To The Core

To The Core

View Stats:
Some Feedback
After playing this game for quite a couple hours due to how addicting it is, I decided to write down some feedback points with points of improvement or changes I would like to see in the future if the devs will still work on this game.
There will be slight spoilers so be aware of that.

If I said anything wrong, please feel free to correct me in the comments and I will modify the post accordingly.
Also know that I am giving feedback so the game can improve and not to be mean to anyone and as per usual, I do wish the devs the best of luck :D

Feedback:
- Energy regen UI should not be updated if at max value. What I mean with this, is that when something happens that makes the current energy amounts go beyond the max amount, it should be clamped before that happens. Currently, if my energy is at, let's say, 200 out of 200, when I do something that increases my energy such as mine a block, the UI updates to be 200.1 out of 200 and then snaps back to 200 out of 200. This happens every single time the energy goes beyond the cap and looks really annoying. My recommendation for this is, when the energy is about to be increased, first check with an if-statement if the current energy is equal too MAX, and then inside of that if-statement, you add the new value to the current energy value, then you clamp it between 0 and MAX energy and then you update the UI. This way, it won't bug as much.

- Show total stats gained from things. This one is a little vague so I will expand upon this. In the shop, there are lots of nodes that do the same things, such as increase armor, fuel and damage, however, all of the nodes start at 0, meaning that, in order to see how much total damage increase you have gained, you'd have to go through all damage increasing nodes to see how much you actually have gained.
The same thing is for Milestones, there is no way to quickly see the stats you have gained from it unless you want to calculate it all yourself by going through the entire thing.
This also goes for planets. Every prestige has different challenges with their own Boosts, but these boosts aren't ever shown you, like the total amount of stats you get from them, so again, you have to go through all prestiges in order to see what the total boosts are.

Now, I do have a couple of suggestions for these issues.
For the shop, milestones etc., I'd recommend making a stats tab next to equipment (or whatever comes after that), there, the total amount of stats bought or gained through milestones or equipment can be seen. Clicking on a certain stat could also show where it came from, for instance, if I click on the Damage stat, it will show me I got x amount of damage from "Drill Damage", then, x amount from "Silicon Plated Drill" and x amount from "4K Blocks Broken". The latter part of showing damage sources would take more work and I would understand if that is too much to make, but the stats tab should still be a thing in my opinion.

Next up is a solution for the planets, it is too hard to see which one will give the most of a certain resource and what boosts are active.
First, show a star or similar symbol next to completed prestiges or maybe color them gold or something. If a prestige level has all challenges completed, it should be obvious right away that this is the case, so the player doesn't have to go through all prestiges to see if all challenges have been completed. Personally, I would also recommend showing hte max prestige level next to all planet's names to make it easier to see which planet still needs more prestiges.
Next up is the total boosts gained. I think that to the right of the "Boosts" when cicking on a planet, there should be another panel called "Active" or something similar that shows the current amount of that boost that is active. Every planet may have their own challenges, but they always stay the same between prestiges, so, just put the amount of rewards next to the boost gained. For example, let's take "Home". The first boost for doing the "Block Health Surge" is Block Drops X 3.5, so, if I do that challenge 3 times for the first 3 prestiges, the tab for "Active" should say Block Drops X 10.5. Maybe it's even possible to just remove the "Block Drops" part, that's up to the dev's UI design, but this was just an example of how to do it.

- I think it would be nice to see what planets have which resources using some sort of search function. Let's say I want to have a ton of coal, as much as possible. In the planets UI, there could be a button that allows the player to see which planets have coal as well as the amount of prestige and/or block drops. This way, the player can quickly see where they'd be able to get the most coal without having to calculate it themselves.

- Equipment UI is too inconsistent. My first example will be the "Lens Enhancer". In the equipment tab it shows "All Damage X %103.8" , this looks a little weird to me personally since I'd expect the % to be at the end, but regardless, when I click on it, the big view will show me "All Damage X 1", which is not only false (since it is missing 0.038), but also a different way of putting it than before with the %. This is super inconsistent and a little annoying.
Where it gets worse however, is with the Siphon Expander. In there, it gives 2 buffs with the same %x as before, for me that is "Siphon X %323.1" and "Drop Boost X %161.5", which is not my preference but at least they are both the same. However, when clicked on, it will show "Siphon X 3.2" and "Drop Boost X 161.5", so they kept one value the way it was originally but made the other one into the same type as with the Lens Enhancer.
I think this should change to always show Value X x.y, but perhaps there could be an option to allow for either that, or the % value. I think this shouldn't be difficult to make at all. Even allowing x amount of decimals for more precise values should be easily doable.

