Pax Dei
gisk 20. juni 2024 kl. 14.54
3
1
Dedicated Servers and Toxicity
At the very least, players should hedge their purchase by advocating for the release of a Dedicated Server Client (player hosted servers like Palworld, Minecraft, Valheim, Enshrouded, etc.).

This way, players will be able to run their own dedicated server and keep playing the game you've purchased.

Right now, if developers closes down for any reason, you lose access to your purchase completely.

So, I would say, ask the developers to pledge that they will release a Dedicated Server Client for all who purchased, in the event that they move on from this project for any reason in the future (lack of funding, low player counts, etc).

Also, I would like to point out that giving negative feedback is not toxicity. As a matter of fact, the negative feedback with details on what is wrong is better feedback than positive ones just praising the devs for a half baked product. These negative feedbacks usually shows the player is invested by pointing our flaws, or much needed improvements.

- gisk
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Yami 21. juni 2024 kl. 11.30 
Opprinnelig skrevet av sarteck:
Opprinnelig skrevet av Chompman:
The big issue is you would not be paying the monthly fee to the company with custom servers and that's not something mmo's with such fee's would allow not to mention other items they add that costs money.

Also dedicated servers like that allow people to find ways to cheat much easier in the game and abuse it in the live game and not something a lot of companies are fine with and why very few games offer it for this type of game.

If you want a dedicated server then you will need to play those types of games that allow people to set up their own servers and real mmo's almost never do that for these reasons.
I understand where you are coming from, and I agree that's not an unreal perspective. However, I'd like to point out Final Fantasy XI as a counter example. FFXI's official servers are still in use today, but they also provided the ability to have player-owned servers, some of which became exceedingly popular. (Case in point is Nasomi, who decided to run an older version of the server that didn't include a lot of controversial changes.)

"Cheating" is not really an issue; the characters on a player-owner server would not be able to be used on official servers.

and thats fine how is that server payed for donations? or fdoes it come out of the person pocket that runs the server
sarteck 21. juni 2024 kl. 11.35 
Opprinnelig skrevet av Yami:
and thats fine how is that server payed for donations? or fdoes it come out of the person pocket that runs the server
Nasomi, specifically? A little of both. I haven't played on it for several years, but when I did, they would occasionally open donations. I never specifically paid for anything while I played there, donation or otherwise.

Nasomi is not the only one; it's just one I'm familiar with since I played on it. They decided to go with an older version where the level cap was 75 instead of 99, because a lot of people liked the difficulty of the game back then (a lot of the new updates made it too easy, and made it so you could do anything single-player).

It was nice to have those kinds of choices; to go with a janky player-owned or the official servers, and it didn't seem to hamper development at all.
TheCr33pur 21. juni 2024 kl. 11.40 
I dont think this game is going to make it as this setup. Unless they make it more friendlier, but i got a feeling they dont care.

I am gonna stick with Wurm Online and Unlimited, that is all i need.
Mr Rabbit 21. juni 2024 kl. 12.26 
Opprinnelig skrevet av gisk:
At the very least, players should hedge their purchase by advocating for the release of a Dedicated Server Client (player hosted servers like Palworld, Minecraft, Valheim, Enshrouded, etc.).

This way, players will be able to run their own dedicated server and keep playing the game you've purchased.

Right now, if developers closes down for any reason, you lose access to your purchase completely.

So, I would say, ask the developers to pledge that they will release a Dedicated Server Client for all who purchased, in the event that they move on from this project for any reason in the future (lack of funding, low player counts, etc).

Also, I would like to point out that giving negative feedback is not toxicity. As a matter of fact, the negative feedback with details on what is wrong is better feedback than positive ones just praising the devs for a half baked product. These negative feedbacks usually shows the player is invested by pointing our flaws, or much needed improvements.

- gisk
literally will never happen due to the subs... giving hte option for dedicated will remove tjhe need for subs... devs are toxic and greedy scammers... they wont want this haha
Tanyon 21. juni 2024 kl. 12.56 
Every video I've seen basically states you literally can not progress in this game unless you are in a large clan because there are a tons of skills and way too much to learn and for one.. two or even three people it's simply too much for a casual player.

then we have the land claim issues and the ways that larger clans can simply abuse smaller ones by gate-keeping POIs and resources.

All of this could be avoided with private servers where people can increase xp, decrease costs of things, increase gathering rates etc..
sarteck 21. juni 2024 kl. 15.40 
Opprinnelig skrevet av Tanyon:
All of this could be avoided with private servers where people can increase xp, decrease costs of things, increase gathering rates etc..
This exactly. It would give the best of both worlds to both types of players. There will be those who prefer the official servers due to latest updates and fixes, and there will be those who prefer the private servers due to having more in common with the settings provided on those servers.

If people would stop seeing this as a complaint and start seeing it as a suggestion worth consideration, I think they'd see the merit in it. I really haven't seen any kind of valid rebuttal to the idea; the closest was the guy who was worried that such development would take away from other areas that need development.
Chompman 21. juni 2024 kl. 16.02 
Opprinnelig skrevet av sarteck:
Opprinnelig skrevet av Chompman:
The big issue is you would not be paying the monthly fee to the company with custom servers and that's not something mmo's with such fee's would allow not to mention other items they add that costs money.

