The Leviathan's Fantasy

The Leviathan's Fantasy

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Andante Jan 22, 2024 @ 3:15pm
Andante's Tier list for Purple Bloodlines
I'm rating them on how they perform in mid game at least, flat increase to stats fall off hard mid game so you are looking for bloodlines that give percentage boosts. Also I'm taking into account the first 3 bloodline unlocks from leveling bloodline materials, some bloodlines are pretty meh but their first few ranks unlocked pushes them to be pretty good. Also recover as a bloodline ability is really handy in mystic realms since a hero can just randomly die and a res comes in handy, some bloodlines unlock it at the 3rd tier which is mid-late game.

S Tier: Heroes (heal and stacking increased damage on crit, SS tier for bow heroes since 2nd bloodline ability gives dmg proc with bows)
A Tier: Elemental mastery (big increased magic attack buff), Giant (very stong defense buff), Superman (high speed+crit% buff and recover ability), Legendary warrior ( big increased physical attack buff, unlocks recover but at 4th tier)
B Tier: Hanba (aoe atk power debuff), Sirius (hp buff, very good first 3 tiers of bloodline abilities including recover) Golden fairy (small atk power buff on hit, very good 3 tiers of bloodline abilities)
C tier: Archangel(high speed, small def buff), Fallen angel (high speed, small atk buff)
D+F Tier: Everything Else

Unknown Tier : Grim reaper (massive physical def buff along with massive dmg proc that scales off physical def, however gets massive magical def debuff so vulnerable to magic) I was thinking maybe stacking sword and shield manuals so that hero has huge phys defense for proc to hit hard. Also unsure how much of enemies do magic damage so not sure if viable.

Hope this helps everyone.
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Showing 1-15 of 16 comments
Induced Apathy Jan 22, 2024 @ 6:46pm 
I'd put elemental mastery and superman into the s tier myself. Legendary warrior and demigod are solid a mebbe a weak s. Rest are trash. Reject all others till you get those since it takes awhile to level them at epic.
Articulate Llama Jan 22, 2024 @ 6:51pm 
Originally posted by Induced Apathy:
I'd put elemental mastery and superman into the s tier myself. Legendary warrior and demigod are solid a mebbe a weak s. Rest are trash. Reject all others till you get those since it takes awhile to level them at epic.
Couple of standouts for specifics for me are great grandmaster on tanks is very nice. God on healers is beast as their heals scale with int, not m attk. Ancestral spirit has +230% to bow attack if using bow in its bloodline abilities and vampire duke with sirius makes for a crazy face tank.

Pretty specific use cases, but some of the bloodline abilities can make a weaker seeming bloodline actual super powerful. Ancestral spirit is like that. While superman is kind of the reverse, strong upfront, weak bloodline abilities.
Last edited by Articulate Llama; Jan 22, 2024 @ 6:53pm
Andante Jan 22, 2024 @ 10:50pm 
Originally posted by Articulate Llama:
Originally posted by Induced Apathy:
I'd put elemental mastery and superman into the s tier myself. Legendary warrior and demigod are solid a mebbe a weak s. Rest are trash. Reject all others till you get those since it takes awhile to level them at epic.
Couple of standouts for specifics for me are great grandmaster on tanks is very nice. God on healers is beast as their heals scale with int, not m attk. Ancestral spirit has +230% to bow attack if using bow in its bloodline abilities and vampire duke with sirius makes for a crazy face tank.

Pretty specific use cases, but some of the bloodline abilities can make a weaker seeming bloodline actual super powerful. Ancestral spirit is like that. While superman is kind of the reverse, strong upfront, weak bloodline abilities.

great grandmaster and god maybe nice before your first reincarnation, but mid game your heroes have like over 1000 of eat stat, these bloodlines give you like a 1% power boost when you've recarnated a few times.

giant grants 45% defense. 45% of 10000 defense later on is like a 4500 defense boost. Great grandmaster gives like 200 defense after stacking a bit.

Like wise god, mid/late game is only giving your hero maybe a 1-2% boost in power.
Articulate Llama Jan 23, 2024 @ 4:16am 
Yeesh. Doesnt matter what the bloodline gives if its not int on a healer. Anything that gives int, even +60, will be better than anything that doesnt. Also, god enables a tenth reincarnation.
Induced Apathy Jan 23, 2024 @ 5:20am 
Originally posted by Articulate Llama:
Originally posted by Induced Apathy:
I'd put elemental mastery and superman into the s tier myself. Legendary warrior and demigod are solid a mebbe a weak s. Rest are trash. Reject all others till you get those since it takes awhile to level them at epic.
Couple of standouts for specifics for me are great grandmaster on tanks is very nice. God on healers is beast as their heals scale with int, not m attk. Ancestral spirit has +230% to bow attack if using bow in its bloodline abilities and vampire duke with sirius makes for a crazy face tank.

