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Case in point:
In The Thorn act (specifically the one where Voice of the Smitten is active) When the player approaches the mirror and the smitten is disappointed that it disappears, the subtitles indicate that the line should be "Alas, our fine features remain unseen. We'll just have to trust that she'll find us beautiful as we are." The audio is instead "Alas, our fine features remain unseen. cut Our blade is a da- cut -at she'll find us beautiful as we are.
This is happening fairly frequently, maybe once an act or so, and it seems pretty new. It's repeatable, at least by loading the same save (Edit: including after validating game file integrity and restarting), so odds are good that some of the new audio files are just borked. Assuming you can replicate the issue, you may want to upload a new package with the old audio until you can figure out what's gone wrong and where.
So it seems, unfortunately, that the final mastering process garbled some relatively small number of lines. I think the best course of action, unfortunately, is to leave the build is as and fix individual lines as they're reported. Otherwise, the only real way to pinpoint the issue would be listening through all 10,000 voice files one by one.
Working on a fix for everything reported up to this point, which thankfully remains just a handful of files so far!
If you happen to have a record of what files has issues, please let me know! It's an easy fix once I know which files to re-master!
Seems like a significant % of audio tracks is damaged. So I'd say you better to re-export them. (I hope you have kept original wav sources.) Or we don't have other choice.
Anyway, here is a list of crippled audio files I found in the mound directory alone:
The issue with re-exporting is, if the first export caused issues, there's no telling if re-exporting would cause new issues with different files. I feel more confident about playing whackamole with what's already there. Have backups of all of the old wav files so individual fixes are super easy once they're identified.
(And 4 broken lines across all of the mound folders is still relatively small scale.)
Going to repair what you've reported and put out another hotfix this afternoon. Thanks!
Otherwise kickass game so far! Super surprised to find I'm <20% done with achievements as of now. Pumped for the rest and probably going to twitch/kick/youtube stream a new game with the gf and her brother today (xmas eve) and tomorrow and see how far we get. As a writer myself I'm super intrigued by the combination of creativity and simplicity (compared to AAA titles, I'm sure overall it was no straightforward, easy feat). Voice acting is primo. Art is beautiful. Story is wordy, but that's because I'm a 100% completionist so I've been exhausting all dialogue to make sure new voices get their say. Kudos and keep up the great work. 9/10 so far with a possible 10/10 depending on conclusion.
Also there is one trick I can come up with:
1. Export wav-s into flac-s.
2. Get resulting flac-s and export them backwards into wav-s.
3. Compare the results with the originals.
OR
Export files several times and compare between resulting sets. As the damage % is fairly low, you are mostly likely to find wrong ones.
Though I insist that re-exporting should be made. Because some lines in the game are very rare, and even when hit by a player, a very small amount of players will actually report it, so it will take forever. Also shifting this responsibility on the players is not very nice in the first place (no offence).
As I said, you can try to export in wav first, and then reconvert into flac via different software.
If you have issues with it, there are always people willing to help (including me).