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I see... I mean I've only heard good things about the game but for me it's a massive Red Flag if I see a giant Price Tag for something that's not finished.
Alpha even? Jesus. Then let's do an Open Alpha xD
That's what this is. It's opening the alpha to perpetual testing (which was being requested, a lot) so that players can keep on testing features and sending bugs and feedback to the developers.
I think on first impressions people may not realise just how large the world actually is - the servers are huge, and the hosting costs are going to be quite high.
But the EA package is just a single purchase for the entire duration of EA, which will last a minimum of 1 year, but realistically it's probably going to be quite a bit longer than that.
People don't comment much on Steam, but if you head into the discord server you'll see how active the community is - and having access to a perpetual test was high in demand after the closed tests.
This is probably going to be in EA for another 2 years or so at least if being realistic, but for argument sake the devs have indicated that it will be a minimum of one year which they can guarantee.
Very well explained and polite - I thank you for that.
I see. Hm. If it would only last 1 year it's even more worrying.
And I guess making a subscription is highly despised for most people (me included).
I'll probably just stick back and look from afar.
I mean this type of game is just my knack. Reason I bought Enshrouded back then but the Multiplayer was really unoptimized which made me quit not long after.
And to explain or give my doubts a reason - so many terrible gaming incidents happend for the past 3 years and I can't really trust the marked anymore.
I'm even worried for GTA6 (which I won't play at lauch because I'm a PC supermacist). I have my hopes for ESC6 because they keep dead silence about it.
Anyway I got offtrack. I wish anyone who plays it on the EA release a good time then.
I'd keep an eye on the developments, because the monetisation isn't set in stone, and I think that's largely because the devs themselves do not yet know how much the servers are going to cost to operate once more features and systems have been fully fleshed out and introduced; in addition to more things which would be added on the back of feedback.
The only thing which we know at the moment is that the entire duration of EA will last until the game is fully released, and that the EA package will cover that entire period and it will also count as a purchase of the box cost.
It is likely that subscription will be based on how many plots a player wishes to have associated to their account, because the plots are resource intense on the server hosting.
But the devs have also said that whatever is ultimately decided it will be at a price which is fair and considered with the community.
There's been heaps of discussion on Discord over the last several months about monetisation, and lots of different ideas considered by the devs as to how best to approach it.
They need to find the best way that balances the operating costs of the game and its continued development, with a price point that's considered fair and valuable for players, so that's something that's really only going to come about once the game has been fleshed out more fully with content and systems as right now it's still in early alpha.
We had two closed alpha tests beforehand; on the first test it was to try out the modular build system and the craft system, and on the second test it was to try out the PvP system. But they're now starting to implement the social systems (clans, religion, baronies, etc) and those kind of things require an active player base to properly test which is why it made sense to open up the alpha test to a larger crowd (plus, those who weren't selected for the closed tests were disappointed).
So lots of factors to consider really, but the next thing they'll be implementing is the market system for setting the foundations to an in-game economy.