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Or you can let her restart it all from the beggining, which is not even an ending if you ask me.
...
Now, those endings are reached by bringing 5 any princesses to Mould and making her whole. Depending on princesses types she will visually and mentally change, which does not really affects anything.
Before reaching last fifth loop and seeing those rather dissapointing two true endings there are several minor endings you can reach. As you already mentioned, there is forever cabin, which we can call Crow Ending, since you fulfill what Narrator wants. If you try fulfilling your own desires it always ends in world destruction and Mould taking you as vessel instead of princess.
There is 'wall break ending" where you get a glimpse of whole situation and finally understand how messed up this whole situation is, but it only usefull and interesing if you reached it before true ones; and game will just abort you during climax anyway.
...
There is 'desktop crash ending' where you refuse to cooperate with Mould and gather any more vessels. Nothing interesting about it tho, just little fun trick, which somewhat copies Doki Doki novell.
And the ending where they leave together to be as they "were meant be" and where they "belong" together, shaping many different worlds throughout eternity together as a pair. That one felt also sweet. Both of these seemed like very good endings to me, even if they were bad ones from the narrator's perspective.
I haven't found all the endings yet, but to me it seems like there is no "true ending". Just different endings, that are all right, depending on the player. And I like that.
You get different endings depending on whether or not you take the knife, what you do with it and what you say to her. If you find out the true nature of the world, there is a reveal at the end where you can decide to help her, destroy her or to convince her otherwise.
There might be other options but those are the ones I've found for that "fight" so far.
But there are other endings along the way, that are just as "true" - except for the "save the world" ending maybe lol. I loved that child's drawing.
your conversations with the narrator don't really matter as far as I can tell - how you interact with the princess is what causes the different outcomes.
1) Accept the Mound's offer, OR
2) Resist her until the Voice of the Hero comes back.
2A) Don't take the knife in the cabin, just go down and talk.
2B) Take the knife, go down and kill the Princess.
2C) Take the knife, go down, but then agree to her solution.
3) Once you hit Chapter 2, just keep refusing to go to the cabin until it resets. All five times.