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Yeah I still might buy this but I am no longer excited for it. It is good for one guy making it but that alone does not make a good game. Will be like playing a better graphic Caesar 2 or Sim City 2000. Funny thing is with all the citizens that are just for looks everywhere it actually just reminds me how lifeless the game is.
Funny you mention a game with 19 developers and a 2nd studio and another with dozens of developers and studios working together.
Pax Augusta development team: Roger.
Who not only designed and produced the game from scratch but did it while learning how to use 3-D animation and coding in Unity, for which he had zero experience when starting this project.
Is everything up to snuff when compared to such high-level, larger developer titles? Of course not. It's his first game. And, it may be 2025 but the amount of shovelware ♥♥♥♥ that comes out on Steam every day makes me glad at least *someone* took the time to make a decent attempt at a game instead of a bunch of crap lines on a screen and a overused set of coding that turns everything into a homogenized pile of steaming cow dung... figuratively and literally speaking.
Sure, it won't be for everyone. There are aspects from other games that would work exceedingly well in this title. But for a single person learning a new craft and putting out something so rich and well thought out, it's a refreshing change from looking at the Steam's "Newest" listings.
Ok, than buy it because it has one developer. I guess that is a reason. I mean it's good for a game with one developer.
The technical structures I saw give a lot of possibilities for "living" inhabitants. Think about traffic system, it will going totally insane if just the things going real what we talked about.
I would love to see any inhabitant of a house with individual ways, favourite market stalls, entertainment etc. especially with detailed consumer goods.
But every good line is changing the whole numerous impact to the game, so it's not a change what you doing "by the way".
I really like the foundation path system of the inhabitants to simulate "real" movements, but it is just one of endless technical solutions.
It's everything but every neuron of this code is full of real and digital life. 👀 BTW the grafical basement an the hand crafted detailed model's could also be a source of a POV mode or even a seperated RPG. But it's just my opinion and yes, call me a "fanboy". 😋😊🌹
But thanks for your feedback, also this helping a lot to bring some old and new ideas on the list. ☀️
Unfortunately this doesn't fit as city building game at all *to me*, it might develop it's own genre but it doesn't come across as a city building game just because I place houses (which seemingly are a pain to do in itself)
Also a suggestion to Winter's Embers: You need not continue to push the knowledge that it is a one man development team, I mean look at Banished, it too was a one man development team and turned out a solid, fun village building game that many games are measured by. Continuing to push the whole "one person developer" only reinforces that it is a project with ideas beyond the skill set of the developer (admittedly by Roger himself) and comes across as using it as an excuse for a game that well... seemingly isn't quite up to being a true city building game but rather feeling like as said, a pretty front end to a spreadsheet game running everything..
I wish his project well and those that like this new hybrid city building genre, more power to them that they enjoy it.
it's not for me, it makes me feel like I'm doing work instead of playing a game and having fun.
Everyone will have their own ideas and yours is just as valid as everyone else's. Including mine.
Secondly, I agree with some of the comments. I understand the desire for citizens to have simulated lives, because that is also my desire for a game like this.
That's also the reason I'm not going to buy this game yet (maybe in a future sale). I understand that it is a very difficult task for a single developer who is learning, and as I said, I appreciate his effort and merit, but I am one of those gamers who doesn't enjoy this kind of game as much if there is no convincing life simulation.