Pretty specific use cases, but some of the bloodline abilities can make a weaker seeming bloodline actual super powerful. Ancestral spirit is like that. While superman is kind of the reverse, strong upfront, weak bloodline abilities.
Yea you can pretty much make anything work. My big issue is bows seem meh overall. Typically east asian games at least in MMOs have had very strong bow classes. I expected something different tbh. Melee is another bag of not finished or fleshed out on a bunch of weapons still. The actual ones that interested me were hammer and scythe when I first played the game. Ahh well. I also would've preferred the sword and board to be more like a lancer ala tera.
1up Jan 23, 2024 @ 9:39pm 
Superman is the only S-tier for me, i'd say. Because it scales both main stats. Main stat gives you x6.5 of whatever attack you do + it scales your defensive stat (since it scales both str and int, you get increased physical and magical def when your character starts getting hit, and it's where it matters).

Building on top of this are options like Heroic for tanks or Elementalist for casters, but Fae bloodline seems to be a very good generalist option, not just because of Attack scaling, but because both Superman and Fae give a %-based increase to your Crit (Fae does it through one of the leveling perks, no other way to %-scale crit chance or damage).

The only possible exception for me is a combo of giant and reaper bloodlines. Again, i'd say that potentially superman can be better in offsetting the loss of magic def for that 400% defense added to your attacks. Superman scales both str and int, so you'd get more out of it when getting hit + juicy damage bonuses on top.
Last edited by 1up; Jan 23, 2024 @ 10:08pm
Andante Jan 24, 2024 @ 2:08pm 
Originally posted by 1up:
Superman is the only S-tier for me, i'd say. Because it scales both main stats. Main stat gives you x6.5 of whatever attack you do + it scales your defensive stat (since it scales both str and int, you get increased physical and magical def when your character starts getting hit, and it's where it matters).

Building on top of this are options like Heroic for tanks or Elementalist for casters, but Fae bloodline seems to be a very good generalist option, not just because of Attack scaling, but because both Superman and Fae give a %-based increase to your Crit (Fae does it through one of the leveling perks, no other way to %-scale crit chance or damage).

The only possible exception for me is a combo of giant and reaper bloodlines. Again, i'd say that potentially superman can be better in offsetting the loss of magic def for that 400% defense added to your attacks. Superman scales both str and int, so you'd get more out of it when getting hit + juicy damage bonuses on top.

only thing about superman is I don't know if the proc of 1% strength/int on hit happens on misses. If a hero is being focused, superman would be very good if it procs on misses of attacks focusing on heroes.

50 stacks can stack very fast if it counts misses, but can be slow stacking if it doesnt.

The hardest content in this game so far is trying to beat some of the harder mystic realms, I find that even if you bring a sword and shield tank with taunts, it's still extremely unreliable.

Every person you bring in the mystic realm needs to have some sorta of survivability either with high dodge or high defense, the healer also needs high defense if unlucky and gets focused.

Best bloodlines for healer imo is frost Giant/hanba/superman imo, havent played around to see which 2 are best for healer. Frost Giant and super man can make the healer extremely tanky with like you said superman increasing str/int when focused, boosting the healer's healing power and also defenses. Frost giant enhances those defenses even more by 45%.

Hanba though looks interesting, reducing all enemies attack power, seems decent for the tank or healer.
Last edited by Andante; Jan 24, 2024 @ 2:39pm
Induced Apathy Jan 24, 2024 @ 6:16pm 
Originally posted by Andante:
only thing about superman is I don't know if the proc of 1% strength/int on hit happens on misses. If a hero is being focused, superman would be very good if it procs on misses of attacks focusing on heroes.

50 stacks can stack very fast if it counts misses, but can be slow stacking if it doesnt.

The hardest content in this game so far is trying to beat some of the harder mystic realms, I find that even if you bring a sword and shield tank with taunts, it's still extremely unreliable.