- Auto-crafting should be an option from the Skill Tree. When clicking on a node that requires a crafted item, there should be a button to craft that amount of that item so there crafting menu doesn't have to be used as often.
Let's say I want to craft something that requires 10 gunpowder. I am already crafting 4 and have 2 in my inventory already, meaning I still need 4. In that case, there should be a button (either green if I can craft it or red if I am missing resources) that will add 4 to the crafting amount without me having to go into the crafting menu. The calculation is as simple as [Total Amount Needed] - ([Inventory Amount] + [Crafting Amount]).
If the player doesn't have enough of a certain item to craft the items they need, let's say they are missing 10 Coal and 5 Iron, the node should then show next to the auto-craft button exactly what they are missing for their resources to be crafted.
I think this would make crafting much less tedious and annoying.

- Save the player's choices and set them as defaults. My main complaints are that things like Gravity lock and Prestiges reset too often.
Gravity lock is nearly always on for me, so I'd really appreciate it if the game would remember that, and have it on by default when starting a new run.
Another thing is Prestige levels, they keep being reset to 1 for me and it is super annoying. Unless I am trying to do all remaining challenges, I have no reason to go back to such a low level, so it'd be great if it would always start with either my last selected one or the highest possible one.

- Have a sort of compendium or other way of seeing how much health certain blocks have. I think it'd be very nice to be able to click on a planet and see the toughness of the blocks in there to know if my spaceship is prepared for it or not, and if it isn't, what I need to improve to fix that.

- Planets when bought are out of order, since the Sun is always supposed to be at the bottom, but when a range increase is bought, the new planets are at the bottom instead. I'd recommend re-sorting the list when a vision upgrade is bought, rather than only at the start of the game.

- Pressing Space or R should quick restart the level when the player dies, makes it easier than pressing a button.

- When going back to the Solar System (either from a planet or the shop), the last selected planet should be selected by default. I keep forgetting which one I was just on and this would really help.

- if an upgrade is at max level, do not show what the next upgrade will do. When an upgrade is at like 10 out of 10, it will still show that the stat will go from like 1 -> 1.2, even when there are no more upgrades possible. A simple if-check should fix this and make the game look and feel more polished.

- An "Upgrade All To Max" button in the farming tab would be great rather than having to spam the upgrade button for everything a lot.

- An "Upgrade To Max" button would also be nice for regular shop nodes.

- In the farming tab, it'd be nice if the "Upgrade" button would be grayed out or red if it cannot be upgraded. This way, players can see at a glance what needs to be upgraded.
The same could be applied to the crafting tab.

Another suggestion for farming would be to upgrade seeds automatically. There really is no reason to not upgrade them so why not do it the same way as ores? They upgrade automatically too.

- Going back to the idea of being able to track certain ores, it'd be nice to see an option to see which materials are used for which nodes. Let's say you want to see how useful Gunpowder is to you at the moment, having a filter highlight the nodes that require gunpowder and aren't maxed out yet, would be super useful.

- Better selection UI for prestiges. Right now it is a tiny scrolling list and it is super annoying. It really should be like a bigger selection screen or something else.

- Be more clear about what certain modifiers do. Poison doesn't mean anything, it is applied but like how? Only by the drill? What does it do? It sounds super useless due to how fast things break. Shiny blocks are also something I bought but it was never explained what it does. Stuff like this is really confusing.

- Once the ultimate equipment that increases damage by hundreds-fold is unlocked, going through most planets is a breeze. However, doing all challenges for all prestiges is a real pain since you have to first select the right prestige level, check all boxes, go into the level, spam right click and then manually leave the level. This process could be sped up by simply allowing the player to go to the next prestige level after destroying the core, while also keeping the challenges active.

- When going back to the Solar System screen, the popups for recieved rewards (such as ores and gems) the popups get really in the way of quickly selecting a planet again. Just remove the popups when in this screen or make the popups smaller or appear somewhere else.

Something I also wanted to mention is that I think crafting takes way too long. Sometimes I just have to sit there for 10+ minutes waiting for my stuff to craft. This is not an idle game and I get you can do other things in the meantime, but when I need hundreds of thousands of one item, it becomes really annoying.

Lastly, there are some spelling mistakes in the game. Not the worst issue, just making it feel unpolished. Examples are "Particals", it's supposed to be "Particles", or "Missles", supposed to be "Missiles".

Overall, I think this game is great and really fun, but is missing a lot of QoL features making it feel annoying to play at times and really unpolished. I'd recommend spending some time looking over things that take longer or are more annoying than they should be and implementing ways to make the user experience better.

I have modified this post a ton so if you've been reading for the past hour, please refresh for the latest updates :D
Last edited by Caspian Cyndeon; Jun 27, 2024 @ 1:47pm