The Leviathan's Fantasy

The Leviathan's Fantasy

View Stats:
Marauder Jan 17, 2024 @ 3:56pm
Best Blood Line Combos for Weapon types?
Anyone figured that out yet, solely based on raw stats?
< >
Showing 1-15 of 27 comments
Otkin Jan 17, 2024 @ 4:30pm 
I do not think anyone has come up with a meta build list (yet?).

However, some nice people made the database for bloodlines:
https://levi-fan-database.notion.site/Bloodline-Databases-0b55be6a322e43319456cb5dc9afabed
Zandy man Jan 17, 2024 @ 5:10pm 
It also does not help that there is not enough Manuals per weapon to be useful.
There is none for Hammers, One hand swords, or double sided swords.
As for Spear/polearm and Scythe there is only 1. For spear/polearm there is only Lone Hunter and for scythe there is only Harvest.
Induced Apathy Jan 17, 2024 @ 5:28pm 
Yeah, the melee weapons are mostly unfinished. Elemental Mastery for Mages. Any bloodline that has a percentage chance on hit for mages. Mages seem to attack the fastest. Elemental Mastery as main or secondary.
Articulate Llama Jan 17, 2024 @ 5:34pm 
Also cant craft a bunch of the weapons.

Entire system most def doesnt seem complete.
Marauder Jan 18, 2024 @ 3:59am 
Originally posted by Otkin:
I do not think anyone has come up with a meta build list (yet?).

However, some nice people made the database for bloodlines:
https://levi-fan-database.notion.site/Bloodline-Databases-0b55be6a322e43319456cb5dc9afabed
Ah, thanks. Just trying to think which blood lines best to pair for some classes. For example I have a Staff User with Elemental one, so I'm undecided what else to slap on there.
Otkin Jan 18, 2024 @ 4:29am 
I was told that when unsure pick the god bloodline. It gives a big boost to stats. Superman might also work. It gives bonuses to attack, HP, and speed.
1up Jan 18, 2024 @ 4:34am 
My strongest caster has Fae Bloodline + Superman. I think superman is really strong, because it gives a % based main stat increase for anything (melee uses str, casters use int), on top of that it has crit bonuses. I also got an elementalist (+magic damage and chance to launch a fireball) with superman, but yet to maximize that character.

Book-wise, it's mainly anti-army codex + jezebel's + 1 buff from wildfire codex.
Jezebel is a priest book, it has a very potent buff (a LOT of melee def + magic attack boost) + has a heal.

Rotation is: Jez Buff, Wildfire Codex Buff, Anti Army: Frost Aoe, Fire AoE, Swamp, Jez Heal.
For some reason, compared to melee chars (rogues, twohanders) these are very, very tanky, almost unkillable + have insane aoe clear.

Buff from wildfire codex can be replaced with another anti-army codex aoe spell.
Articulate Llama Jan 18, 2024 @ 4:38am 
Originally posted by 1up:
My strongest caster has Fae Bloodline + Superman. I think superman is really strong, because it gives a % based main stat increase for anything (melee uses str, casters use int), on top of that it has crit bonuses. I also got an elementalist (+magic damage and chance to launch a fireball) with superman, but yet to maximize that character.

Book-wise, it's mainly anti-army codex + jezebel's + 1 buff from wildfire codex.
Jezebel is a priest book, it has a very potent buff (a LOT of melee def + magic attack boost) + has a heal.

Rotation is: Jez Buff, Wildfire Codex Buff, Anti Army: Frost Aoe, Fire AoE, Swamp, Jez Heal.
For some reason, compared to melee chars (rogues, twohanders) these are very, very tanky, almost unkillable + have insane aoe clear.

Buff from wildfire codex can be replaced with another anti-army codex aoe spell.

Great Grandmaster is blanket 10 (250 max) attack 20 def (500 max) per attack without chance. Far far far more of a bonus for any unit than a potential 1% str or int only when hit.

And god boosts stats themselves directly. Making it a great bloodline for healers, who have their healing ability based off their int stat, not magic attack.
Last edited by Articulate Llama; Jan 18, 2024 @ 4:43am
1up Jan 18, 2024 @ 4:42am 
Qigong Grandmaster is blanket 10% attack 20% def. Far far far more of a bonus for any unit than a potential 1% str or int only when hit.

And god boosts stats themselves directly. Making it a great bloodline for healers, who have their healing ability based off their int stat, not magic attack.

That's interesting, is it all attack or just physical? It's the same thing that confuses me with fae bloodline, it also boosts "attack".

"In superman's defense", it stacks up to 50 times, so it's a boost of 50% to both to str and int stats, also has innate +50% crit modifier.
Last edited by 1up; Jan 18, 2024 @ 4:46am
Articulate Llama Jan 18, 2024 @ 4:44am 
Sorry they changed it since last I looked, its 10 points now not %. still max bonus of 250 attack and 500 def after 20/25 hits, and + 25% HP.