Every person you bring in the mystic realm needs to have some sorta of survivability either with high dodge or high defense, the healer also needs high defense if unlucky and gets focused.
Mages due to attack speed so proc heavy is best so super + whatever (elemental usually). Messing with flying sword builds atm. Dual swords or crit builds you should build around hero. They'll be able to tank some. I'm on the fence if tank specs are worth it. Pet builds are quite strong despite the bugs.
Last edited by Induced Apathy; Jan 24, 2024 @ 6:16pm
1up Jan 25, 2024 @ 12:42am 
Originally posted by Andante:
Every person you bring in the mystic realm needs to have some sorta of survivability either with high dodge or high defense, the healer also needs high defense if unlucky and gets focused.

Best bloodlines for healer imo is frost Giant/hanba/superman imo, havent played around to see which 2 are best for healer. Frost Giant and super man can make the healer extremely tanky with like you said superman increasing str/int when focused, boosting the healer's healing power and also defenses. Frost giant enhances those defenses even more by 45%.

Hanba though looks interesting, reducing all enemies attack power, seems decent for the tank or healer.
It does work. I run 4 aoemagepriests + one experimental tank now, they just breeze through anything. My mages do get hit, even if i run 2 tanks/3 mages.

For tank, hanba is inferior option to "zVirus". They're the same thing in stats and function, but virus doesn't have internal cooldowns on self-healing procs from the leveling perks. I speifically compared those before making a flying sword reaper tank. Right now i run duckweed healing + poison + titan's heart book (damage reflect passive, in hopes of triggering reaper from every damage source). The rotation needs 2 purple rarity tank books + one blue.

Charge -> Taunt -> Buff that increases armour by 250% when tank gets hit -> buff that draws damage from friendlies and onto the tank -> Party damage buff of 140% atk -> Strike that breaks 100% of armour (this comes from the blue tanking book).

My mages are Anti-Army + The other purple caster codex (solely for an extra buff) + jezebels (has insane 250% str and int buff, this is the secret sauce).

Jezebel 250% mainstat buff -> other buff -> anti army blizzard, fire, swamp -> jezebel's healing.
(Also trying a reaper-elementalist mage hybrid, just due to how ridiculous defense stacking can get from all the buffs.)

The point of it all being just to cheeze it with mages constantly buffing the whole party. I've seen crits go up as high as 10-11 million, but, mind you, it's already with one of the mages (fae+superman) getting godhood. The damage doesn't feel as good without the tank buffing the group and stripping armor, so had to put him back in. The only issue i'm having is tank himself needing more accuracy to hit mobs. Need to get some gear with + hit.

P.S. Just to add to this, mages in this setup outtank melee characters easily. Especially the buggy flying sword book that launches swords on dodge, that ends up oneshotting the character using it. I secretly hope devs fix it so i can swap duckweed book on my tank (my zVirus bloodline isn't strong enough to get all the needed healing from it yet) Also, 30% true damage from blue god aspect seems really juicy for my tank.
Last edited by 1up; Jan 25, 2024 @ 12:53am
Articulate Llama Jan 25, 2024 @ 12:12pm 
Seems to be a misconception about Superman, it is a tank bloodline that is meant to crit heal stack. The 1% bonus is on receiving an attack, not on making an attack, and its bloodline skills are mostly tank orientated.

For crit builds its still great due to the 50% crit rate.

If its a Bow adv though the two bloodlines you want for max powa is heroes and ancestral spirit. As maxing their bloodline skills gives a 10% chance for 460% power with bows.

For heals I have issues with Jezebels heal. I swear that damn thing only ever targets the caster, not the hurt unit. I see much better results with Healing tips tbh.

And DO NOT sleep on the skill 30sec buffs. Shadow chop has an insane one. Makes adv run around at mach speed wiping stuff.

And finally if you are looking for blanket damage bonus for any class its Golden Fairy. By a long margin. Its main listed skill doesnt cap. And its bloodline skills are beast mode blanket damage boost, not phy or mag, just damage.

Never sleep on the bloodline skills. They are a pain rn to get but are def set up to determine bloodline function for many.

Though many just seem to have placeholder nonsense like Zeus's thunder body dodge and revive on ded.
Last edited by Articulate Llama; Jan 25, 2024 @ 12:24pm
1up Jan 25, 2024 @ 2:22pm 
Originally posted by Articulate Llama:
Seems to be a misconception about Superman, it is a tank bloodline that is meant to crit heal stack. The 1% bonus is on receiving an attack, not on making an attack, and its bloodline skills are mostly tank orientated.

