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Pretty specific use cases, but some of the bloodline abilities can make a weaker seeming bloodline actual super powerful. Ancestral spirit is like that. While superman is kind of the reverse, strong upfront, weak bloodline abilities.
great grandmaster and god maybe nice before your first reincarnation, but mid game your heroes have like over 1000 of eat stat, these bloodlines give you like a 1% power boost when you've recarnated a few times.
giant grants 45% defense. 45% of 10000 defense later on is like a 4500 defense boost. Great grandmaster gives like 200 defense after stacking a bit.
Like wise god, mid/late game is only giving your hero maybe a 1-2% boost in power.
Building on top of this are options like Heroic for tanks or Elementalist for casters, but Fae bloodline seems to be a very good generalist option, not just because of Attack scaling, but because both Superman and Fae give a %-based increase to your Crit (Fae does it through one of the leveling perks, no other way to %-scale crit chance or damage).
The only possible exception for me is a combo of giant and reaper bloodlines. Again, i'd say that potentially superman can be better in offsetting the loss of magic def for that 400% defense added to your attacks. Superman scales both str and int, so you'd get more out of it when getting hit + juicy damage bonuses on top.
only thing about superman is I don't know if the proc of 1% strength/int on hit happens on misses. If a hero is being focused, superman would be very good if it procs on misses of attacks focusing on heroes.
50 stacks can stack very fast if it counts misses, but can be slow stacking if it doesnt.
The hardest content in this game so far is trying to beat some of the harder mystic realms, I find that even if you bring a sword and shield tank with taunts, it's still extremely unreliable.
Every person you bring in the mystic realm needs to have some sorta of survivability either with high dodge or high defense, the healer also needs high defense if unlucky and gets focused.
Best bloodlines for healer imo is frost Giant/hanba/superman imo, havent played around to see which 2 are best for healer. Frost Giant and super man can make the healer extremely tanky with like you said superman increasing str/int when focused, boosting the healer's healing power and also defenses. Frost giant enhances those defenses even more by 45%.
Hanba though looks interesting, reducing all enemies attack power, seems decent for the tank or healer.
For tank, hanba is inferior option to "zVirus". They're the same thing in stats and function, but virus doesn't have internal cooldowns on self-healing procs from the leveling perks. I speifically compared those before making a flying sword reaper tank. Right now i run duckweed healing + poison + titan's heart book (damage reflect passive, in hopes of triggering reaper from every damage source). The rotation needs 2 purple rarity tank books + one blue.
Charge -> Taunt -> Buff that increases armour by 250% when tank gets hit -> buff that draws damage from friendlies and onto the tank -> Party damage buff of 140% atk -> Strike that breaks 100% of armour (this comes from the blue tanking book).
My mages are Anti-Army + The other purple caster codex (solely for an extra buff) + jezebels (has insane 250% str and int buff, this is the secret sauce).
Jezebel 250% mainstat buff -> other buff -> anti army blizzard, fire, swamp -> jezebel's healing.
(Also trying a reaper-elementalist mage hybrid, just due to how ridiculous defense stacking can get from all the buffs.)
The point of it all being just to cheeze it with mages constantly buffing the whole party. I've seen crits go up as high as 10-11 million, but, mind you, it's already with one of the mages (fae+superman) getting godhood. The damage doesn't feel as good without the tank buffing the group and stripping armor, so had to put him back in. The only issue i'm having is tank himself needing more accuracy to hit mobs. Need to get some gear with + hit.
P.S. Just to add to this, mages in this setup outtank melee characters easily. Especially the buggy flying sword book that launches swords on dodge, that ends up oneshotting the character using it. I secretly hope devs fix it so i can swap duckweed book on my tank (my zVirus bloodline isn't strong enough to get all the needed healing from it yet) Also, 30% true damage from blue god aspect seems really juicy for my tank.
For crit builds its still great due to the 50% crit rate.
If its a Bow adv though the two bloodlines you want for max powa is heroes and ancestral spirit. As maxing their bloodline skills gives a 10% chance for 460% power with bows.
For heals I have issues with Jezebels heal. I swear that damn thing only ever targets the caster, not the hurt unit. I see much better results with Healing tips tbh.
And DO NOT sleep on the skill 30sec buffs. Shadow chop has an insane one. Makes adv run around at mach speed wiping stuff.
And finally if you are looking for blanket damage bonus for any class its Golden Fairy. By a long margin. Its main listed skill doesnt cap. And its bloodline skills are beast mode blanket damage boost, not phy or mag, just damage.
Never sleep on the bloodline skills. They are a pain rn to get but are def set up to determine bloodline function for many.
Though many just seem to have placeholder nonsense like Zeus's thunder body dodge and revive on ded.
P.S. Also agree that jezebel's is mostly self-healing, but all my characters have self-sustain. Was thinking of swapping it for aoe-heal from puppet master, it heals friendlies too, not just pets.
I find full teams of same weapons is pretty OP tbh.
I have a 5 team of Archers with heroes/ancestral spirit and they crit so much and pop the heal so much they basically have a HoT. And like the mages they all basically stand in one spot so heal each other also.
That team hasnt gone down yet actually. Even though archers are normally pretty crap. They great for using all the single target abilities, which are pretty powerful, and just boss sniping with them.
One of them gets that crazy golden rifle also.
Hope they flesh out the bloodline skills more. They are good for adding flavor and even min maxing. Hard af to activate rn though.
so i just tested superman, the 1% str/int bonus doesnt seen to work. The hero was being focused in a mystic realm and str/int stayed the same.
U can do that with flying sword squadron too + duckweed manual heals too.
Conclusion: Superman works on beta, but with a twist.
Godhood (or ascension, or whatever it's called) gives a character various boosts, including x2 to main stat. What i was supposed to get is 46 int (1% max) each time a mob hit my character. What i ended up getting is 23int (1% base) of main stat. To notice the change, keep clicking hero's portrait in the hero selector menu. The number on the hero card doesn't update dynamically, so you need to re-check to notice the difference.