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57 tourist is a lot of them :) how much money are they carrying ?
Since 1.0.0.8 when enhancing airship you can have more often the famous : visitors carry 500+ gold.
Plus you can spend some godsent point on Visitors have 500+ more gold.
That's one of the reason I restarted the game in 1.0.0.8
My tourists now have 4500 gold :) they can buy blue weapons.
Thus I make money by selling armors and weapons.
But important is also to save money and boost you stalls by adding some nice books to them.
Make Merchant tasks and don't buy or craft things you won't use / sell.
Also, check the inventory of your wandering adventurers when they arrive to your island (and time to time as they stay longer and longer):
- if they carry grey stuff, sell them green stuff
- if they carry green... sell blue...
-...
You got it :)
Or your crafting chains are weird and you are producing stuff that you end up never using.
Get your stalls to senior level, this will vastly increase the number of products and the markups. Put in purple foods / wines etc and you can sell those for a good amonut to tourists. Early in the game money is not easy to make so do all the quests, they reward good money to get your economy setup.
You can adjust preorders based on using items, but not for weapon and armor shop.
I think Shadow Play is a Entertainment building? Not sure, I don't really use that upgrade line.
Don't know why you aren't using tool shop. It's rather usefull and don't require upgrades.
Weapon Shop and Armor Shop also cover other type of need, and if you want decent profit from them without making weapons then place them near the road, put couple villagers inside and place an upgrade that increases quality of the basic product. Thought why not just stockpile on broken weapons and armors, put blacksmith/dyehouse to create large stockpile and then placing at least Green quality item constantly to sell tourists? It's still will bring you constant profit, if not that big as before nerf.
Also, buying weapons from merchant for reselling and older weapons from Trading House when adventurers acquire a new one (or just loot that do not fit their type) is also an option, margin not going to be that high, but you don't spent any resources.
and I havent use
Kite Stall
Aquatic Stall
Flower Shop
Shadow Play Stall
i guess i gotta spend some tech to unlock and try them.