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However, some nice people made the database for bloodlines:
https://levi-fan-database.notion.site/Bloodline-Databases-0b55be6a322e43319456cb5dc9afabed
There is none for Hammers, One hand swords, or double sided swords.
As for Spear/polearm and Scythe there is only 1. For spear/polearm there is only Lone Hunter and for scythe there is only Harvest.
Entire system most def doesnt seem complete.
Book-wise, it's mainly anti-army codex + jezebel's + 1 buff from wildfire codex.
Jezebel is a priest book, it has a very potent buff (a LOT of melee def + magic attack boost) + has a heal.
Rotation is: Jez Buff, Wildfire Codex Buff, Anti Army: Frost Aoe, Fire AoE, Swamp, Jez Heal.
For some reason, compared to melee chars (rogues, twohanders) these are very, very tanky, almost unkillable + have insane aoe clear.
Buff from wildfire codex can be replaced with another anti-army codex aoe spell.
Great Grandmaster is blanket 10 (250 max) attack 20 def (500 max) per attack without chance. Far far far more of a bonus for any unit than a potential 1% str or int only when hit.
And god boosts stats themselves directly. Making it a great bloodline for healers, who have their healing ability based off their int stat, not magic attack.
That's interesting, is it all attack or just physical? It's the same thing that confuses me with fae bloodline, it also boosts "attack".
"In superman's defense", it stacks up to 50 times, so it's a boost of 50% to both to str and int stats, also has innate +50% crit modifier.
And if it says attack it for both phys and mag.
I use dedicated healers. They are crazy. They just sit there spamming heals the entire time. Great for Mystic realm also.
And dont sleep on necromancy/beast mastery. Give a puppet technique to the summoner to heal their own units and give def bonus as active manual and the lone hunter buff makes the pets drop 250k dmg. Especially that dragon in the Necromancy line.
I have a summoner, a healer and then 3 mages in a party. It steam rolls everything.
Also, there's the possibility of self-damage (like from vampire bloodline) triggering on damaged effects. Haven't tested this, just use similar mechanics in another game.
Yeah, % scales way better. Probably why they changed it lol. Personally for my physical units I use great grandmaster and legendary warrior For my tanks I use frost giant and grand master and for mages I use elemental mastery and usually god.
I don't like pet builds, cause they just don't live long enough and resummon timers are abysmal. Probably building it wrong though. I have a necropriest, he just always runs around with his pets dead. Try jezebels + anti-army casters. I see ticks from AoE of 900k to a million, sometimes going as high as 2mil.
What i would also consider is using a dedicated tank with the ability that strips 100% of the armor. I don't know if there's a replacement for it, all the passives i've seen strip only around 50% or so.
I also have an elementalist + reaper combo on an anti-army caster, but still can't figure if reaper scythes prroc off of magical attacks. The guy's just deadly as he is regardless.
P.S. Want to also add that now heroic bloodline stacks attack power on crit, up to 200%, if the numbers are right, on top of providing healing. Now i want my superman + heroic. -__-