For crit builds its still great due to the 50% crit rate.

If its a Bow adv though the two bloodlines you want for max powa is heroes and ancestral spirit. As maxing their bloodline skills gives a 10% chance for 460% power with bows.

For heals I have issues with Jezebels heal. I swear that damn thing only ever targets the caster, not the hurt unit. I see much better results with Healing tips tbh.

And DO NOT sleep on the skill 30sec buffs. Shadow chop has an insane one. Makes adv run around at mach speed wiping stuff.

And finally if you are looking for blanket damage bonus for any class its Golden Fairy. By a long margin. Its main listed skill doesnt cap. And its bloodline skills are beast mode blanket damage boost, not phy or mag, just damage.

Never sleep on the bloodline skills. They are a pain rn to get but are def set up to determine bloodline function for many.

Though many just seem to have placeholder nonsense like Zeus's thunder body dodge and revive on ded.
Thing is, my casters do get hit. Oftentimes mobs amass next to them and get wiped by aoes. I'll be sure to try the buffs you suggested. Some of my melee chars have rogue books as supplement. Agree that golden fairy is really good. Also, as mentioned before elsewhere, golden fairy also has bonus to crit, but only as the last level of the (purple?) bloodline.

P.S. Also agree that jezebel's is mostly self-healing, but all my characters have self-sustain. Was thinking of swapping it for aoe-heal from puppet master, it heals friendlies too, not just pets.
Last edited by 1up; Jan 25, 2024 @ 2:24pm
Articulate Llama Jan 25, 2024 @ 2:50pm 
Originally posted by 1up:
P.S. Also agree that jezebel's is mostly self-healing, but all my characters have self-sustain. Was thinking of swapping it for aoe-heal from puppet master, it heals friendlies too, not just pets.

I find full teams of same weapons is pretty OP tbh.

I have a 5 team of Archers with heroes/ancestral spirit and they crit so much and pop the heal so much they basically have a HoT. And like the mages they all basically stand in one spot so heal each other also.

That team hasnt gone down yet actually. Even though archers are normally pretty crap. They great for using all the single target abilities, which are pretty powerful, and just boss sniping with them.

One of them gets that crazy golden rifle also.

Hope they flesh out the bloodline skills more. They are good for adding flavor and even min maxing. Hard af to activate rn though.
Andante Jan 25, 2024 @ 4:10pm 
Originally posted by Articulate Llama:
Seems to be a misconception about Superman, it is a tank bloodline that is meant to crit heal stack. The 1% bonus is on receiving an attack, not on making an attack, and its bloodline skills are mostly tank orientated.
.

so i just tested superman, the 1% str/int bonus doesnt seen to work. The hero was being focused in a mystic realm and str/int stayed the same.
Akuma Jan 25, 2024 @ 11:57pm 
Originally posted by Articulate Llama:
Originally posted by 1up:
P.S. Also agree that jezebel's is mostly self-healing, but all my characters have self-sustain. Was thinking of swapping it for aoe-heal from puppet master, it heals friendlies too, not just pets.

I find full teams of same weapons is pretty OP tbh.

I have a 5 team of Archers with heroes/ancestral spirit and they crit so much and pop the heal so much they basically have a HoT. And like the mages they all basically stand in one spot so heal each other also.

That team hasnt gone down yet actually. Even though archers are normally pretty crap. They great for using all the single target abilities, which are pretty powerful, and just boss sniping with them.

One of them gets that crazy golden rifle also.

Hope they flesh out the bloodline skills more. They are good for adding flavor and even min maxing. Hard af to activate rn though.

U can do that with flying sword squadron too + duckweed manual heals too.
1up Jan 26, 2024 @ 5:03am 
Originally posted by Andante:
so i just tested superman, the 1% str/int bonus doesnt seen to work. The hero was being focused in a mystic realm and str/int stayed the same.
Playing beta version of the game. Copied your test. Just one caster with superman in mythic realm, no self-buffs, nothing else to boost main stat.

Conclusion: Superman works on beta, but with a twist.
Godhood (or ascension, or whatever it's called) gives a character various boosts, including x2 to main stat. What i was supposed to get is 46 int (1% max) each time a mob hit my character. What i ended up getting is 23int (1% base) of main stat. To notice the change, keep clicking hero's portrait in the hero selector menu. The number on the hero card doesn't update dynamically, so you need to re-check to notice the difference.
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Date Posted: Jan 22, 2024 @ 3:15pm
Posts: 17