The Leviathan's Fantasy

The Leviathan's Fantasy

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sintri Jul 3, 2023 @ 4:20pm
How do you make gold.
More or less solved the gold issue. Data subject to change as they seem to be changing the balance of things with every patch.

Not all shops are created equal, hell some of them aren't even worth the space they take up, but here are some decent ones once they've become fully upgraded. As always auto refill up the available slots so you can extort as much money out of what sells. Only highest priced items that you manually list is sold first so make sure you can produce alot of that item.

>30k per quarter
Kite Stall
Aquatic Stall
Flower Shop
Shadow Play Stall
Armor/Weapon Shop (If you constantly supply armor / weapons yourself)

>10k per quarter
Porcelain Stall

>1k per quarter
Most other buildings
Armor Shop (If you don't constantly supply armor)

Do not build
Hot Pot Restaurant (no one's visiting for some reason, pretty much only need 1 social building at the moment)
Weapons Shop (If you don't constantly supply weapons because it's bugged)

With some upgrades and workers the >30k stalls can do >100k even with just green items.
Item rarity doesn't change the overall price bonus.
Last edited by sintri; Jun 14, 2024 @ 9:38am
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Showing 1-15 of 28 comments
Priest Jul 3, 2023 @ 6:13pm 
stalls, armor and weapons stores, pergolas, hotels, etc etc. Anything that lets you put the goods you are crafting to sell to tourists. Then bump up the amount of tourists that can visit at one time at the airship and how much gold each tourist has.
sintri Jul 3, 2023 @ 6:39pm 
Yes have that, 57 tourist count, they're rotating out with each airship, and no one's complaining in the logs, still losing money.
Alice Abernathy Jul 3, 2023 @ 9:49pm 
Hi Sintri,
57 tourist is a lot of them :) how much money are they carrying ?
Since 1.0.0.8 when enhancing airship you can have more often the famous : visitors carry 500+ gold.
Plus you can spend some godsent point on Visitors have 500+ more gold.
That's one of the reason I restarted the game in 1.0.0.8
My tourists now have 4500 gold :) they can buy blue weapons.

Thus I make money by selling armors and weapons.
But important is also to save money and boost you stalls by adding some nice books to them.

Make Merchant tasks and don't buy or craft things you won't use / sell.

Also, check the inventory of your wandering adventurers when they arrive to your island (and time to time as they stay longer and longer):
- if they carry grey stuff, sell them green stuff
- if they carry green... sell blue...
-...
You got it :)
Last edited by Alice Abernathy; Jul 3, 2023 @ 10:03pm
CaoLex Jul 4, 2023 @ 1:34am 
If you are somehow loosing more money that getting (and it's hard to do), then you probably paying the villagers too much. There is little sense of paying them over 100G in big developed village.
Or your crafting chains are weird and you are producing stuff that you end up never using.
Last edited by CaoLex; Jul 4, 2023 @ 1:34am
Eldiora Jul 4, 2023 @ 4:37am 
Get a production chain setup for Armor and Weapons, get the weapon and armor sellers to Senior buildings which will allow them to sell at a good markup. Also put in enhancements that increase sell price or let them spend double. I am sitting at 3 mil gold and its increasing steadily with selling golden and puple equipment. (earlier green and blue will still do)

Get your stalls to senior level, this will vastly increase the number of products and the markups. Put in purple foods / wines etc and you can sell those for a good amonut to tourists. Early in the game money is not easy to make so do all the quests, they reward good money to get your economy setup.
sintri Jul 4, 2023 @ 9:23am 
Guess it's just me then, selling blue on armor and weapon shops do yield like 30-50k a cycle, which seems to be one of the highest profit buildings. Typically everything else gets 1k-2k at most, though I suppose it's not entirely pure profit since it does cost mats to build. Did end up with some surplus since don't think there's any way to automatically adjust preorders based on demand but the cost for that is pretty low.
CaoLex Jul 4, 2023 @ 9:39am 
Originally posted by sintri:
Guess it's just me then, selling blue on armor and weapon shops do yield like 30-50k a cycle, which seems to be one of the highest profit buildings. Typically everything else gets 1k-2k at most, though I suppose it's not entirely pure profit since it does cost mats to build. Did end up with some surplus since don't think there's any way to automatically adjust preorders based on demand but the cost for that is pretty low.
The thing is, not everyone want to go weapon shop in the first place, but if every other need is available then you got considerable sum anyway.
You can adjust preorders based on using items, but not for weapon and armor shop.
Whitenoiz Jul 4, 2023 @ 10:14am 
Does we need every type of building to maximize our income?
CaoLex Jul 4, 2023 @ 10:19am 
Originally posted by Whitenoiz:
Does we need every type of building to maximize our income?
No, you need every type of building needs covered sufficiently, but outside of the early games, when everyone is poor as ♥♥♥♥ without enchatments of the ship, you don't even really need low-level ones. In fact, later in the game they will complain if you only have low level business buildings (calling them "outdated").
sintri Jul 9, 2023 @ 10:01pm 
Updated the original posting which more or less provides buildings that you can use without having to resort to constantly produce expensive items. By no means a full list as I haven't bothered building some things yet but just what I've seen work.
CaoLex Jul 10, 2023 @ 2:03am 
Hot Pot restaurant is a social building. If there is no social needs then there is no clienture.
I think Shadow Play is a Entertainment building? Not sure, I don't really use that upgrade line.
Don't know why you aren't using tool shop. It's rather usefull and don't require upgrades.

Weapon Shop and Armor Shop also cover other type of need, and if you want decent profit from them without making weapons then place them near the road, put couple villagers inside and place an upgrade that increases quality of the basic product. Thought why not just stockpile on broken weapons and armors, put blacksmith/dyehouse to create large stockpile and then placing at least Green quality item constantly to sell tourists? It's still will bring you constant profit, if not that big as before nerf.
Also, buying weapons from merchant for reselling and older weapons from Trading House when adventurers acquire a new one (or just loot that do not fit their type) is also an option, margin not going to be that high, but you don't spent any resources.
Last edited by CaoLex; Jul 10, 2023 @ 2:05am
Psychopunk2077 Jul 12, 2023 @ 12:14pm 
i spent the point mysterious research and got a big tower then i bought all the gifts/souvenirs that i see from the flying ship and just stack them up in the tower can sometimes make up to 90-100k per quarter if you are lucky and resell the high value stuff
Psychopunk2077 Jul 12, 2023 @ 12:18pm 
got about 4 mils and going fast now, i just use spear puppet man to pick up basic resource,
and I havent use
Kite Stall
Aquatic Stall
Flower Shop
Shadow Play Stall
i guess i gotta spend some tech to unlock and try them.
CaoLex Jul 12, 2023 @ 12:40pm 
Originally posted by tienle.1996:
got about 4 mils and going fast now, i just use spear puppet man to pick up basic resource,
Fine, but just keep in mind that main resource of gold for adventurers isn't bounties or getting gold from monster, it's from you buying their loot in the trading house. So they going to have little gold to make use to become stronger (and you can get most of it back anyway by selling them weapons and armor)
CaoLex Jul 13, 2023 @ 6:28am 
So, apparently making bunch of red seats and put them into all your business buildings (up to 3 in the same) if filty cheap way to vastly increase turn income (and preferable to have that building near the roads for the "free" effectivity increase). Then you can phase them whenever needed.
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Date Posted: Jul 3, 2023 @ 4:20pm
Posts: 28