late, had to repay to regain access. After currency gone, timer can start, say 30 days, with an email notification. If nothing by then I'd say let a decay start. I've already removed 6 plots in my region, and there are at least 30+ nearby abandoned. This was a huge issue in Age of Conan, so much so it stressed the servers and caused resets/bugs. Also seen people building outside of plots, bridges over lakes which the devs literally said is impossible LOL. yeah building is janky right now. Needs an overhaul and decay of some sort. Seen 30+ unfinished houses for a week now near me with only like 5 being worked on.

Definitely sounds fair. If you're on vacation for 30 days this shouldn't be the game for you anyways. Seems like ample enough time to start the decay process though I think that's a little too generous. I'd rather see 15 days because already this soon into early access there's way too many abandoned buildings.
vexille.g Jun 29, 2024 @ 4:43pm 
Originally posted by Guts:
Originally posted by AbientAle:
Upkeep timer: Reagents. Everquest 2 did this with gold, if your bills ran late, had to repay to regain access. After currency gone, timer can start, say 30 days, with an email notification. If nothing by then I'd say let a decay start. I've already removed 6 plots in my region, and there are at least 30+ nearby abandoned. This was a huge issue in Age of Conan, so much so it stressed the servers and caused resets/bugs. Also seen people building outside of plots, bridges over lakes which the devs literally said is impossible LOL. yeah building is janky right now. Needs an overhaul and decay of some sort. Seen 30+ unfinished houses for a week now near me with only like 5 being worked on.

Definitely sounds fair. If you're on vacation for 30 days this shouldn't be the game for you anyways. Seems like ample enough time to start the decay process though I think that's a little too generous. I'd rather see 15 days because already this soon into early access there's way too many abandoned buildings.

Everyone can have real life emergencies. A month is fine. The issue is not the length of time. It's the bored kids who spend all day watching anime and log in to games they used to play just to reset the decay timer.

This is why something like Scum has is better. Where they actually need to craft something from mats to repair their base. It becomes a pain in the backside when you run out of a mat and have to gather it. So someone who does not play anymore is less likely to go to the effort.

Conan exiles makes it too easy to reset timer, but does not give enough time for reset in my view.
mememe Jun 29, 2024 @ 6:14pm 
guess what's gonna cause the first wipe?
Guts Jun 29, 2024 @ 8:05pm 
Originally posted by vexille.g:
Originally posted by Guts:

Definitely sounds fair. If you're on vacation for 30 days this shouldn't be the game for you anyways. Seems like ample enough time to start the decay process though I think that's a little too generous. I'd rather see 15 days because already this soon into early access there's way too many abandoned buildings.

Everyone can have real life emergencies. A month is fine. The issue is not the length of time. It's the bored kids who spend all day watching anime and log in to games they used to play just to reset the decay timer.

This is why something like Scum has is better. Where they actually need to craft something from mats to repair their base. It becomes a pain in the backside when you run out of a mat and have to gather it. So someone who does not play anymore is less likely to go to the effort.

Conan exiles makes it too easy to reset timer, but does not give enough time for reset in my view.

And that's fine and reasonable when someone has an emergency. I think the only solution is when the decay runs out, there's a separate storage from the construction hammer menu that stores all of your mats from the decay. Being able to save a blueprint of your buildings would be a nice added feature but honestly I wouldn't even be upset if my entire base was gone but I still had every single material to rebuild it somewhere else. Building doesn't take long at all, gathering mats does. All building materials should go in a separate infinite storage tab anyways cause lets face it, this game has the biggest garbage for inventory space lol.
Yami Jun 29, 2024 @ 9:26pm 
Originally posted by sarteck:
I do swear that I remember seeing a Dev talking here that they are still considering mechanics (or even the possibility of) plot decay... Let me see if I can find it so I don't mis-quote....

Originally posted by Pompous | Mainframe:
Hi!

It is our own best interest to make returning to the game as painless as possible. Just wiping everything is not that.

That being said, we also do not want the world to be riddled with zombie plots.

We can see some good compromise systems, but we have not yet settled on a final design we could communicate, sorry.

So it's something they are aware of but do not yet have a solution discussed among themselves, let alone a plan for implementation of anything.

Released way too early.

i mean could have been go to ea now or just never release at all so /shrugs alot of people are enjoying it alot arent but thats fine they can check back in 6 months or so
Yami Jun 29, 2024 @ 9:27pm 
Originally posted by mememe:
guess what's gonna cause the first wipe?
probly the first big content patch economy that will bring the engine 2 5.4
sarteck Jun 29, 2024 @ 9:33pm 
Originally posted by Yami:
i mean could have been go to ea now or just never release at all so /shrugs
If they had cooked their ideas a bit longer, I really feel there wouldn't be a lot of the griping we see now. If they had released EA just a bit later, after they'd implemented some very basic features and had some kind of conclusion regarding the direction they were going to take with things like plot availability and decay, people like me would have had a lot more faith in the game, and it would see the decline in playerbase it's seeing now.
Originally posted by Yami:
alot of people are enjoying it alot arent but thats fine they can check back in 6 months or so
Honestly... I agree. There's people like you who are having a fun time with it, and I hate seeing threads or even posts basically hoping for the downfall of this game. I honestly like the concept, and I hope that I'm proven wrong about all of my own misgivings.

With that being said, these developers have done little to inspire any confidence from me, and a lot to the contrary. With a game I'd be sinking so many hours into, I don't want to come out with a sour taste.
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Date Posted: Jun 28, 2024 @ 11:05pm
Posts: 16