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Thanks for your kind words and all your ideas and propositions!
It's truly heartwarming to see how our game can touch people like that.
1- It is not planned by now to have in minimap, and it will be quite difficult to implement. We discussed about that a long time ago but we took a different path to involve the player to be more close to his/her city.
2.- It's definitly planned to improve the global quality of the Tech Tree!
2.1- Yes ! It currently the case on tokens but it is may be not visible enough.
2.2- We take note of this one. It can be helpful for improve QoL of this screen later! Thank you!
2.3- You are right, we will certainly make some adjustement in there to avoid this kind of problem!
3- We imagined similar systems at the very beginning of the conception, but for now it would change too much the message we want to deliver with Synergy to add system like trading!
4- We also imagined similar systems of "procedural flora" or other system for replayability in the past, but it brings too much complexity and we haven't developed the game in this direction. We will keep in mind your proposal anyway!
Thanks a lot for your feedback and have a wonderful day
Moving the camera closer will only increase the need for a minimap overview.
Tech tree can use serious improvements, both in representation detail and overall availability.
But most conserning things in my opinion are flow of time and tracking of workforce. I basically do not feel passage of days and honestly can not see any time indicators for current day (mean in day time). Maybe add filling circle on top over prosperity counter? Similar thing about tracking your workforce. Labels on buildings are off center and can be easily seen as part of other building. Then workforce tab which gives you very generalized info and confusing basic designations.
Another thing which would be nice to have is to show specific resource under top resource resource bar when you selecting building in build menu. I. E. You select hut which costs stones and logs => game shows you how much of those you have, no need to hover over resource counter.