And if it says attack it for both phys and mag.
Last edited by Articulate Llama; Jan 18, 2024 @ 4:46am
Induced Apathy Jan 18, 2024 @ 4:44am 
Originally posted by 1up:
My strongest caster has Fae Bloodline + Superman. I think superman is really strong, because it gives a % based main stat increase for anything (melee uses str, casters use int), on top of that it has crit bonuses. I also got an elementalist (+magic damage and chance to launch a fireball) with superman, but yet to maximize that character.

Book-wise, it's mainly anti-army codex + jezebel's + 1 buff from wildfire codex.
Jezebel is a priest book, it has a very potent buff (a LOT of melee def + magic attack boost) + has a heal.

Rotation is: Jez Buff, Wildfire Codex Buff, Anti Army: Frost Aoe, Fire AoE, Swamp, Jez Heal.
For some reason, compared to melee chars (rogues, twohanders) these are very, very tanky, almost unkillable + have insane aoe clear.

Buff from wildfire codex can be replaced with another anti-army codex aoe spell.
Yea anti army is so insanely good. I've been using jezebel or wildfire whichever I can get a hold of reliably. Wildfire on my last save was very easy to get almost every airship had a copy to buy.
Articulate Llama Jan 18, 2024 @ 4:49am 
Originally posted by Induced Apathy:
Yea anti army is so insanely good. I've been using jezebel or wildfire whichever I can get a hold of reliably. Wildfire on my last save was very easy to get almost every airship had a copy to buy.

I use dedicated healers. They are crazy. They just sit there spamming heals the entire time. Great for Mystic realm also.

And dont sleep on necromancy/beast mastery. Give a puppet technique to the summoner to heal their own units and give def bonus as active manual and the lone hunter buff makes the pets drop 250k dmg. Especially that dragon in the Necromancy line.

I have a summoner, a healer and then 3 mages in a party. It steam rolls everything.
Last edited by Articulate Llama; Jan 18, 2024 @ 4:50am
1up Jan 18, 2024 @ 4:50am 
Originally posted by Articulate Llama:
Sorry they changed it since last I looked, its 10 points now not %. still max bonus of 250 attack and 500 def per hit no chance to fail, and + 25% HP.

And if it says attack it for both phys and mag.
Well, i need to look into it regardless. What i figured is anything %-based will scale very well late-game. Including weird things like the bloodline that gives HP-based % poison damage ticks. Flat bonuses can be ignored entirely, since character stats are in the thousands or tens of thousands lategame, and flat stacking will just diminish.

Also, there's the possibility of self-damage (like from vampire bloodline) triggering on damaged effects. Haven't tested this, just use similar mechanics in another game.
Articulate Llama Jan 18, 2024 @ 4:53am 
Originally posted by 1up:
Well, i need to look into it regardless. What i figured is anything %-based will scale very well late-game. Including weird things like the bloodline that gives HP-based % poison damage ticks. Flat bonuses can be ignored entirely, since character stats are in the thousands or tens of thousands lategame, and flat stacking will just diminish.

Also, there's the possibility of self-damage (like from vampire bloodline) triggering on damaged effects. Haven't tested this, just use similar mechanics in another game.

Yeah, % scales way better. Probably why they changed it lol. Personally for my physical units I use great grandmaster and legendary warrior For my tanks I use frost giant and grand master and for mages I use elemental mastery and usually god.
1up Jan 18, 2024 @ 5:01am 
Originally posted by Articulate Llama:
I use dedicated healers. They are crazy. They just sit there spamming heals the entire time. Great for Mystic realm also.

And dont sleep on necromancy/beast mastery. Give a puppet technique to the summoner to heal their own units and give def bonus as active manual and the lone hunter buff makes the pets drop 250k dmg. Especially that dragon in the Necromancy line.

I don't like pet builds, cause they just don't live long enough and resummon timers are abysmal. Probably building it wrong though. I have a necropriest, he just always runs around with his pets dead. Try jezebels + anti-army casters. I see ticks from AoE of 900k to a million, sometimes going as high as 2mil.

What i would also consider is using a dedicated tank with the ability that strips 100% of the armor. I don't know if there's a replacement for it, all the passives i've seen strip only around 50% or so.

I also have an elementalist + reaper combo on an anti-army caster, but still can't figure if reaper scythes prroc off of magical attacks. The guy's just deadly as he is regardless.

P.S. Want to also add that now heroic bloodline stacks attack power on crit, up to 200%, if the numbers are right, on top of providing healing. Now i want my superman + heroic. -__-
Last edited by 1up; Jan 18, 2024 @ 5:08am
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Jan 17, 2024 @ 3:56pm
Posts: 27