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The population will easily drop 90% in the first month after EA release, then what, they will pay to keep dozens of near-empty servers going? That's insane.
He thinks an MMO, as Pax Dei is one, runs on a simple server like ARK/Valheim does. The truth is, there is 1 server alone for the login, then there is at least one database server and many world servers. I'm sure only one single map of a world server (there are 5 maps including the PvP map) have more than one server.
So his math is off and not only a litte bit. It is so off that it hurts.
For comparison only. The server costs (with traffic an all) of Star Citizen is around 800.000-1.000.000$... each month(!). Pax Dei is surely by far not that high, but it shows how much up that costs can go on an MMO.
The main problem is, that many player didn't unterstand in what state Pax Dei is. It is an early alpha with lot of missing features in the work yet. So there will be sure players who get into it with the wrong expectation.
But even with them on the side. On every start of an MMO, and EA or Alpha didn't mean here much, the players spend the first days the most time in it. So many players want to play on the same time as others which increase the current online player base much. But as always that goes down after some days, when the players stop investing many hours every day and it goes back to a healthy level. Then the players play more and more at different times, which makes the game world seem emptier, even though there are still a lot of people playing during the day, just not at the same time.
That alone makes it feel like the game world is becoming emptier, even without players who have stopped playing it. And just getting that right in an MMO so that the game world still feels alive enough is a real challenge.
This is often the reason for the server problems and the long login queues, so that enough players are still on the server world after a week.
So yes, I see there also a huge problem with that on Pax Dei, even without the regular amount of players who generally stop playing after some weeks.
So far I read they want to compensate that with instancing for the first days/weeks. That could work, but could be annoying in the first days of play, when players are on the same spot but in different instances. I guess that will only happen on solo players, parties/clans will be on the same instances, if they have done that mechanic right.
I can only hope they didn't open new world servers too easily. On the other side, they could learn from the EA release for the full release to make it there better.
Not even giga big Empyrion servers use 1k+/month servers. And Empyrion is a much bigger game than this will ever be (with over 100k planets).
Edit wait you think £1k per year for that many players. Nope it'll be more.
My solution would be to put everyone's stuff into a "moving box" where you can freely replace everything from your plot onto a new plot on a server you are moved to.
I see no other option really, you are right, multiple people will have the same plot area on different servers.
Make sub tied to players and plot to some ingame currency so you can keep it alive when not playing, and i will reconsider.
Feels like a cash grab game, they eitrher forcing you to play in large group or pay several sub so you can have space to build more then just a small house.
I dont see a way they can combine servers without issues when its open world building like this, so you prob end up even have to rebuild or play on a low pop server.
What is the difference?
Time = Work a job for Real life $
Time = Play ingame for Ingame Gold
Either way you are spending time to buy plot space
Wurm online is a good example on how it should be, open world building MMO where you sub to character but can also buy ingame currency(bought for real money) that you use for upkeep for plots/deeds, bigger plot, more upkeep
1 month upkeep is cheaper then 1 month sub .(depending on size)
So if they did it something like that i would prob play.
What do you think will happen when people need to "start over", building everytime from scratch/loose everything thye gather earlier etc? They will quit, or do you think everyone will keep subbed all the time? life happens, and then its less likely they will come back.
I understand they will clear up unused plots to make the server "cleaner" but i also think they loose alot of players that way.