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If you can't find a solution to the problem. i would advise lowering enemy HP values all around or do as me and someone else was saying. do something something about the FIRE MAGES. nerf there projectile or get rid of it's homing properties. and also don't forget the weapons i suggested to you in the email. they would combat this problem more effectively.
-Fireproofing- each level grants 5% less damage from fire
-Ammo Capacity
-Ammo damage
-Grenade Launcher Capacity
-Grenade blast radius
-Melee damage
-Melee attack speed
-Max Health
-Move speed
-Sprint Speed
-Money/Health pickup radius
etc
More clothes/head items/SHOES! to unlock would add replay value
Being able to change Primary and Secondary Clothing colors instead of just adding a layer of color to existing skin would be nice.
Being able to use any clothing item for any character would be nice.
Changing Hairstyle or Color would be nice.
Arc style targeting for the grenade launcher would be nice.
Body Armor (visual or not) would be nice.
Wakizashi lengthening to a katana would be nice.
*I dislike when combo damage is cumulatively displayed on the dragon. I legitimately thought I was doing 800 damage for the second hit and 1200 damage for the third hit. (I was using grenade launcher)
Why can't it just show damage for each shot? I don't need it to be added up on screen during a combo. Or at least have Combo damage be in a different color or on the side of the screen while actually showing damage for the individual shots. *
Sometimes I cannot fire. I am reloaded, not getting hit, not moving, and must re-reload to be able to fire.
Just downloaded your latest update. and i already just want my own control scheme. the new layout is basically call of duty style and i can't stand it. we need custom re-map controls. let me assign what buttons i want to do for each action.
it's clear the community want's different layouts. because i want something more like the classic grand theft auto San Andreas on pc and maybe saint's row the third.
i can't even test the new changes because these controls are so bad.
[Messed with the steam layout for a temporary solution]
I've done some more testing. and honestly, you need to LOWER the reload time. i just experienced what this does. enemies can interrupt your reload animation. FIRE MAGES especially. holy cow, this game is more flawed than i initially thought. 95% of the current weapons are useless without constant power up refresh (thanks for making the store infinite it's a great change). we just have a one gun meta at this point. and i've had enemies survive the yes you guess it "the explosive rounds power up".
another thing i found. why are certain object's in this game like tree's for example. if you see a enemy standing right next to a tree in a row of them and you shoot at it's exact location your shot is blocked by a invisible wall. but if you aim right dead center in the middle of a row of trees it registers. same with a container i found next to a bonus shop in the farm survival map. we should be able to shoot through large openings like the worn down food market in the city map.
we need major buff's to the other weapons. if were gonna have this grenade launcher meta the entire life of this game. then we are going in the wrong direction. we need other weapons that can compete with it. where are the mini guns, the rocket launchers, the m16's. the freezing ammo is nice but not very effective. the flaming rounds, you might as well throw those out the window. when your in wave 25 plus in survival. you will notice just how bad this is. for anything that isn't the grenade launcher. the only way to stay alive with the other weapons is constantly refreshing power ups or you're dead.
why can't you just make the golden pistol available in the weapon shop. i finally found it atop the broken city highway in free mode. and after spending alot of time with it. i'm impressed with it, but kind of disappointing at the same time. the whole gimmick behind the golden gun was a one shot kill. for most enemies that was true. but for reapers and the club holding pigs that wasn't the case. it felt random when they died to it. sometimes 5 shots and other times 2 shots. worse case 8 shots come on man really ?
with how the damage values are in game currently. it's very hard to figure out how much damage i'm actually doing with this weapon. if the gun was tweaked more towards the gimmick that was it meant to be for. then i'd say differently about it.
i know thing's are getting worked on in time. but the main core problems are still there.
The new task's target score/time has been tested a several times, and should not be too difficult to complete. Just try to find the items and ignore the enemies ;)
I'm no pro shooter by any means. i use the auto aim assist and as i stated in the emails i use a controller so. but i will note what you said about the task completion thing. the randomized target scores are a tad annoying but not a total put off.
Three would be huge. Even dumb AI can help a game feel a bit more active and engaging.
Letting them re-spawn on a timer could also be a good idea. That way they don't 'need' to be baby sat but also don't need to be over-tuned just to be useful.
Five could also have some more mundane things be classified as 'skills'. Special ammo, grenades, maybe a homing ammo shot or X seconds of rage mode. Stuff that, in theory, shouldn't be too hard to program as opposed to flashier abilities but can still pay off for the players. Not that flashier stuff wouldn't be cool.
Six, progression good.
Eight, huge!
Having even the dumbest AI switching from "Follow me" to "Go and... do?" looks sooo fun in my head, even if you'd have to pay 1000$ for each employinment
I personally don't think the 8th would be that much, but that's cause I saw that rather often being included in Unity-made games: press a dedicated key, opens a menu with options like slow-time, recover health, add this, add that, etc.etc. but again, since I dunno how intuitive that would be to be made I simply threw the idea and what will be, will be.
...also a couple extra clothing pieces wouldn't hurt if I can ssslide this under the door... something with a military swing to it (I would have a couple images suggestions but I don't know if I can add'em in these posts).
And I have to say the price of the game is too high, you are gonna deter a lot potential players from buying at this price.
A simple one where you gain experience for killing and the events.
For every level you get a skillpoint which you can use to level a skill like:
- faster reload time
- higher magazine capacity
- longer shooting range
- faster run/walk speed
- higher HP