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1. Why force building a pyre and graveyard first things? These are not necessary in a demo.
2. Scriptoriums? Why, this early? I still couldn't tell you what they are.
3. Apparently I need a bridge, but can't build one. OK, it's realistic for an engineer to scout around, but in a demo?
4. Why give several cities as options for trade? Just put one, that will teach trade.
The maps take very long to load. I wonder how long a really big map will take?
The game stuttered a lot. No, it's not my rig.
It would be nice if I could move the screen around by, oh, moving the mouse to the edge of the screen, like every other game.
I tried to put the altar in literally 100 places before I found one that worked, and it didn't tell me why it didn't work, there.
"Tear Off" is not a recognizable English command. Perhaps "Tear Down" is better?
I was excited about the game, and maybe I will get into it, eventually. I love Caesar IV, and hoped this would be similar/better.
Gear icon in the top right corner of the screen/Controls/
There's an option there.
Some testers requested this feature. However, almost all testers turned it off later because it was a bit annoying while playing. You can easily turn it back on.
thank you :)
The "spamming V" references calling up Vitruvus. If you do this rapidly enough, Vitruvus' audio file plays each time and gives an echoing repeat of his dialog.
First off, as a long-time tester for the game, I've had quite a lot of experience so I hope you'll accept these observations.
1) The pyre and graveyard are necessary because they are a requirement for all housing. The people do not feel secure with their settlement if they do not have a proper place for the dead. When you open the information data on a house, it will show in the upper right corner whether there are enough graves to satisfy the fears of the people that they won't have dead bodies just lying around. If you run out of graves, satisfaction of all population groups drops to zero and people leave very quickly. So, it is an essential part of the tutorial to learn this.
2)Scriptoria make things work better. As far as in-game mechanics, scriptoria work as officers who ensure the production and storage of materials in the city is honest. They reduce corruption. Corruption can really take a bite out of your city's finances and production so the scriptoria are necessary to combat this.
3)A demo should demonstrate the game mechanics as much as possible. If a player finds that they can just build a bridge without the engineer in the demo, they would expect the same in the full release of the game, yes? Vitruvus isn't exactly a long-term use mechanic but, without him, the player won't be able to find resources or bridge points. Best to demonstrate his use now.
4) Most regional trade partners send food. In a big enough city, the player will use all of them. Other cities specialize in specific build goods (brick, marble, iron, and wood). Showing the options shows the demo player that these things are already in the game.
Loading Times: Use an SSD if you have one. Loading time is dependent upon RAM as well so the more you have, the faster it loads. I run the game on SSD with 64GB of ram and my usual load time for a city map is about 12 to 15 seconds. Depending on your hardware, YMMV.
Roger already answered concerning scrolling. Believe me, after a while, it became very annoying to have the screen move when you're building roads or other large items because it's very rare that you have the camera facing perfectly to prevent movement along another axis. Making it optional to turn on and off was the best solution we found.
Altar: Do you mean the Altar you place at the beginning of the scenario or the Shrine you place for religious satisfaction. The altar can be placed anywhere. The shrine requires physical contact with the Forum so it's placement is very limited.
Tear Off: Here, we agree. I think the best term, in English, is "Demolish." Tear off just doesn't say the same thing.
On the technical Side it seemed to work for me with just some minor things:
HDR seems to flicker on occasion, resulting in color imbalance but that's just minor.
Sharpness is quite high but on the other hand it goes around the super blurry trend on the more modern GPU Stuff, so it feels like a PS3 Era Title of a Strategy Game - except no blurryness or bloom. Could be adjusted to tone done the sharpness a bit but works otherwise. Loading Times are a bit much on a HDD, it requests building blueprints from Rome which in itself takes a bit of time from the 60 mins and the first level bootup took a little longer and it requested some assistance from Rome.
The Demo shows Achievements but I could get any on the recent Tutorial Game today, and the limited time Career I lost early due to low renown after placing a few houses and creating the roads - so that definetely needs a working strategy to get through.
The icons for what I am missing is confusing. I try to build a shrine and i get an icon with a line through it. so what am i missing. it LOOKS like the management building icon but then i try to build the basic forum or whatever is the 1st thing there and I get the same icon.
Seems to be next to no descriptions on what a production building does. I mean most can guess but like the lumberjack is getting logs, but the warehouse will bring the logs to the bathhouse, so is logs the same as firewood? then what is the wood processing plant doing?
I can see this getting very confusing for larger industries like Iron as there are buildings called ore washer etc.
I look forward to the game though, I seems like it will be very in-depth and a heck of a lot better then most the more simple city builders.
I think you're first sentence explains what I'm saying. I DON'T have a lot of experience with this game, so don't expect me to understand what's going on as easily as you. I just want to learn the basics of how the game will work. I'm fine with learning more details as I go along.
I changed the setting to move the map when the mouse went to the edge. Then, after the birdies flew, I had to change it again.
That big red icon that covers the building I'm trying to place is annoying. Can't you show the building can't be placed there without covering it up?