Also dedicated servers like that allow people to find ways to cheat much easier in the game and abuse it in the live game and not something a lot of companies are fine with and why very few games offer it for this type of game.

If you want a dedicated server then you will need to play those types of games that allow people to set up their own servers and real mmo's almost never do that for these reasons.
I understand where you are coming from, and I agree that's not an unreal perspective. However, I'd like to point out Final Fantasy XI as a counter example. FFXI's official servers are still in use today, but they also provided the ability to have player-owned servers, some of which became exceedingly popular. (Case in point is Nasomi, who decided to run an older version of the server that didn't include a lot of controversial changes.)

"Cheating" is not really an issue; the characters on a player-owner server would not be able to be used on official servers.
It's much like the vac system steam uses where they will not tell you what triggered the ban to make it harder to bypass their system.

Giving people access to server controls allows people to find ways to bypass similar restrictions in the live game and one of the reasons why very few mmo's do that while the main game is still running.
Chompman 21. juni 2024 kl. 16.04 
Opprinnelig skrevet av Tanyon:
Every video I've seen basically states you literally can not progress in this game unless you are in a large clan because there are a tons of skills and way too much to learn and for one.. two or even three people it's simply too much for a casual player.

then we have the land claim issues and the ways that larger clans can simply abuse smaller ones by gate-keeping POIs and resources.

All of this could be avoided with private servers where people can increase xp, decrease costs of things, increase gathering rates etc..
You are not allowed to block off such areas and resources spawn in many areas and would be hard to block off entirely.
0hnoM 21. juni 2024 kl. 16.12 
I love the people defending this game and the devs... this is a RUST clone with a fantasy old world setting but without all the best parts of RUST, like PVP, base raiding, and dedicated servers.

OP is 100% correct. This game needs a dedicated server option otherwise it seems shady and 100% the devs can just close the game and none of you can do anything about it.

I have had it happen to a few games already. It is a joke at this point.
sarteck 21. juni 2024 kl. 16.13 
Opprinnelig skrevet av Chompman:
It's much like the vac system steam uses where they will not tell you what triggered the ban to make it harder to bypass their system.

Giving people access to server controls allows people to find ways to bypass similar restrictions in the live game and one of the reasons why very few mmo's do that while the main game is still running.
I also don't think that's an unwarranted point of view, but I thinks it's a bit more minimal that how you're making it out to be. As a network admin for a webhosting company, we're constantly on alert for and patching such bugs. Having used both proprietary software and open-sourced software, I honestly find the Open Source to be more reliable, have bugs patched quicker, and just generally be tested more. (It's not really a one-to-one comparison here, but I do get it.)

But that's something they have complete control over. If they're not competent enough to address such security concerns and merely let them exist in private, the same thing will happen anyhow. And if something DOES happen in a player-owned server, it could also be fixed on the official servers before they get affected.

Let me put it another way, something more akin to my own profession... If I were to rent a server out to you, but I alone handled security, you would want me to fix any holes instead of just keeping them private.
Clamdigger 21. juni 2024 kl. 16.27 
Opprinnelig skrevet av Cajun Rabbit:
Opprinnelig skrevet av Clamdigger:
I think you are confusing Pax Dei with other survival games such as 7 Days to Die, etc. This is an MMORPG, like World of Warcraft or Elder Scrolls Online. There probably will never be the option to host your own game in this type of game. I would love it if we could host our own games, or even if they added a single player mode, but I dont think it will happen along with player owned dedicated servers.

this really ISNT an MMORPG like WoW or ESO... not even close.

This could EASILY be run on a server computer with a dedicated client... its a massive world yes... but its mostly barren with nothing but static spawns of resources.

This game isnt nearly as complex as you seem to think it is, it doesn't have that many moving parts.
Its not so much the complexity of it unless of course you are referring to the awesome crafting system. Its just the way the devs have the game set it up, and that is of a persistent MMORPG world with continuous servers. I agree it does not have as much things in it as typical MMORPGs but those other games have been out years by very large powerful rich companies, this is a small team in early access.
Clamdigger 21. juni 2024 kl. 16.30 
Opprinnelig skrevet av Mars:
I love the people defending this game and the devs... this is a RUST clone with a fantasy old world setting but without all the best parts of RUST, like PVP, base raiding, and dedicated servers.

OP is 100% correct. This game needs a dedicated server option otherwise it seems shady and 100% the devs can just close the game and none of you can do anything about it.

I have had it happen to a few games already. It is a joke at this point.
Im not into PVP but was when younger. I did play on some RUST PVE servers and it was fun, but I dont remember RUST ever looking as amazing as this game does. In graphics and world design both. Dedicated servers for Pax would be great, I just dont think its what the devs had planned.
sarteck 22. juni 2024 kl. 11.40 
Opprinnelig skrevet av TGC MadGod:
{sub model stuff from other thread}
MadGod, I meant this thread.
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