Synergy

Synergy

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Ericarru Jun 5, 2024 @ 11:41am
General Feedback and improve Ideas
Hello everyone i just want to give my "grain of sand" as feedback if it can be helpfull.

The game is amazing. I love the city builders and I'm in love with the art, styule and concept of this game it is prepared to create beautifull cities and to create organic synergies between all oll of its components including farming, i think it's the first game that we can find benefit on having farming trees near the city O.O

This are my proposals for improvemnts:

1- Minimap: I think that in every city builder a minimap is very helpfull to have an overvirew of where you want to build or what you see. Even more in this game that palts can reproduce by themselves and you should go and check if there are new ones, ususay in far away zones.

2- Tecnology Tree colors:
2.1- It wold be very nice to have collor code for "scientific" and "cultural" improvements.
This will make the choices much faster.
2.2- Color code for "unseserchable" will be helpfull too.
2.3- The text that there is a research in process can can be misliding.

3- Is there any planned idea to make contact with other cities? I think it could be nice to have trading between vilages :)

4- I'm AMAZED by having to research on each of the plants to know what they really are, what they produce, environment needs etc. And I would like to push it a little bit further and be able to, somehow, be able to discover, everytime I play a new map what the different plants do and how do they interats. The problem here is that once you know it, if you have memory or someone just kreates a wiki this ends up being for nothig. My current proposal is to make some of the features between trees interchangable (maybe it's like that already and I have not tested enough) or have random choice from a list or resources that can be produced from a treem same with other features, as long as this make sense. For example, some times they can produce +0, +1 or +2 of shadow but usually +1. Maybe have it as a "rougelike mode".

Anyway thanks for this amazing game.
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Showing 1-5 of 5 comments
Thomas Goblinz  [developer] Jun 7, 2024 @ 7:20am 
Hello Ericarru !

Thanks for your kind words and all your ideas and propositions!
It's truly heartwarming to see how our game can touch people like that.

1- It is not planned by now to have in minimap, and it will be quite difficult to implement. We discussed about that a long time ago but we took a different path to involve the player to be more close to his/her city.

2.- It's definitly planned to improve the global quality of the Tech Tree!
2.1- Yes ! It currently the case on tokens but it is may be not visible enough.
2.2- We take note of this one. It can be helpful for improve QoL of this screen later! Thank you!
2.3- You are right, we will certainly make some adjustement in there to avoid this kind of problem!

3- We imagined similar systems at the very beginning of the conception, but for now it would change too much the message we want to deliver with Synergy to add system like trading!

4- We also imagined similar systems of "procedural flora" or other system for replayability in the past, but it brings too much complexity and we haven't developed the game in this direction. We will keep in mind your proposal anyway!

Thanks a lot for your feedback and have a wonderful day
Rufert Jun 7, 2024 @ 7:54am 
Originally posted by Thomas Goblinz:
Hello Ericarru !


1- It is not planned by now to have in minimap, and it will be quite difficult to implement. We discussed about that a long time ago but we took a different path to involve the player to be more close to his/her city.

Thanks a lot for your feedback and have a wonderful day

Moving the camera closer will only increase the need for a minimap overview.
Last edited by Rufert; Jun 7, 2024 @ 7:56am
Gab Jun 30, 2024 @ 7:13am 
I play on the stema deck and the text is very hard to read, I don't know if this can be improved, but maybe having a full screen mode for texts would be nice and generally bigger symbols for the deck. So far I love the game, I love the mechanics, you've done an amazing job!
Prolbo Jul 7, 2024 @ 10:52pm 
Yeah, minimap or at least better zoom levels will be appreciated.

Tech tree can use serious improvements, both in representation detail and overall availability.

But most conserning things in my opinion are flow of time and tracking of workforce. I basically do not feel passage of days and honestly can not see any time indicators for current day (mean in day time). Maybe add filling circle on top over prosperity counter? Similar thing about tracking your workforce. Labels on buildings are off center and can be easily seen as part of other building. Then workforce tab which gives you very generalized info and confusing basic designations.

Another thing which would be nice to have is to show specific resource under top resource resource bar when you selecting building in build menu. I. E. You select hut which costs stones and logs => game shows you how much of those you have, no need to hover over resource counter.
are there any plans for procedural maps?
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