Slay the Princess — The Pristine Cut

Slay the Princess — The Pristine Cut

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JRPG-Guy Oct 23, 2023 @ 8:31pm
Someone help me understand this game. (SPOILERS)
The narrator is your guide that dies off at the end. His goal was to put an end to death which meant killing off the princess. The protagonist is a bird, reptile, gilled creature thing that's also a god that could mold the universe/world. The princess is the mold that you shaped with your choices. Also the game is a loop if you sparred the princess at the end, but if you kill her you get complete creative control over everything and you keep all the voices in your head that are a extension of yourself. Is that about right?
Last edited by JRPG-Guy; Oct 23, 2023 @ 8:43pm
Originally posted by BubbleMuffins:
Sounds about right. Best I can tell, the Narrator is an echo of some previous world, a thought-machine set in place to "kill death" and end the cycle of life, death, and rebirth to create a single, endless world. The player and the princess are "gods", embodiment of the life and the death that make up the cycle. The princess, as I see it, is a metaphor for life, how it is shaped by our experiences, by the actions and events around us, changing and molding us into different people, actions as embodied by the player. This life, despite any possible happiness, is also full of suffering. Of Endings. Of death. The Narrator seeks to put an end to endings, so to speak.

There is the third ending where you don't kill the princess or take control, you both give up your godhood to, in theory, live out normal lives in a normal world.
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BubbleMuffins Oct 23, 2023 @ 8:41pm 
Sounds about right. Best I can tell, the Narrator is an echo of some previous world, a thought-machine set in place to "kill death" and end the cycle of life, death, and rebirth to create a single, endless world. The player and the princess are "gods", embodiment of the life and the death that make up the cycle. The princess, as I see it, is a metaphor for life, how it is shaped by our experiences, by the actions and events around us, changing and molding us into different people, actions as embodied by the player. This life, despite any possible happiness, is also full of suffering. Of Endings. Of death. The Narrator seeks to put an end to endings, so to speak.

There is the third ending where you don't kill the princess or take control, you both give up your godhood to, in theory, live out normal lives in a normal world.
whitemage_of_doom Oct 24, 2023 @ 5:01am 
The princess is the "Myriad shapes", the concept of change, life becomes death, pain becomes healing, love becomes heart break, hates becomes understanding.
The bird/hero is the "Long quiet", nothing, stillness, that which does not change "The only thing i have ever known besides myself" according to the princess. a concept which as the princess notes only exists by the presence of something.

The Narrator brought you into being as a god rather than...well notness, and wrapped the princess in your wings and tried you to get you to kill her to makes everything stay the same forever. Which is why the eternal dawn ending achievement is "and everyone hates you".
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Date Posted: Oct 23, 2023 @ 8:31pm
Posts: 2