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Edit: even if it was... much better than the T'au experiment which seemed to have been the occasion for a game overhaul integrating the other factions with T'au rather than vice versa (Ultramarine overhaul, Sautekh overhaul, Black Legion expansion).
Interesting point, brother.
I don't entirely agree, since fixing the Necrons was something very necessary even before TAU entered the scene. Maybe they did learn with TAU that you can't bring out such powerful factions to make them stand out. But I totally agree that this new faction has been introduced hastily and, effectively, little tested. It is not at all difficult to see how practically impossible it is to reach certain levels of faith.
I would even say more (and this is the most painful part). I feel like a lot of cards are designed lazily or very uninspired (of course i really love PRAY and FAITH mechanics). But many "vanilla" cards. Only six penitence cards out of more than sixty. With hardly any ways to gain faith outside of praying. Man, there's even an offensive status that's literally the same as a Necron one. (If you get a skull stun one troop on both fields). Only three states and one repeats...
I think perhaps the pace of expansions is too fast for the testing and enough creativity they have in their launch. Of course it's nice to have new material often. Of course everyone loves these fanatical and feisty ladies. But in exchange for the game´s health? Perhaps this trend that we see in large triple A games, where things come out halfway and "they will be fixed" also affects these more modest games. It´s choosing a way of doing things. Who knows...
But the thing is clear. New material or balance changes at the right time and done really well, will always be healthy and therefore make a better and more attractive game for people. Which in the end is what it's all about.
id love to believe that soros are lategame.but as fast as WF games are ive got probs to find it out reliably. espc with rng what it is.
Yep. The same defence card for nids is in position 20 in the forge. Little love for sororitas... "You want that defense, little one. Go. Run for it."
I've tried a lot myself to do something with Sororitas in ladder, but It just couldn't against Tier 1 decks in high ranks. I'd say it's at a low Tier 2 now. Completely agree about faith problems. Only six cards out of sixty with Penitence. With many "vanilla" cards in the middle. It certainly feels like a rushed expansion. "And we will fix it"
Hahahaha, 5 turn after overtime... :D
The faction has very good late cards. But without the support of activating large amounts of faith, right now is not enough. Imotekh with its tomb world, armor and a lot of removal holds up perfectly. In that kind of match ups, in my experience, the strategy is to play more like a heavier midrange with a lot of control resources. If they make that powerful late more attainable, I will be delighted with it.
And at the same time, we have space marines, chaos or loyal - it doesn't matter, who get their bonuses regardless of the attack. Sometimes it seems to me that if we just got faith points by playing cards, for example, like the Chaos Space Marines - cards with pacts, the Adept Sororitas faction would be much better. For example: For the play, the Prayer card gets 1 point of FAITH, for 1 energy. Of course, it would be necessary to rebalance the number of FAITH points on the cards with an additional effect, but the main thing is that we could attack.
Another interesting option, it seems to me, is to give the sisters the opportunity to pray as soon as you play the card - they still won't be able to attack, but at the same time they pray, get a bonus and don't wait for the whole turn.
That is perhaps the most painful thing, the certainty that (after a brief test, which I doubt) the Pray/Faith binomial does not work. Which almost ensures the lack of intention to create a healthy game, in exchange for creating a healthy wallet for the company. Content versus consistency. Quantity versus quality.
And to make matters worse, they announce and release more factions when others like Sororitas clearly don't work. Very unpleasant. Because of this I left this game a few months ago. It's sad to see that when I look out with the corner of my eye, like now, things remain the same. In return I discovered "Flesh and Blood", one of the best TCGs I have had the opportunity to play throughout my life. I strongly recommend it to everyone.
Take care, brothers!
1. Make 3 faith cards cost 1 faith, 5=3 and new stronger 5s
2. Maybe a 2 cost card to apply shield in the early stages of the game so your commander can build faith turn 2-4 slightly easier.
Hi, brother!
1.- Clearly the faith cost for many cards should be reduced even further, but I feel that the real problem lies in the acquisition of faith itself. I remember match-ups in which, if your opponent understands what he is facing, you can reach the endgame with little faith or directly nothing. The point would be to create more ways of gaining faith independent of the opponent's interactions. Like "Relics of St. Katherine."
2.- If I understood you correctly, the card you propose already exists. "Prayer". But, despite being a wonderful and healthy card, unfortunately it is not enough. But your proposal to design more cards along the same line is undoubtedly more than adequate.