The Leviathan's Fantasy

The Leviathan's Fantasy

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Marauder Jan 11, 2024 @ 10:05pm
Question about stalls.
Should you go for a few high tier ones, or have "one of everything". And is there a way to set wares to auto replenish?
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滤光  [developer] Jan 11, 2024 @ 10:19pm 
1. Choose a stall
2. Enter the edit interface
3. Select the product and turn on the auto button in the bottom left corner
Marauder Jan 11, 2024 @ 10:36pm 
Ah, thanks. Is there also a way to do it for the Weapon/Armor store? Even with Auto it seems to not replenish inventory. :(
Otkin Jan 12, 2024 @ 1:50am 
For weapons and armour, you need to check the checkboxes for grade (white, green, blue, etc.) and restock (I have both at 100)
Last edited by Otkin; Jan 12, 2024 @ 2:54pm
nadsumus Jan 12, 2024 @ 8:29am 
Originally posted by Marauder:
Should you go for a few high tier ones, or have "one of everything". And is there a way to set wares to auto replenish?

I started by placign oen of each. Then checked profit they generated when upgarded to max, and removed those than ran at loss.

One tip - don't go crazy with putting upgrades in your bouldings. Most of them increase matience cost, so you might end up lowering profits instead of increasing them.
Induced Apathy Jan 12, 2024 @ 3:41pm 
Originally posted by nadsumus:
Originally posted by Marauder:
Should you go for a few high tier ones, or have "one of everything". And is there a way to set wares to auto replenish?

I started by placign oen of each. Then checked profit they generated when upgarded to max, and removed those than ran at loss.

One tip - don't go crazy with putting upgrades in your bouldings. Most of them increase maintenance costs, so you might lower profits instead of increasing them.
True maintenance will be your bane. some enhancements help with costs. you can lower maintenance or raise sales. a lot of the stalls are unnecessary though. taking purple buildings like western style hotel food inn gives you end game out of the gate. you really only need training stuff maybe some social. elf tower does souvenirs best.
Marauder Jan 12, 2024 @ 11:09pm 
Originally posted by nadsumus:
Originally posted by Marauder:
Should you go for a few high tier ones, or have "one of everything". And is there a way to set wares to auto replenish?

I started by placign oen of each. Then checked profit they generated when upgarded to max, and removed those than ran at loss.

One tip - don't go crazy with putting upgrades in your bouldings. Most of them increase matience cost, so you might end up lowering profits instead of increasing them.
The balancing seems, odd. Many of the upgrades outright make things worse. Really feels like the maintenance increase should just straight up be cut.
nadsumus Jan 13, 2024 @ 3:21am 
Originally posted by Marauder:
Originally posted by nadsumus:

I started by placign oen of each. Then checked profit they generated when upgarded to max, and removed those than ran at loss.

One tip - don't go crazy with putting upgrades in your bouldings. Most of them increase matience cost, so you might end up lowering profits instead of increasing them.
The balancing seems, odd. Many of the upgrades outright make things worse. Really feels like the maintenance increase should just straight up be cut.

Yeah. I ended up just slotting mantience cost reducing items in all my shops. Seems like the best option.

One thing I can't figure out is what does putting workers in shops do. for crafting buldings it makes them craft faster, but it doesn't seem to do anything for shops.
CBV9K Jan 13, 2024 @ 3:33am 
Originally posted by nadsumus:
Originally posted by Marauder:
The balancing seems, odd. Many of the upgrades outright make things worse. Really feels like the maintenance increase should just straight up be cut.

Yeah. I ended up just slotting mantience cost reducing items in all my shops. Seems like the best option.

One thing I can't figure out is what does putting workers in shops do. for crafting buldings it makes them craft faster, but it doesn't seem to do anything for shops.
there is a default free production line in every consumption building - hotels make their default beds, stalls - their default goods. Workers assigned to the building help to increase the production rate of this default goods. Just be careful and don't assign workers to the building that already have full storage it would be meaningless
Last edited by CBV9K; Jan 13, 2024 @ 3:33am
Induced Apathy Jan 13, 2024 @ 4:09am 
Originally posted by nadsumus:
Originally posted by Marauder:
The balancing seems, odd. Many of the upgrades outright make things worse. Really feels like the maintenance increase should just straight up be cut.

Yeah. I ended up just slotting mantience cost reducing items in all my shops. Seems like the best option.

One thing I can't figure out is what does putting workers in shops do. for crafting buldings it makes them craft faster, but it doesn't seem to do anything for shops.
yea the upgrades are rather brutal on gold however they generally reward with less weight better default items and more slots for workers/items. depending on villager wages you can put 1 or 2 in a building and still have over 1-2k efficiency with bonuses.
{IRS}~Rain Jan 13, 2024 @ 2:20pm 
Originally posted by nadsumus:
Originally posted by Marauder:
The balancing seems, odd. Many of the upgrades outright make things worse. Really feels like the maintenance increase should just straight up be cut.

Yeah. I ended up just slotting mantience cost reducing items in all my shops. Seems like the best option.

One thing I can't figure out is what does putting workers in shops do. for crafting buldings it makes them craft faster, but it doesn't seem to do anything for shops.

Adding workers to production buildings increases worker speed.

Adding workers to shops and entertainment builds reduces the time it takes for tourists and adventurers to buy/use the services, making it possible to turn around more clients.

Workers DOES NOT increase the default item production of shops, (default is 10 efficiency, you can only raise it by slotting enhancements, atm only the +5 hammer works) Maybe a bug? but currently that's how it works

Example
T3 INN with no workers 600 efficiency takes 54 seconds per customer
T3 INN with 3 workers 2800 efficiency takes 10 seconds per customer
Induced Apathy Jan 13, 2024 @ 3:52pm 
Originally posted by {IRS}~Rain:
Adding workers to production buildings increases worker speed.

Adding workers to shops and entertainment builds reduces the time it takes for tourists and adventurers to buy/use the services, making it possible to turn around more clients.

Workers DOES NOT increase the default item production of shops, (default is 10 efficiency, you can only raise it by slotting enhancements, atm only the +5 hammer works) Maybe a bug? but currently that's how it works

Example
T3 INN with no workers 600 efficiency takes 54 seconds per customer
T3 INN with 3 workers 2800 efficiency takes 10 seconds per customer
Yep. If you mess with wages on villagers as well you can hit that 2k efficiency with one or two of them in your best moneymakers. Plus whatever enhancements. Ideally, you won't need a hundred villagers as that costs money every quarter until you're 10+ and have stable supply chain going.
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Date Posted: Jan 11, 2024 @ 10:05pm
Posts: 11